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Recharged
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Recharged is a modifier that causes failed (e.g. roleblocked) shots on a X-Shot or Jack-of-all-trades abilities to be refunded to you, allowing you to use the shot again.
Standard version
If any of your limited abilities (e.g. from X-Shot) are roleblocked, you gain an additional use of that ability. You will be notified if your ability fails, effectively making a Recharged ability a pseudo-Checker.
Variations
Recharged may also be applied to modifiers like Non-Consecutive Night, Indecisive, or Roaming to have those modifiers not apply if your ability has failed that night.
Sample Role PMs
The sample Role PM for "Recharged" describes the modifier as follows:
- As a modifier on a single ability:
If this ability is roleblocked, you will gain an additional usage of this ability.
(edit)
- As a modifier that affects all abilities:
If any of your abilities are roleblocked, you will gain an additional usage of that ability.
(edit)
Example (modifying a single ability)
Welcome to game! You are a Town Recharged Jailkeeper.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. If this ability is roleblocked, you will gain an additional usage of this ability.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (affecting all abilities)
Welcome to game! You are a Town Recharged Jack of All Trades Tracker Doctor.
If any of your abilities are roleblocked, you will gain an additional usage of that ability.You have the following active abilities, but may use only one per Night:
- Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
- Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.