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Regular Normal
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Introduction
Regular is a type of Normal game, introduced in the October 2023 Normal Update on mafiascum.net. Regular games are intended to provide an experience of a normal Mafia game with a wider range of roles and modifiers than Simple games, allowing for a more varied experience, while also avoiding excessive complexity or experimental roles. This type of game is suitable for new players, although it may require more mechanical knowledge than Simple games. Please use this page to learn what is and is not allowed in Regular games.
Roles
- Active Roles which are allowed in Regular games:Alien. Babysitter, Bodyguard, Commuter, Cop, Detective, Doctor, Fruit Vendor, Gunsmith, Hider, Jack-of-all-trades, Jailkeeper, Macho, Messenger, Motion Detector, Neapolitan, Neighborizer, PT Cop, Reporter, Roleblocker, Role Cop, Rolestopper, Role Watcher, Shield, Tracker, Traffic Analyst, Vanilla, Vanilla Cop, Watcher
- Passive Roles which are allowed in Regular games:Ascetic, Bulletproof, Macho, Neighbor, Universal Backup
- Roles which are allowed in Regular games for Town only:Friendly Neighbor, Innocent Child, Mason, Vigilante, any roles listed as "for any alignment"
- Roles which are allowed in Regular games for Mafia only:Juggernaut, Ninja
- Modifiers which are allowed in Regular games:Activated, Any Night Specific (Odd-Night, Night X, Novice), Disloyal, Indecisive, Lazy, Loyal, Non-Consecutive Night, Personal, Weak, X-shot
- Regular Games may only use the roles and modifiers listed above.
- Roles may not be hybrid, but players can have one passive role in addition to their active role - for example, Doctor Neighbor or Ascetic Cop. In Regular Games, many players should be Vanilla Townies - although there is not a hard floor here - and non-Vanilla roles must have one role and a maximum of two modifiers.
- Vigilantes are not allowed in Micro games.
- No third parties, including Serial Killers, and no multiball (multiple Mafia factions) in Micro or Mini games. These are allowed in Large games, but must be announced in signups.
- Flavor should not impact gameplay.
- Games which technically follow Regular rules may still be more suited to a different Compartment or Queue. For example, if reviewers feel that a game does not meet their standards of what should be considered Regular, they may change the game to be Complex.
Prior to running, all Normal Games are subject to a mandatory review by the Normal Review Group. To learn more about this process, visit this page.
Regular Games must follow all rules of Normal Games.
Setup Rules
- Flips do not reveal private information, such as Mafia partners or investigation results.
- Roles may not self-target, including roles like Doctor.
Games may be of any size or faction ratio, but it must be balanced as judged by reviewers.
Role Descriptions
Role | Description | Alignment |
---|---|---|
Vanilla | No abilities. Town version is called Vanilla Townie, and Mafia version is called Mafia Goon. | Any |
Bodyguard | Protects a player at night - if they are targeted by a kill, the Bodyguard dies instead. | Any |
Bulletproof | Will survive any nightkills targeting them. | Any |
Cop | Investigates a player at night to find their alignment. | Any |
Doctor | Protects a player at night from a nightkill. | Any |
Friendly Neighbor | Targets a player at night. That player is informed that the Friendly Neighbor is Town. | Town Only |
Gunsmith | Investigates a player at night to learn if they have a gun. This is based on their role. Most mafia members have guns and most Town members don't, but please check the Gunsmith page for more details. | Any |
Innocent Child | Can confirm themselves as Town upon request to the moderator. | Town Only |
Jailkeeper | Protects a player at night and prevents them from using any abilities. | Any |
Juggernaut | When this player performs the factional kill, it cannot be prevented. | Mafia Only |
Macho | Cannot be protected from nightkills. | Any |
Mason | There must be at least two Masons if one exists. Masons know other Masons are Town and can communicate with them in a Private Topic. | Town Only |
Neapolitan | Investigates a player at night to learn whether or not they are a Vanilla Townie. | Any |
Neighborizer | Targets a player at night to add them to a Private Topic where they can communicate. | Any |
Roleblocker | Roleblocks a player at night to prevent them from using any abilities. | Any |
Rolecop | Investigates a player at night to learn their role, but not their alignment. | Any |
Tracker | Tracks a player at night to learn who - if anyone - they visited. | Any |
Vanilla Cop | Investigates a player at night to learn if they are Vanilla or not. | Any |
Vigilante | Kills a player at night. | Town Only |
Watcher | Watches a player at night to learn who - if anyone - visited them. | Any |
Alien | Kidnaps a player at night to make all actions targeting them fail, and prevent them from using any abilities. | Any |
Ascetic | Any non-killing actions which target this player will fail. | Any |
Babysitter | Protects a player at night from a nightkill. If the Babysitter dies, their target will also die. | Any |
Commuter | Commutes at night to make any actions targeting them fail. | Any |
Detective | Investigates a player at night to discover if they have killed another player. | Any |
Fruit Vendor | Gives another player fruit at night, which has no effect. | Any |
Hider | Hides behind another player at night, which protects it from nightkills. However, if its target dies, the Hider will also die. | Any |
Jack of All Trades | Has multiple abilities that can only be used once. These abilities can be any which are otherwise legal, and are decided by the moderator during setup design. | Any |
Messenger | Targets a player at night. That player is anonymously sent a message of the Messenger's choice. | Any |
Motion Detector | Investigates a player at night to detect if that player has used an ability or had an ability used on them. | Any |
Neighbor | There must be at least two Neighbors if one exists. Neighbors are able to communicate with each other in Private Topics. There can exist multiple separate Neighborhoods. | Any |
Ninja | When this player performs the factional kill, it cannot be observed. | Mafia Only |
PT Cop | Investigates a player at night to discover if that player has access to any game-related Private Topics. | Any |
Reporter | Investigates a player to discover if that player used an ability that night. | Any |
Rolestopper | Targets a player at night to block any actions used on that player. | Any |
Role Watcher | Watches a player at night to discover what roles, if any, visited that player, but not their identities. | Any |
Shield | Targets a player at night. If it targets a player who performs a kill that night, you the Shield will die instead of the intended target. | Any |
Traffic Analyst | Investigates a player at night to discover if that player is able to communicate with other players privately. Notably, this doesn't include Private Topics with only one player left alive. | Any |
Universal Backup | Inherits the role of the first non-Vanilla player of their alignment to die. | Any |
Modifier Descriptions
Role | Description | Alignment |
---|---|---|
X-Shot | Can only use its ability X amount of times. | Any |
Novice | Cannot use its ability on Night 1. | Any |
Odd-Night/Even-Night | Can only use its ability on odd numbered or even numbered nights. | Any |
Activated | Turns passive roles into active roles, meaning they 'activate' their ability by submitting a night action. | Any |
Night X | Any role which can only act on specific Nights. For example - a Night 1 modifier, or a Night 3 Night 5 modifier, are both considered Normal in Regular or Complex games. | Any |
Disloyal | Actions only succeed if they target a player of a different alignment. | Any |
Indecisive | Cannot target the same player two nights in a row. | Any |
Lazy | Loses its ability if there is only 1 Mafia player left. | Any |
Loyal | Actions only succeed if they target a player of the same alignment. | Any |
Non-Consecutive Night | Cannot use its ability on consecutive nights. | Any |
Personal | Actions do not affect the Mafia factional kill. | Any |
Weak | Dies if it targets a member of the Mafia. | Any |