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Triggered

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Triggered (Role)
Alias: none
Alignment: any
Role type:
  • Passive
Choice:
  • None
Status: Known

Triggered is a role modifier that alters or activates a portion of the role after some criterion has been met. For instance, upon a certain ingame trigger, a player may gain a new ability or change their Win Condition.

The player's degree of knowledge about a Triggered role can vary. Players may have full knowledge of their triggers, or they may be aware their role has a trigger but not what the trigger is. In Theme games, players may not be directly told that their role has a trigger, but may have clues in the flavor that hint at it. Games with Hidden triggers are considered Bastard if there is no warning to the player, and may also be Bastard if the clues offered to the player are insufficiently clear. In addition, all triggers that change a role's Win Condition are considered Bastard.


Nurse, Deputy, and all other passive Backup roles are Triggered roles. An Innocent Child may have a trigger. An example of a Theme Bastard Triggered role would be one of a husband/wife Town duo who becomes a Serial Killer should the other one die.

Standard version

A triggered role is any role that will passively do something whenever some specified event happens.




Sample Role PMs

The standardized Role PM for "Triggered (Role)" describes the passive ability as follows:

  • As an unmodified passive ability: Whenever [event] happens, the following will happen: [something] (edit)
  • As a passive ability with a modifier: Whenever [event] happens the nth time OR on day n, the following will happen: [something] (edit)

Example (unmodified)

Welcome to game! You are a Town Triggered (Role).

Whenever [event] happens, the following will happen: [something]

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are a Town 1-shot Triggered (Role).

Whenever [event] happens the first time, the following will happen: [something]

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.