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Elemental Large

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Name:
  • Elements
Setup Size:
Players:
  • 16
Setup Type:
Designer:

This setup was designed by wgeurts after he recieved an idea attempting to balance Anarchy, another setup by him.


Roles

  • 1 Fire Element Goon
  • 1 Water Element Goon
  • 1 Earth Element Goon
  • 3 Elemental Doctors
  • 1 Backup Elemental Doctor
  • 1 Tracker
  • 7 VT's
  • 1 Elemental Serial Killer


Mechanics

  • If an element goon dies the other remaining element goons then gain the element of the dead element goon. They from then on must also say which element to use if they take a kill.
  • Elemental doctors must also name one element (Fire, Water or Earth) as well as a target. They will only protect against all kills using that element.
  • The elemental serial killer survives one night kill and must say which element he wants to use for a kill. He is also immune from that type that night.
  • The element of an elemental goon isn't revealed to everyone on death. (So only "Elemental Goon" is shown etc.)

Things that weren't specified (and how they were resolved in Open 712)

  • Roles cannot self-target
  • Mafia has daytalk
  • Three phases (day or night) of No-elimination no-kill results in a draw between the living factions.
  • Mafia and SK (no town) going into night, the night plays out. If both survive the night, then it's a Mafia/SK draw with town losing.
  • If everyone dies there is no winner.

Balance

There are a lot of doctors in this setup however 3 Elemental Doctors have the same chance of stopping a kill as a normal doctor. With the backup this is basicaly a Doctor with a 1-Shot-BP modifier. It wouldn't be wise for a Tracker to claim either as the doctors don't know what the other doctors are going to protect from. The ideal strategy for the tracker would to claim his results end-game as to get the best effect for the town.


History

History
Open 586 - (Town Win)
Open 595 - (Town Win)
Open 712 - (Mafia Win)


Role PM's

Mafia *You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Welcome, [Player]! You are a Mafia *You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same)..

Abilities:

    • You share a Private Topic with your fellow scum; [names].
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
  • If another element goon dies you gain their element.
  • If you have multiple elements you must choose one to use when you take a night-kill.
  • n

Win Conditions:

  • Fire Element Goon

Mafia *You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Welcome, [Player]! You are a Mafia *You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same)..

Abilities:

    • You share a Private Topic with your fellow scum; [names].
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
  • If another element goon dies you gain their element.
  • If you have multiple elements you must choose one to use when you take a night-kill.
  • n

Win Conditions:

  • Water Element Goon

Mafia *You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Welcome, [Player]! You are a Mafia *You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same)..

Abilities:

    • You share a Private Topic with your fellow scum; [names].
  • You have a factional night-kill meaning that each night one of you may night-kill a player.
  • If another element goon dies you gain their element.
  • If you have multiple elements you must choose one to use when you take a night-kill.
  • n

Win Conditions:

  • Earth Element Goon

Town *You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Welcome, [Player]! You are a Town *You win if all threats to the town are eliminated and at least one town-aligned player is alive..

Abilities:

    • Once per night you may target a player to be protected and choose one element out of "Fire", "Water" or "Earth", this will protect them from all kills for one night using that element. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
  • n

Win Conditions:

  • Elemental Doctor

Town *You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Welcome, [Player]! You are a Town *You win if all threats to the town are eliminated and at least one town-aligned player is alive..

Abilities:

    • If a Elemental Doctor dies you gain the following ability:
    • Once per night you may target a player to be protected and choose one element out of "Fire", "Water" or "Earth", this will protect them from all kills for one night using that element. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.

Win Conditions:

  • Backup Elemental Doctor



Vanilla Townie

Welcome, [Player]! You are a Vanilla Townie.

Abilities:

  • You have no abilities other than your voice and your vote.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Elemental Serial Killer *You win if only you are alive (or if nothing can prevent the same) at the end of the game.

Welcome, [Player]! You are a Elemental Serial Killer *You win if only you are alive (or if nothing can prevent the same) at the end of the game..

Abilities:

    • Once per night you may target a player and name an element out of; "Fire", "Water" or "Earth", thus killing them with that element.
  • n

Win Conditions:

  • Elemental Serial Killer