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Dethy/Analysis

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Dethwing_Classic, or Dethy, is a game that becomes much easier with the use of logic. While the following is not a Breaking Strategy, it will go far. Assume the following for the purpose of this piece, which is a walkthrough game:

  • There is a game of Dethy being played with 5 people, John, Dave, Mike, Nick, and Tony.
  • The game uses Cop Head Start, as is the norm.
  • All players inspect someone other than themselves.

On Day 1, all players should reveal the results of their investigations. For the purpose of example, let's say it goes like this:

  • John: Mike = Guilty
  • Dave: Mike = Guilty
  • Mike: Tony = Innocent
  • Nick: John = Guilty
  • Tony: Nick = Innocent

By assuming one person is Scum and analyzing each player's inspection, you can clear that person if three people would have to assume only two roles. Assume John is scum. Therefore:

While at first glance you would see this as possibly clearing John, it is still workable.

  • Dave = Insane
  • Mike = Sane/Naive
  • Nick = Paranoid
  • Tony = Sane/Naive

Therefore, John is not clear. Assume Dave is scum. Therefore:

  • John = Insane/Paranoid
  • Mike = Sane/Naive
  • Nick = Insane/Paranoid
  • Tony = Sane/Naive

Dave, at this point, cannot be cleared. The above is what usually happens using this method. Assume Mike is Scum. Therefore:

  • John = Sane/Paranoid
  • Dave = Sane/Paranoid
  • Nick = Insane/Paranoid
  • Tony = Sane/Naive

It's still workable.

  • John = Sane/Paranoid
  • Dave = Sane/Paranoid
  • Nick = Insane
  • Tony = Naive

Therefore, Mike is not cleared. Assume Nick is Scum. Therefore:

  • John = Insane/Paranoid
  • Dave = Insane/Paranoid
  • Mike = Sane/Naive
  • Tony = Sane/Naive

Your typical analysis. Nick is not cleared. You may be wondering how this works, so let's assume Tony is scum:

  • John = Insane/Paranoid
  • Dave = Insane/Paranoid
  • Mike = Sane/Naive
  • Nick = Insane/Paranoid

Since John, Dave, and Nick would all have to be either Insane or Paranoid for Tony to be Mafia, and there is only one of each role in the game, Tony is cleared as Town and can be trusted for the remainder of the game.

Now the town has a decision to make, whether or not to try a lynch. There are two schools of thought on this. However, statistically, once one person is cleared as town, the town has an equally good chance of winning Day 2 with a Day 1 lynch than without it, and if you can happen to lynch the Mafia on Day 1, so much the better. Assume the town decides to lynch. The higher percentage play is lynching the person with the lone Innocent or Guilty result, aside from those cleared. In this case that would be Mike, who is strung up and revealed as town. The next day, John also turns up dead. The players reveal as follows:

  • Dave: Nick = Innocent
  • Nick: Dave = Guilty
  • Tony: Dave = Innocent

Dave's result flipped; it got one result one day and another result the next. Therefore Dave is either Sane, Insane, or Scum. Since his first investigation (Guilty) turned up town, Dave is either Insane or Scum.

Nick's result did not flip. Since there is only one mafia in the game Nick is either Paranoid or Scum.

Tony's result also stayed the same. Since he investigated both players still alive, and he's confirmed town, Tony is Naive.

From this, we can also infer that Mike, the lynch, was Sane since he found Tony Innocent. John, who died in the night, was therefore either Paranoid or Insane.

At this point, Nick votes Dave, Dave votes Nick, and Tony, believing the Insane over the Paranoid, votes Nick, who was the mafioso.

See also Dethy/Example