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Isolator

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Isolator
Alias: none
Alignment: any
Role type:
  • Manipulative
  • Protective
Choice:
  • Night
Status: Untested

An Isolator is a player who can make roles that affect a player not function that Night. Active abilities will be rolestopped, and passive abilities will not affect that player.

Standard version

An Isolator stops all other Night actions from affecting that player in any way, and makes passive abilities unable to affect that player. An Isolator has no effect on abilities that grant Private Topic access.

Variations

A Nullifier makes a target player's abilities not function for that Night.

A Rolestopper can protect from active abilities, but will not affect passive abilities.



Sample Role PMs

The standardized Role PM for "Isolator" describes the action as follows:

  • As a targeted action: all other abilities will be unable to affect that player. (edit)

Example (simplest form)

Welcome to game! You are a Town Isolator.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, all other abilities will be unable to affect that player.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Isolator.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, all other abilities will be unable to affect that player. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.