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  • ...n only use their abilities while dead). When Phantom Queen dies, all power roles became normal again. -dead power roles may target each other
    787 bytes (115 words) - 22:41, 28 March 2024
  • [[Category:Roles]] [[Category:All roles and modifiers]]
    377 bytes (57 words) - 23:08, 28 March 2024
  • A general list of '''balanced''' [[roles]] that I often consider using when modding forum or scumchat games (particu *[[Jack-of-all-trades]]
    889 bytes (94 words) - 15:57, 2 June 2012
  • ...roles return results as though the hidden action had not occurred at all. Roles that do not ''investigate'' actions, such as [[Roleblocker]], can interact
    853 bytes (118 words) - 22:11, 28 March 2024
  • [[Category:Roles]] [[Category:All roles and modifiers]]
    271 bytes (43 words) - 08:49, 26 August 2019
  • [[Category:Killing roles]] [[Category:Protective roles]]
    666 bytes (100 words) - 22:21, 28 March 2024
  • ...ered around [[investigating]], [[protecting]] and [[killing]]. The Jack-of-all-trades may use whichever ability they want on a specific Night, but can use ...As long as all of its one-shot component abilities are [[Normal]], Jack of All Trades is considered [[Normal]] on mafiascum.net.
    3 KB (544 words) - 01:17, 1 May 2024
  • ...whitelist by [[Cook]] that gives, as a rule of thumb, the most fundamental roles to understand to learn how to play on MafiaScum. ...nsidered Very Important to understand, as they are the simplest of all the roles to know.
    748 bytes (98 words) - 06:01, 22 July 2023
  • [[Category:Role modifiers]][[Category:All roles and modifiers]]
    95 bytes (11 words) - 12:03, 24 June 2019
  • [[Category:Role modifiers]][[Category:All roles and modifiers]]
    89 bytes (11 words) - 12:07, 24 June 2019
  • ...passively inverts all results from [[Cop]]s and similar roles. In effect, all Cops are [[Inverse]] while a Psychotrooper is still alive. | Standard = Any roles checking for alignment/not alignment have their results be the opposite of
    746 bytes (104 words) - 00:24, 11 January 2024
  • Obviously, most power roles are self-aware. A few that sometimes aren't are: *All [[Backup]] roles
    632 bytes (105 words) - 12:12, 24 June 2019
  • |Title=Kill all Townies Kill All Townies is a setup made and designed by [[BBmolla]] in the [[:Category:Open
    1 KB (192 words) - 20:44, 18 June 2021
  • ...ically, any [[role]] or [[faction]] whose [[Win Condition]] is to kill off all [[pro-Town]] players is such. The most common anti-Town role is the [[Mafi ...tion to killing all the pro-Town roles, ''most'' [[third-party]] anti-Town roles also need to kill off any other anti-Town players in the game. The most com
    1 KB (175 words) - 13:15, 8 October 2011
  • ...fia on forums, real life, and through skype. Can't wait to play mafia with all of you! Favorite Roles:
    446 bytes (71 words) - 17:13, 30 April 2014
  • ...at causes failed (e.g. [[roleblock]]ed) shots on a [[X-Shot]] or [[Jack-of-all-trades]] ability to be refunded to you, allowing you to use the shot again. [[Category:Known modifiers]][[Category:Role modifiers]][[Category:All roles and modifiers]]
    384 bytes (57 words) - 00:24, 11 January 2024
  • ...uction=A '''Mime''' is a member of a third-party faction that wins only if all of its members are voted out, or [[eliminated]]. The Mime faction also has All Mimes win if all of them are eliminated; when that happens, the game ends, and the Mimes are
    1 KB (234 words) - 21:43, 28 March 2024
  • ...oles return results as though the Stealthy action had not occurred at all. Roles that do not ''investigate'' actions, such as [[Roleblocker]], can interact ...y perform the factional kill without it being seen by action-investigative roles.
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  • There is a [[:Category:Passive roles|list of all passive roles on this wiki]].
    576 bytes (92 words) - 03:37, 24 June 2019
  • ...o gain more passive roles without losing their previous roles. The list of roles gained is not known to the Developer at the start of the setup, but will ha ...ns as well as or instead of passive roles. This is effectively a [[Jack-of-all-trades]] who is not [[self-aware]].
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  • === Possible Roles === [[Mafia]]: Has 1 Night Kill each night wins when all the town is dead (2)<br/>
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  • ...] [[phase]], everybody is seemingly trying to locate and eliminate these [[roles]].
    277 bytes (41 words) - 09:51, 12 July 2016
  • ...ormally the [[Mafia]], but it can also be applied to [[Mason]]s or similar roles) are allowed to use their private communication even during a [[Day]] phase ...yers, such communication is necessarily public. Town-aligned communication roles might or might not allow daytalk, depending on the moderator and setup.
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  • ...d for 9 players by [[wgeurts]]. It is playfully built around investigative roles and mafia counterparts. ...you've got all [[Power Roles]] add [[Vanilla Townies]] until you have 9 [[Roles]].
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  • All Normal Games must follow the following rules: *A Normal game does not have to include any other roles than [[Mafia]] and [[Townies]]
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  • ...f Doctor is effectively an [[Activated]] [[Bulletproof]] player. Many Self roles aren't particularly useful; a Self [[Cop]] probably doesn't care much about The most commonly seen Self roles are the Self [[Watcher]] (who becomes aware if someone has targeted them at
    2 KB (347 words) - 00:33, 11 January 2024
  • ...ese roles return results as though the Ninja kill had not occurred at all. Roles that do not ''investigate'' actions, such as [[Roleblocker]], can interact ...is a modifier that makes actions unable to be seen by action-investigative roles.
    2 KB (328 words) - 02:35, 8 November 2023
  • ...imilar investigative roles that receive a result, but can be used on other roles to delay the action itself instead of just the result, such as a Delayed [[ ...would return a result on Night 2. [[Tracker]]s, [[Watcher]]s, and similar roles would see the action having been performed on Night 1 should they choose a
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  • Most games are said to be balanced if all players have an equal chance of winning at the beginning. In practice, not * Make all [[cop]]s (if any) sane.
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  • ...th an [[Open Setup]]), but also who has what role. That is, if one of the roles is a [[Tracker]], everyone in the game not only knows that there's a [[Trac ...ed randomly. Instead of being tied to specific roles in the design, random roles will be picked to be in the [[Mafia]] or to be the [[Serial Killer]], and w
    2 KB (367 words) - 04:33, 3 March 2017
  • ...'Unassuming''' is a role that causes you to appear [[Town]]-aligned to all roles. | Standard = All roles that care about an Unassuming player's alignment treat them as if they were
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  • ...antes]], other Gunsmiths, [[Paranoid Gun Owner|Paranoid Gun Owners]], etc. all have guns in traditional flavor. Notably, [[Serial Killer|Serial Killers]] ...unsmith checks if a player has a gun or not, based on a cumulative list of roles dependent on the [[Compartment]] of the game.
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  • | Introduction = '''False Roles''' are roles that claim to have some ability, but the ability does nothing. ...geted [[active]] False roles can be activated to no effect, targeted False roles can be targeted but do nothing to their targets. (This last category is equ
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  • ...roduction = A '''Rolestopper''' is a role that can target a player to stop all other Night actions from affecting them in any way. This is something like ...cannot block a [[Juggernaut]] from committing a kill, but blocks all other roles from targeting the same person as them. An [[investigative]] role targeting
    2 KB (233 words) - 00:28, 26 November 2023
  • ===Roles=== The following roles are used:
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  • ...ction = A '''Role Guard''' is a role that may notify a player of the other roles that targeted them. In effect, they are a [[Role Watcher]] that gives their ...eir action succeeds, the Role Guard's target will be given a list of other roles whose night actions had the same target as the Role Guard's target's. Actio
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  • | Introduction = A '''Deflector''' is a role that takes all actions that target one player at [[Night]], and redirects them so that the ...cts all Night actions ''performed'' by a specific player (previously, both roles were called Redirector).
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  • ==Roles== You appear to all searches to be a member of the Sanga faction.
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  • ...ts. If a single action from a Split role is blocked e.g. from [[Ascetic]], all constituent actions fail. A split role is not [[Compulsive]] by default, th | Standard = A Split role must use all of their non-factional abilities when they act and those non-factional abil
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  • ...les of a given type. For instance, a [[Doctor]] Switch can choose whether all Doctors in the game would be effective on a given Night. If the Switch die | Standard = A Switch may choose to enable or disable all roles of a given type. If a Switch doesn't act or their action fails for whatever
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  • ...sually played with a standard deck of playing cards representing various [[Roles]], though some Mafia-specific decks do now exist. ...oise" by banging on the table, humming, etc. The process is repeated until all choices have been made, then the Moderator "wakes up" the group and announc
    2 KB (276 words) - 14:21, 8 October 2011
  • ==Roles== ...not in the same faction as the original Mafioso). Alternatively, randomise all four.
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  • ==Roles== ...If both shadyforce and Wacky are dead, mathcam must post it. You win when all pro-town players are dead, or when the mafia is declared the winners.
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  • == Roles == 26. Eye of Illuminati (Captain to all Mafia, recieves whether target obeys or not)
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  • ...Regfan called Duplicity. i generally prefer playing pro-town roles. that's all i have to say right now.
    388 bytes (71 words) - 21:21, 14 May 2011
  • ...s that the effect of the role happens during the Day. It is only used for roles that would otherwise be understood to take effect at Night. These abilitie ...regard to protections and roleblocks, can lead to some confusingly-worded roles. More often, Day abilities are considered "outside" Night action resolutio
    2 KB (277 words) - 07:37, 11 January 2024
  • .... All players with [[Night Action|Night Actions]] (all of which are power roles or scum) may privately send them in to the [[moderator]] during this time;
    822 bytes (133 words) - 09:51, 12 July 2016
  • ...rator for all to see. This modifier only makes sense for [[investigative]] roles. | Variations = [[No Result]] results can be posted by the moderator for all to see. This is useful for a Publishing [[Checker]].
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  • {{Browsebar|Roles}} ...e, whilst providing Mafia with near to none in most scenarios. You'll find roles sorted into the alignments they provide the most utility to.
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  • ...]], whose stagnated game had occurred before Gay Mafia started, but with [[Roles]]). ...r's two partners. Although he tried to cover his tracks by rearranging the roles, the [[List Moderator]] for the [[Normal Game]]s ([[Macros]]) halted the ga
    919 bytes (143 words) - 21:10, 18 June 2021
  • ...e other players did. Role Madness games have been known to include unique roles designed by the moderator's whim as well, further increasing the potential ...e confusion comes from the moderator omitting vital details about players' roles (if not lying to them outright).
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  • {{Browsebar|Roles}} ...amily:sans-serif; font-size:1.1em; font-weight:bold; color:#f9f9ff;" | The Roles Portal:
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  • ...alive. For [[Serial Killer]], Pressured means the role doesn't function at all.
    823 bytes (137 words) - 22:43, 28 March 2024
  • ...if the clues offered to the player are insufficiently clear. In addition, all triggers that change a role's Win Condition are considered Bastard. [[Nurse]], [[Deputy]], and all other passive [[Backup]] roles are Triggered roles. An [[Innocent Child]] may have a trigger. An example of a Theme Bastard Tr
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  • ...setup with the [[Innocent Child|IC]] mechanic and a high density of power roles. ...ill be given to a random player who wanted to be the IC, with the other 12 roles being given out to the other players.
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  • ...], in that both factions play active roles in selecting the game's [[Power Roles]]. During the [[Pregame]], the [[Mafia]] select one of the following roles to replace a random Goon's:
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  • All the credit for the automatic sorting goes to [[Vi]], he made an amazing tem All info complete with instructions and examples can be found [[Template:Role|h
    1 KB (207 words) - 10:43, 27 February 2015
  • ==Roles:== ...visiting somebody set all players covered in gasoline alight killing them all. This kill counts as a '''Fire-Kill'''.
    2 KB (302 words) - 15:00, 11 August 2022
  • ...ell. The town has two roles to start, resulting in a maximum of five town roles randomly selected from the following: ...their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
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  • ...A Herring is treated as a [[power role]] for the purposes of investigative roles like Vanilla Cop, but is otherwise [[vanilla]]. ...so give incorrect results to [[Role Cop]]s or, alternatively, no result at all.
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  • Several roles (most notably [[X-Shot]] on an otherwise [[passive]] role) can easily be in ...gets the targeter), rather than being able to be used normally. (Reflexive roles are sometimes named as a '''Water Carrier''', especially in [[Werewolf]] fl
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  • ...Mafia Goon is a [[vanilla]] member of the Mafia. This means that they have all the abilities that a Mafia member would normally possess, but no abilities ...a [[Vanilla Cop]], can be affected by [[Simple]] roles but not [[Complex]] roles, and so on.
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  • ==Roles:== ...yer is then fused. Once per game instead of fusing somebody he can blow up all fuse players. After that he looses his ability.
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  • ===Roles=== The following roles are used:
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  • Each rule has priority over all that follow: 6. All possible role interactions must be thought through and fixed before the gam
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  • ...r abilities. An Enabler is linked to a specific role; if the Enabler dies, all players who have that role will lose it. ...[[self-aware]] (and knows which role they enable). When the Enabler dies, all players lose the role that they are linked to, e.g. the death of a [[Doctor
    2 KB (410 words) - 01:07, 8 November 2023
  • ...f a [[Setup]] is the probability of each [[Alignment]] winning the game if all players were to play optimally. ...] or [[Investigative Roles|Investigation]] results). For setups with power roles, the exactly EV becomes increasingly difficult to determine, due to claimin
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  • ...may receive a default answer ("Not Guilty" or "No Result", for instance). Roles that have the possibility of returning No Result normally, such as [[Tracke Roles that work 0% of the time may also be called [[False]] Roles.
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  • ...ks at game balance and game design the same way. Some people consider some roles more [[Bastard]] than others. Sometimes people feel so strongly about a par ==Roles which may be considered bastard by many players==
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  • *[[Killing roles|Kill]] ...eives the second ''n'' abilities, and so on; the moderator continues until all abilities have been exhausted.
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  • ...s every Night Action to itself. This includes the Mafia's kill as well as all investigations, protections, and so forth. ...ning Rod the designated Night 1 Mafia kill while rendering all other power roles worthless during Night 1.
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  • *"X" starts as 4, and decreases with each shot spent by one of the power roles. *"Y" starts as 4, and decreases with each shot spent by one of the power roles.
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  • After the setup phase, roles are randomized between the Townies and Mafia and then sent out. Then Day 1 Three or less slide ups indicate low power level. All Mafiosi are Goons. 1 Townie is a Tracker, a different Townie is an Informed
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  • ...the connotation that these games are "difficult" due to the lack of power roles helping Town. *You win when all members of the town have been eliminated or nothing can prevent this from o
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  • ...the Mod''', or '''Pseudo-Metagaming''', is the act of trying to infer the roles and mechanics in the game you are presently in based on attempts to recreat ...ts to design a "cookie cutter" setup - so this does not work very often at all.
    588 bytes (97 words) - 05:50, 27 November 2013
  • 50% of all setups generated will contain a Serial Killer. ...Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it s
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  • ...example you can gamble your vote to gain another persons vote here are the roles == Roles ==
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  • ==Roles== The following roles are used:
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  • ...nate-Or-Lose, or [[ELo]]). However, in games with multiple kills or power roles that could command the next Day on their own, it could also refer to the la ...Serial Killers is to be the only faction alive; this is accomplished when all of the following are true:
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  • Deathproof can be pierced by roles designed to pierce protection against kills, such as [[Juggernaut]]. ...n almost all cases, Deathproof is either [[X-Shot|One-Shot]] or a trait of roles that only loosely qualify as players (i.e. [[Tree Stump]]); it is very rare
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  • ==Roles:== *Death of all mafia isn't game over; town still tries to eliminate the condemner. <br>
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  • ...vestigative roles (usually [[Cop]]s) cannot be easily killed (or killed at all) by the Mafia, usually due to the presence of a [[Doctor]] or [[Bulletproof *Mafia-side roles that break the interdependence of the Cop and Doctor, such as [[Roleblocker
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  • ...of nights on which they can act. Typically this modifier is attached to [[roles]] as a method of weakening them, reducing the amount of times in a game the ...list of Nights, e.g. "Night 1", "Night 2", "Night 1,4", "Night 3,4,5" are all variants of Night Specific.
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  • ...y, most Townies have no reason to lie about their actions, motivations, or roles. Many newish Townies will attempt to lie in attempts to [[gambit]], and fa ...ic knowledge. Thus, rather than wind up on the receiving end of Eliminate All Liars, it is best not to try to gambit unless you fully understand the impl
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  • ...n [[Cop]] or [[Doctor]] roles are called '''reliabilities'''. Non-reliable roles are not [[self-aware]] of their reliability. Despite the name, multiple roles can have these reliabilities. The Cop is by far the most common investigati
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  • ==Roles== *All players except the Mentor are originally given Vanilla Town roles. The Mentee is given their role once they have been chosen.
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  • ...lized name for a nonincriminating result on a player. It is [[Normal]] for all [[Cop]] innocent results to mean [[Town]] with no exception. ...a]] family that returns innocent from investigations. As a result, it, and roles like it are not Normal.
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  • ...rately for the "general roles" and "extra-party roles", at the end all the roles should be put together. '''General Roles:'''
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  • ...y]] role in Town hands, since it is more likely to thwart or confuse power roles than help. The pro-Town intent of this role is to attempt to redirect the Many, but not all, moderators do not allow Bus Drivers to self-target (i.e. choose themselves
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  • ==Roles== * The cult can't kill at all.
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  • Prior to the game, the moderator randomly selects three of the five following roles (without doubling up); *Once you have your final setup determined, randomise the roles and begin the game as usual.
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  • ==Roles I've Played== {{UNRolesPlayedRow|1|[[Jack of all trades]]}}
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  • '''If one of these fail, all of the following fail.''' 1. Roles interfering with targeting resolve in all parts.
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  • ...up (the Mafia), one smaller scumgroup (the Aliens) and several independent roles (including Survivors, Condemners and Serial Killers). #Jack of all Trades (one Cop, one Roleblock, one Doctor)
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  • ==Roles== ...(Fire, Water or Earth) as well as a target. They will only protect against all kills using that element.
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  • Psychiatrists are rarely seen at all, but where they do exist, they are pro-Town. ...trist converts a [[Serial Killer]] into a [[Vanilla Townie]], removing any roles that the [[Serial Killer]] used to have.
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  • at any time. Some roles cannot destroy the You win if all the forces of Sauron are destroyed and the one ring is destroyed.
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  • ...roles or modifiers can be added, however, but they are considered separate roles that are part of the role name and need to be shown when the SK [[flip]]s. ...so show up as not having a gun to a [[Gunsmith]] investigation - note that all deaths should still have the same generic [[Kill Flavor]].
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  • ...more complicated than the relationship between [[Scum|Mafia]] [[:Category:Roles Main Page|Role]]s and that this complexity accounts entirely for the suspic ...a problem for [[Game Moderator]]s writing [[Theme Game]]s, as the players all know the motives of the characters, so long as they know the source materia
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  • ...game from setups containing unexpectedly swingy, bastard or unpredictable roles. Inspired by Sven's whining about Greatest Idea being run in Skype mafia. ===Possible Roles===
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  • ...and is meant as a more non-serious version of C9++ containing many of the roles often included in bastard games. *Elimination vote majority is 2/3 of all living players rounded down, Cult win majority is 1/2 plus 1.
    10 KB (1,591 words) - 12:23, 20 February 2023
  • <li>I do not "almost always" pull mafia roles now. Phew. I've been asked quite a few times so here they are -- Favorite r ...d ready to play games again. If you remember me, send me a PM. I've missed all you guys!</li>
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  • |Introduction = An '''Isolator''' is a player who can make roles that affect a player not function that Night. Active abilities will be [[ro |Standard = An Isolator stops all other Night actions from affecting that player in any way, and makes passiv
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  • *'''25% chance''' of 3 Vigs (50% Blank Vig) and 4 town roles (50/50% Bomb or Supersaint) *'''50% chance''' of 4 Vigs (50% Blank Vig) and 3 town roles (50/50% Bomb or Supersaint)
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  • {{SetupNav|Roles}} This is a collection of as many role PM's for as many roles possible by [[wgeurts]]. It's a large project and he'll try and update as f
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  • |Introduction=Guardians of the Fortress is an innovative setup without power roles. Daytalk is recommended for an exciting initial phase. ...r will be forced to the last location without three people at it. Then, if all three mafia members are at the same location, the town wins immediately.
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  • ...(as sending them to the newly eliminated player would not be very useful). Roles that investigate players' actions need to reveal the results at the end of | Variations = Venge-investigations into players' roles (as opposed to actions) could plausibly take place immediately; it is thus
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  • ...sage for players with multiple roles. A Combined role necessarily performs all of its constituent actions on the single player it targets each night. ...y:Normal modifiers]][[Category:Known modifiers]][[Category: Complex Normal roles]]
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  • ...he Town, there comes a point where increasing the number of pro-Town power roles may actually tilt the game balance in favour of the Mafia.''''' ...having plain Townies. But the point quickly comes where adding more power roles just makes life more difficult for the Town.
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  • ...eople refer to when they talk about mafia on IRC. Xyl posted a list of the roles used in this channel in [http://mafiascum.net/forum/viewtopic.php?t=12368 t ...ember of the wolf team. The traitor looks like a villager to all, but when all other wolves are gone, the traitor has some mighty, uh, how shall we say it
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  • ...ce|night ability]] on its target. The role is very similar to a [[Jack-of-All-Trades]] except that a JOAT can decide which of their actions they do to th ...ption for a MUP, if the Nothing ability is used the MUP will do nothing at all.
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  • Pick Your Poison is an Open Game Setup. In it, the [[Mafia]] choose three roles out of five before the game begins to the town. It was originally designed * [[Pregame]] the mafia picks the three powerroles the town has. Those roles are then randomly given to three town players.
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  • ...ier, when used on a townie's action, prevents the action affecting scum at all (as opposed to merely preventing it affecting the scum's kill). ...ed a Mafia [[Rolecop]] from investigating. So the Personal modifier allows roles to be used for their minor uses, while cutting out the use that has the mos
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  • ...ll choose a random target and use their ability on that target. Randomized roles can be blocked just like a non-Randomized role. Usually, a Randomized role If the role usually has multiple targets, all targets are randomized.
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  • ...ir own alignment (typically [[Town]]), and thus deduce by elimination that all other results were for anti-town factions. ...players who were not Vanilla Townies, but not know which result was which. Roles such as Parity [[Tracker]], while meaningful, are likely too weak to be usa
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  • * Hurts and Heals, dealt in-thread by all players. In normal-speed versions on MafiaScum.net, these actions recharge * [[Nightless]]; all actions recharge based on time and resolve ''strictly'' in time order even
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  • A common variation of Cult causes all of the Cultists to unavoidably die if the Cult Leader dies (i.e. making the ...nics (or to the Cult mechanics) than it is using [[power roles]]; although roles like [[Alarmist]] help, they come nowhere close to the amount of power need
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  • ..., however, trumped by roles that prevent the victim from being targeted at all, namely [[Commuter]] and, in some open setups, [[Hider]].
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  • {{SetupNav|Roles}} This is a collection of as many role PM's for as many roles possible by [[wgeurts]]. It's a large project and he'll try and update as f
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  • |Introduction=The '''Savior''' is a [[Third-party roles|third-party role]] whose objective is to prevent a specific player from bei Sometimes a Savior will have more than one Savior target assigned to them. All of them must be protected. An Savior with this kind of Win Condition will u
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  • ...s their better judgement to re-roll as necessary, they may begin assigning roles. At the beginning of the game the mod will notify the town of their paramet There are too many roles to list, and new roles may be added at any time.
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  • ==Roles== *1 1-shot Global Watcher ("Global" being a modifier meaning "targets all living players")
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  • Hidden roles are always [[passive]], because a player who is unaware that they have a ro ...ffects" of active abilities (or on occasion what an active ability does at all!), or an unknown or unusual [[action resolution]]. Hidden Win Conditions a
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  • ...ntage to massclaiming is that it reveals to the scum exactly who the power roles are. ...s a last resort for Towns in [[ELo]], as the resulting danger to the power roles at Night is acceptable given that the Town may lose at the end of the [[Day
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  • ...es to many other roles; it can be seen as a [[Cop]] who is fooled by power roles, a [[Gunsmith]] with more false positives, a [[Vanilla Cop]] that is not fo ...onfirm townies rather than get guilty results on mafia. As no normal mafia roles are immune to its power, any [[vanilla]] results are indisputable.
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  • ...ring the Night. The Mafia may speak to each other at Night. All [[Active Roles]] may submit actions via [[PM]] at Night. *All dead players (eliminated or killed) can no longer participate the game.
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  • ...that may be helpful if they targeted the Commuter are investigative, so in all other cases, Commuter is strong and difficult to use improperly.
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  • ...- meaning players don't know the roles, and it's more difficult for Power Roles to be clear - but people should still have a reasonable idea of what they a :*All flavor should be public; flavor is not allowed in Role PMs. Role names shou
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  • ...he end of the Day (where Night would be). However, killing and protective roles may instead resolve immediately upon receipt - so a kill on a player would ...employed, the first several hours of each game Day is called [[Morning]]. All actions submitted during [[Morning]] resolve simultaneously. This is to pr
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  • '''Roles:''' Decide on the size of the potential conspiracy and distribute roles however the medium of play demands. Determine time limits for each segment
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  • ...wer roles than scum in all cases except when there are no other Town power roles (in which case it is functionally a [[Bomb]]). When town, it is typically c ...med of who they have killed, this can also obscure how many actual killing roles are present in the game.
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  • ...allowed to [[Vote]] after death. The player may not use other words, loses all other abilities, and can't be targeted with abilities. ...ecified explicitly using a [[role modifier]]. (The default timing for most roles is to be able to use the role once each Night. This could be implemented fo
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  • ...ase your players, you will want to do this quickly. Modding in scumchat is all about speed! These are a few points that can help you to design quickly and ...a text editing document. Arrange them so that you have space to write the roles.
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  • | Variations = A Juvenile Delinquent may enable all roles with the word "Cop" in them instead of just the Cop role.}}
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  • ...mination trapping the Godfather in a nightless setup with confirmable town roles. * 1-2 [[Power Role]]s. The possible power roles are as follows, with an equal chance of each:
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  • ...the remainder of the players are '''{{setuprole|Guard|Guards}}''' who are all told the identity of the King. ...differs from normal AITP in that the Contagion mechanic is used to decide all eliminations after day 1. The Contagion mechanic works as follows. The fi
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  • Traditionally, [[Vig]]ilantes and [[Mafia]] roles kill by shooting their targets ("shot", "killed with a bullet", etc.). [[Se ...'''indistinguishable''', the moderator will either use the same flavor for all kills or just make up whatever flavor they like each time someone dies. In
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  • ...uidelines were intended to enforce common expectations of games, such that all games called "Normal" are reasonably balanced and not deviant from what one :**All flavor should be public; flavor is not allowed in Role PMs. Role names shou
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  • ...ally fail to submit a night action. This is done to ensure that compulsive roles can have an action chosen non-randomly for them in the event that they fail ...to ensure that actions are used when possible. This is usually ascribed to roles that are pivotal to the setup. By making Vigilante Compulsive, the rate of
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  • ...able below and then adding Vanilla Townies and Mafia Goons to the selected roles so that there are 2 Mafia players and 7 Town players. *You win when all members of the town have been eliminated or nothing can prevent this from o
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  • ...ybrid of the two setups, it contains roles from both setups, plus some new roles to keep the game interesting and fresh. Like C9++ and JK9++, 50% of all setups generated will contain a Serial Killer.
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  • ...tive ways. There are many reasons why mods use modifiers; balancing strong roles, improving/altering the dynamic of role combinations, creativity and other
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  • |Introduction=A '''Tree Stump''' is a player who has lost all of their abilities as a player except that of being able to post. In essen ...alignment is known. Mafia-aligned Tree Stumps (or other nonparticipating roles) will sometimes continue to try to actively manipulate the Town, but most w
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  • ...expose most of the targeting power roles in the game (although they won't all be alive...). Speaking strictly from a setup design perspective, its power
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  • In addition, Neighbors have been known to possess other power roles, or even have powers that belong to the group as a whole. ...additional power roles even under former rulesets in which combining power roles was disallowed.
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  • ==Roles== *<div style="color:seagreen"><b>Roles which are allowed in Simple games:</b></div> [[Bodyguard]], [[Bulletproof]]
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  • ...toward the ordinary Mafia win while intentionally bussing one of its power roles. If the Godfather outlives the Usurper or if the Godfather lives to endgam ...er is not at all commonly seen, some players get suspicious if Mafia power roles die to eliminations that seem too easy, so bussing is not quite as easy as
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  • |name3=1900 Roles |link3=Mini 1900/Roles
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  • === Roles === ...ie 986] || [[Mr. Flay]] || [[Townie]] || Town Victory || || || Well played all around! We missed out on the perfect game though.
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  • Inventions given out by an inventor can be seen by roles that would care about the invention's power (such as a [[Gunsmith]], [[Dete ...ot]]. However, an Inventor is usually weaker than an equivalent [[Jack of All Trades]]. This is a combination of both the possibility that an Inventor g
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  • ...r claiming that some of it might be lying, but little enough that it could all be telling the truth, depending on how much power the scumteam has. ...ion that the scumteam has access to, that the town doesn't: the scumteam's roles. They only get this information by killing scum. So how can scum best use t
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  • ...ht 0 is the Recruit on Night 0 one. After Night 0 has ended, the remaining roles will be distributed and game starts fully on Day 1. You win when all living players are aligned with the Mafia, or nothing can prevent the same.
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  • ...be used once during the game); however, two-, three-, and even four- shot roles have been seen. ...g the game. Consider that an unlimited [[Governor]] can feasibly ''prevent all eliminations until it dies'', and the use of this becomes apparent.
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  • ...itor dies, the rest of the cult can be wiped out by simply [[eliminating]] all players who were protected over the course of the game. In fact, just seei [[Category:Known roles]]
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  • An [[Open Setup]] in which all possible roles are known, but instead of being assigned randomly, are [[draft]]ed by the p
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  • For a while I went by the name "DekuNut". All games that I've played off-site have me named as such. This is due to how m == Roles I've Played ==
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  • *Scum choose which of the assigned power roles they get Pre-Game. First, roll 7 random numbers 1-100 to determine Mafia roles and anti-mafia modules. Each number is turned into a letter as follows:
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  • And this does tie heavily into my recentish MD thread on player roles, but basically, players of types do have tendencies. Logical players tend t ...the player they're interacting with. (Again, these are generalities.) It's all circumstantial.
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  • ...herwise the game is rerolled. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's dis ...the list and get to know how most of them work. There are a couple of new roles on the town side to counter the Alien and Goo threats. For example, some ga
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  • ...e exact role is not specified – only whether or not a power role exists at all. As usual for investigative roles, there are three possible results: "vanilla", "not vanilla", and [[no resul
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  • |name3=1920 Roles |link3=Mini 1920/Roles
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  • ...kills. Instead, players are to confirm and scum are to choose their power roles. The game then progresses to Day 1. First, roll 7 random numbers 1-100 to determine Mafia roles and anti-mafia modules. Each number is turned into a letter as follows:
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  • ...rk towards this; its only advantage is its numbers, typically outnumbering all other factions put together. Its members post and vote like anyone else dur ...ation for a pro-Town role that has no [[active]] ability. Some [[passive]] roles, when given to a member of the Town, are typically named by modifying the n
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  • |name3=1873 Roles |link3=Mini 1873/Roles
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  • ...While this seems like an obvious drawback, this inherently makes all Weak roles investigative abilities with power akin to [[Cop]]s - if a Weak role surviv ...ak role targeted that Night, especially as scum favor killing claimed Weak roles specifically to obscure their last "result".
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  • ...targeted when their action succeeds. (Exactly the same issue comes up with roles like [[Cop]]; however, players are more likely to use a Checker action pure ...tempt succeeded, a Visitor targets a player and does not learn anything at all.
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  • ...that can only be successfully investigated by one of the two investigative roles. *You win when all members of the town have been eliminated or nothing can prevent this from o
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  • ...es I run will likely be governed by many (if not all) of these principles. All of these are a work in progress. ...ter all, the town desperately and particularly want to conceal their power roles.
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  • ...' would necessarily be created if all effects in ''E&cap;S'' succeeded and all effects in ''E''&setminus;''S'' failed; ...'' that would necessarily fail if all other effects in ''S'' succeeded and all other effects in ''R''&setminus;''S'' failed;
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  • ...is an [[Open Setup]] that gives split immunities to mafia against matching roles. *You win when all members of the town have been eliminated or nothing can prevent this from o
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  • ...ng of the game, there is a draft to determine the order for the bidding on roles. *Roles are then distributed and Day 1 begins.
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  • ...ular [[C9++]] setup. JK9++ features a roster of new and different types of roles. ...Ps, do not add any roles from the P list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Ps, look at where it s
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  • ...going to outline a few simple tells that will often help you find various roles in [[Game of Mafia|Mafia]]. Please don't get too caught up in the terminol ...-town lies are the result of poor play. Therefore, you should [[Eliminate All Liars]]. This is a [[MetaGame]] ploy to help encourage people to play bett
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  • ...anics. Therefore, this document serves as a general guideline to possible roles in a game, and how they will resolve in specific instances. ...This may mod-confirm information, and therefore I will seek to avoid it at all costs.
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  • What the Goo does to other roles that target it is often dependent on its color. ...ple Goo:'''</span> Whenever someone targets you with an action, you switch roles with that player.
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  • Games with bastard roles. All of the above
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  • ...ction = A '''Mirror''' is a role that [[passive]]ly [[Deflector|deflects]] all actions that target the Mirror back onto the player who used the action. The Mirror has some similarities to the [[Bomb]]; both roles are capable of killing players who attempt to kill them overnight. The main
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  • ...e (less than 12 players) and that it involves various types of "[[lover]]" roles. *You win when all members of the town have been eliminated or nothing can prevent this from o
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  • ...Town" result on a Town Miller); interference from a [[:Category:Deceptive roles|deceptive role]] is the ''only'' way in which the standard variant of a Cop ...ewolves and Mafia are always "guilty", but where the reply for third-party roles is unknown.
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  • This is not really a law at all -- more a theory. Mr Stoofer had been propounding it for some time when [[ ...he Town, there comes a point where increasing the number of pro-Town power roles may actually tilt the game balance in favour of the Mafia.''</blockquote>
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  • ...tem for role distribution. It contains several unique roles and mechanics, all of which are explained on this page. <li>The village are then randomly assigned roles whose combined worth equals their ascension points. The chance for each rol
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  • # Repeat from step 1 until all actions are resolved. ...n Rule of NAR applies''', but just to be extra clear, a list of all normal roles and their order under NAR has been created.
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  • ...ight Start]] [[Open Setup]] that consists of roles that allow other team's roles to work or not. *The Serial Killer may reverse all three, none of the switches or any combination in between.
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  • ...n only knows ''what'' the PRs are, not ''who'' they are. Aside from normal roles, every player has a "Rank". They are: ...ish them to no-action, simply do not give an order for that particular PR. Roles will also no-action if you do not submit a list of orders. (Example: Imagin
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  • * Roles are chosen and assigned before the game starts. * Upon elimination, the player's full role is revealed. In the forum version, all actions submitted, are also revealed; however, whether they were successful
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  • Examples of X-Result roles are: |Variations=[[X-Hit]] is this modifier generalized to all roles, however it is horribly inelegant and doesn't work consistently.
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  • *You win when all members of the town have been eliminated or nothing can prevent this from o *You win when all threats to the town have been eliminated.
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  • |Standard = A Roleblocker prevents their target using [[active]] roles (such as [[Cop]] investigations and [[Doctor]] protections). [[Passive]] ab ...nt someone being targeted at all - for example, a Roleblocker cannot block roles such as [[Ascetic]] or [[Commuter]]. A [[Juggernaut]] specifically pierces
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  • ...l players inform the moderator of their role/alignment combination and any roles with partners are informed of their partners. ...demner), '''then''' think about the abilities that associate with specific roles. Many zany combinations are possible, but become simpler when (for instance
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  • ...er items of clothing, ie. anything from jackets to wigs, but usually all 3 roles have a similar theme. You can also play using radical identities such as ea ...n this game, the chances of either side of winning, with optimal play from all 3 players, is 50%.
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  • ...aried experience, while also avoiding excessive complexity or experimental roles. This type of game is suitable for new players, although it may require mor ==Roles==
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  • ==Roles== You win when all the Mafia have been eliminated.</blockquote>
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  • ...etups for the party game Mafia/Werewolf. A setup is a combination of Power Roles and/or mechanics used in a game of Mafia. Each setup brings it's own strate | A setup is a combination of [[Roles|Power Roles]] and/or mechanics used in a game of Mafia. Each setup brings its own strat
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  • | Use = If you have to use a Condemner at all, you should typically balance the game assuming that they succeed in gettin ...rolong the game, so you may want to point out that keeping you alive until all the [[groupscum]] are dead is the best way to ensure that the Condemner's v
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  • Reporter is a name that has been given to four completely different roles historically, none of which took off. If you were redirected here from Cowa A Reporter can be a self-aligned player who wins when all power roles in the game are dead (regardless of their alignment), at which time it leav
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  • ...There are a large number of possible ways to resolve the no-result cases, all of which are somewhat reasonable. For example, a variant Beholder could lea An alternative version of a Beholder would allow them to see the text of all PMs their target received from the moderator, but ''not'' the appropriate c
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  • The basic idea of Mafia is that out of all the people playing, there's a small group of betrayers trying to bring ever ...who they want to get [[eliminate|rid of]]. The Mafia's goal is to outlast all of the Townies until they control the majority vote, at which time there's
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  • ...they are a surprisingly efficient way to learn how to play many different roles. BUT- if you play in too many, you burn out and lose motivation. This is a cropped picture of Nicol Bolas, on the original card before he got all evil. Its a dragon reading a book, which is awesome.
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  • ...-player [[Open Setup]] created by [[Aimee]], featuring a variety of Doctor roles. *[[Naive]] [[Doctor]] does nothing at all
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  • {{SetupNav|Roles}} This is a collection of as many role PM's for as many roles possible by [[wgeurts]]. It's a large project and he'll try and update as f
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  • ...er than those of your own [[Faction]]) correctly and did so, and divide by all such instances. So for a game in which you correctly helped eliminate two S ...yed a [[Serial Killer]] or other [[:Category:third-party roles|third-party roles]], since they lack the same incentive to scumhunt that other Factions have.
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  • ...by [[Gypyx]]. Many people enjoyed the unique drafting mechanics and so the roles and mechanics have been modified to turn it into an open setup that can be ...n the list a single time can appear in the list only a single time). These roles are then distributed across 13, 5-role packs.
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  • ...r is something of a mix of [[Vigilante]] and [[Doctor]], each of which are roles in their own right. ...them despite the mutual protection, consider making one of the protective roles a simple [[Backup]] instead. To add further insult to the "too weak to save
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  • *Scum choose which of the assigned power roles they get Pre-Game. *All investigative roles are guaranteed to be sane
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  • ...own games or be inspired for the creation of more. Watch out however! Not all setups may be balanced or enjoyable. <!-- ROLES -->
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  • ...afiascum.net/viewforum.php?f=4 Queue] forum. This is where you sign up for all types of Mafia games. The [[Queue]] page contains detailed information on t ...Large Normal games are games with over 13 players that are run with basic roles and rulesets. Games must meet [[Normal]]cy standards and are vetted for bal
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  • ...died during the [[Night]] with a factional [[nightkill]] to investigative roles. They are a [[Miller]] to action investigators such as a [[Tracker]].
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  • ...[[Informative Roles|informative role]] claiming a different [[Informative Roles|informative role]]'s result on someone in the hopes of drawing out more inf ...lly effective even if the gambitter is known for using this gambit. After all, ''"Maybe he really ''is'' a tracker this time,"'' while being a [[WIFOM]],
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  • * knows the identities of all of the Mafia team * is [[Endgame#As a Verb|endgamed]] if all other Mafia are dead
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  • Some moderators will [[Flagbearer|force all allied Cultists to die upon the death of the Cult Leader]] in order to prev Some moderators will allow any recruited town power roles to retain their original powers despite their alignment change. When this
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  • ...s to get away from the obvious Cop/Doc pairing by using slightly different roles. *You win when all members of the town have been wiped out or nothing can prevent this from oc
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  • ...n '''Absorber''' (or '''Role Absorber''') passively and reflexively copies all active abilities that target it. The Absorber can then use its "absorbed" ...ssence, an Absorber is more powerful the greater the number of other power roles in the game. The latter is definitely the "natural habitat" of the role.
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  • MP will play a part in all Chrono Trigger games as a method for gating abilities on the town side. ...ve MP and may not be gated. These will often not be traditionally powerful roles, but may still be able to turn the tide of of a game.
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  • ...is that the more power the Town is given, the more powerful the anti-town roles (Wolves-Killer) become in response. ...exchange, the wolves are weakened as well. This could mean slightly weaker roles or even fewer members.
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  • ...ole distibuition. Matching that number to the relevant row/column/diagnol roles are distribuited normally. -These roles are in addition to a default setup of <b> 5 Town Citizens, 1 Town Jailer, 1
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  • ...nal kill, a [[Vigilante]] shot, or a [[Serial Killer]]'s inherent kill can all be prevented by a Doctor). As with most roles, Doctors do not have any inherent knowledge of whether their role has opera
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  • ...n to a {{plink|p|4035707|group of three players}}. Either way the game was all but over from Day 1 onward. ...t what it is today, and Tierce was able to get people to lynch me by being all whiny and insistent while simultaneously buddying everyone in the game, inc
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  • ==Roles== *After the draft the roles are selected. (See below)
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  • ...the first two day's unfortunately we managed to miss the cop and with all roles revealed to scum I realized we screwed up bad and then sol- outting his rep
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  • Lynch the Mafia before they overtake the town. Random Roles. 1 Life '''Secondary Weapon: Random (For Random Roles)'''
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  • ...[[triggered]] [[Paranoid Gun Owner]]; when the bomb is killed at Night, ''all other players who target the Bomb'' that Night will also die. ...problematic for the [[Mafia]]; care needs to be taken that such synergy of roles is at least balanced around.
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  • ...t Idea, Greatest Idea, Strange Idea etc) with a comparatively basic set of roles, featuring one large scumgroup (the Mafia) and one small (the Aliens). #Jack of all Trades (one Cop, one Roleblock, one Doctor)
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  • ...will learn one random pair that was not assigned, or they will learn that all pairs were assigned); this choice will be public. Then, players are ordered ...ir will get it; all other players will become Vanilla. Only one of the two roles from each pair can be assigned.
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  • All of these have one major point of swing: If the Mentor dies, the Mentee die [[Category:Known roles]]
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  • *You win when all threats to the Town are eliminated and at least one Town-aligned player is *You win when all threats to the Town are eliminated and at least one Town-aligned player is
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  • ...Natural Action Resolution/Normal Game|a list of when to resolve all normal roles]] has been created. # Repeat from step 1 until all actions are resolved.
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  • ...nother. Players compete in a pregame draft for a chance to bid on a set of roles, of which, they can only pick one. Each role can be bid for by scum and tow *'''Possible Roles:'''
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  • ...nt-family:sans-serif; font-size:1.1em; font-weight:bold; color:#f9f9ff;" | All Setups: All setups on the MafiaWiki can be found here, sorted either by size or one of
    3 KB (388 words) - 18:38, 16 March 2017
  • ...stigative actions cannot (typically) see the blocked action, investigative roles will get no results (and if this leads to them not getting a results PM whe ...oles having comparable balance properties; the only difference between the roles is that an Alien blocks non-killing actions aimed at its target in addition
    5 KB (783 words) - 00:26, 26 November 2023
  • ...rs may have [[Power Role]]s, but all Power Roles are [[X-Shot]]. The exact roles and the numbers of shots are determined in a special Pre-Game phase. == Determining the Power Roles ==
    14 KB (2,321 words) - 23:38, 19 February 2023
  • ...That is a truly interesting question. I’ve written a simulation. First of all, of a game of 20 players (3 [[Mafia]]). Every day, the program eliminated s ...ercentage up to 74%, even with my exploder Cop. The conclusion I drew from all that is that (as expected) there is no definite answer to this question. To
    4 KB (731 words) - 17:32, 10 August 2022
  • ...is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the for * All games should be reviewed by at least one person before being run. Please us
    17 KB (2,874 words) - 15:35, 17 July 2023
  • *Mafia cannot have both the Monk roles, and Werewolves cannot have both Mason roles. *You win when all threats to the town have been eliminated and there is at least one town pla
    3 KB (433 words) - 01:57, 19 February 2023
  • ...tiple Seraph. This is a good question that I would prefer not to answer at all. Thank you. ...not any encoded bullshit; anything posted must be generally accessible to all.
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  • ...Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs). ...O is activated on the first night during which someone targets it. Any and all players who target it in that one night die.
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  • *After sign-ups are complete, post the thread with all the rules in it. In this, include a future time and date you know you will ...e is a fair amount of cynicism that moderators do not truly generate their roles to players randomly. While this process could be manipulated without too mu
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  • ...s), relying simply on the good guys with roles to defeat the bad guys with roles turns the game into nothing more than a lottery form. If the Cop nabs enoug I don’t believe playing like this is fun, at all. Being a Townie means you have no powers, that’s correct. But it still do
    5 KB (918 words) - 00:55, 3 April 2022
  • ...rget a player. Assuming their action succeeds, they will learn the list of all phases on which their target could use an [[active]] ability (e.g. "your ta ...e attempted to take an action (regardless of whether they did or not); and all current and future phases on which the player's role would normally allow t
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  • This is all common knowledge, which probably any upcoming moderator quickly becomes awa ...search games you enjoyed playing in, and see their setups. What made their roles/mechanics/etc. work? Really analyze it, and don't blindly try to recreate i
    6 KB (1,059 words) - 00:06, 28 March 2018
  • ...son to [[vanilla|vanilla mafia]] in which the town has no special roles at all.
    1 KB (209 words) - 14:28, 1 December 2020
  • ...ider'''" describes a set of closely related roles. Each of them are active roles in which the user flavourfully "hides behind" the target of their [[night c Other roles that can make their owner immune to nightkills include [[Bulletproof]] and
    4 KB (766 words) - 10:41, 1 November 2023
  • * [[Portal:Roles|Roles]] ...es its move. Tonight, someone will die, and until the Mafia has eliminated all opposition, the innocent will continue to die. Unless, of course, the Mafia
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  • ...modifiers, providing room for experimentation and the introduction of new roles within the confines of Normal games. This type of game is not very suitable ==Roles==
    22 KB (3,454 words) - 22:43, 25 March 2024
  • ...(or Great Idea, Greatest Idea, Strange Idea etc) with a more basic set of roles, featuring only two possible scum factions (the Mafia and the Werewolves). ...e Townie (shows as Mafia to Cops, Werewolf to Seers and shows as targeting all dead players to Trackers/Watchers)
    2 KB (200 words) - 05:00, 28 March 2016
  • ...(or Great Idea, Greatest Idea, Strange Idea etc) with a more basic set of roles, featuring only one scumgroup and two Serial Killers. ...ime Townie (shows as Mafia to Cops, SK to FBI Agent and shows as targeting all dead players to Tracker)
    1 KB (201 words) - 05:01, 28 March 2016
  • ...st one antitown role in the game (if all town, abandon or reshuffle) - any roles with partners are informed of their partners. At the start of Day 1, every ...ho are used to a slightly wider spectrum of possible roles. Notes on which roles are no longer in the face-to-face deck now follow the list below.
    14 KB (2,185 words) - 06:05, 8 February 2022
  • * All players inspect someone other than themselves. On [[Day]] 1, all players should reveal the results of their investigations. For the purpose
    4 KB (608 words) - 13:45, 17 June 2021
  • ...oles designed to block passives). However, the protection is not absolute: roles which specifically pierce kill prevention, such as the [[Juggernaut]], can ...r so that Bulletproof only stops kills made with bullets. This allows some roles to bypass the protection; for instance, [[Serial Killer]]s traditionally us
    6 KB (1,048 words) - 05:02, 29 November 2023
  • * The Mafia all share a [[Savior]] target, the "Keystone". They may choose who this is duri ...ven upon [[modkill]]s occurring; thus, they should probably end the day in all cases. A modkill of the Keystone should be treated as an automatic town los
    4 KB (723 words) - 06:22, 4 September 2023
  • .../ CS, D, RB, Role Switcher, 1 Role Re-Opener, 2 Night Communicators, 5 T - roles/alignments randomly distributed. ...t how to treat claimed power-roles and how to act in open games with power-roles, and about why refusing to explain votes isn't ''necessarily'' scummy (even
    5 KB (809 words) - 14:49, 19 September 2010
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