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Complex Normal
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Introduction
Complex is a type of Normal game, introduced in the October 2023 Normal Update on mafiascum.net. Complex games are intended to provide an experience of a mechanically standard Mafia game with an extensive range of potential roles and modifiers, providing room for experimentation and the introduction of new roles within the confines of Normal games. This type of game is not very suitable for new players due to the mechanical complexity, although there is no rule against it. Please use this page to learn what is and is not allowed in Complex games.
Roles
- Active Roles which are allowed in Complex games:Action Detector, Alien, Babysitter, Bodyguard, Checker, Commuter, Cop, Detective, Doctor, Finder, Follower, Fruit Vendor, Goon Cop, Gunsmith, Hider, Inspector, Inventor, Jack-of-all-trades, Jailkeeper, Messenger, Modifier Cop, Motion Detector, Neapolitan, Neighborizer, Ninja, Observer, Psychologist, PT Cop, Reporter, Roleblocker, Role Cop, Rolestopper, Role Guard, Role Watcher, Security Guard, Shield, Strengthener, Tracker, Traffic Analyst, Universal Finder, Vanilla, Vanilla Cop, Vigilante, Visionary, Visitor, Watcher
- Passive Roles which are allowed in Complex games:Ascetic, Backup, Bulletproof, Companion, Enabler, Encryptor, Informed, Macho, Neighbor, Role-Immune, Universal Backup
- Roles which are allowed in Complex games for Town only:Friendly Neighbor, Innocent Child, Mason, Masonizer, Miller, Vengeful, any roles listed as "for any alignment"
- Roles which are allowed in Complex games for Mafia only:Godfather, Juggernaut, Traitor
- Modifiers which are allowed in Complex games:Activated, Announcing, Any Night Specific (Odd-Night, Night X, Novice), Combined, Complex, Compulsive, Disloyal, Indecisive, Lazy, Loud, Loyal, Non-Consecutive Night, Personal, Roaming, Simple, Simultaneous, Stealthy, Strongwilled, Weak, X-shot
- Experimental Role List:Action Detector, Companion, Godfather, Goon Cop, Inventor, Masonizer, Modifier Cop, Role-Immune, Simultaneous, Stealthy, Strengthener, Strongwilled, Universal Finder
- Complex Games may only use the roles and modifiers listed above.
- Roles may be hybrid. In Complex Games, some players should be Vanilla Townies - although there is not a hard floor here - and there is no limit on roles and modifiers.
- Serial Killers are not allowed in Micro games. They are allowed in Mini games but must be announced during signups. They are allowed in Larges and do not require an announcement. Multiball - when there are two or more Mafia factions - is allowed in Large games only, and requires an announcement.
- Flavor should not impact gameplay.
- Experimental roles are allowed in Complex Games - the Experimental Role List has no substantial effect on gameplay but indicates roles that are currently being "trialed" for Normal Games. The Experimental Role List should be expected to change.
Prior to running, all Normal Games are subject to a mandatory review by the Normal Review Group. To learn more about this process, visit this page.
Complex Games must follow all rules of Normal Games.
Setup Rules
- Flips do not reveal private information, such as Mafia partners or investigation results.
- Roles may not self-target, including roles like Doctor.
- Games may have any size and faction ratio.
Role Descriptions
Role | Description | Alignment |
---|---|---|
Vanilla | No abilities. Town version is called Vanilla Townie, and Mafia version is called Mafia Goon. | Any |
Bodyguard | Protects a player at night - if they are targeted by a kill, the Bodyguard dies instead. | Any |
Bulletproof | Will survive any nightkills targeting them. | Any |
Cop | Investigates a player at night to find their alignment. | Any |
Doctor | Protects a player at night from a nightkill. | Any |
Friendly Neighbor | Targets a player at night. That player is informed that the Friendly Neighbor is Town. | Town Only |
Gunsmith | Investigates a player at night to learn if they have a gun. This is based on their role. Most mafia members have guns and most Town members don't, but please check the Gunsmith page for more details. | Any |
Innocent Child | Can confirm themselves as Town upon request to the moderator. | Town Only |
Jailkeeper | Protects a player at night and prevents them from using any abilities. | Any |
Juggernaut | When this player performs the factional kill, it cannot be prevented. | Mafia Only |
Macho | Cannot be protected from nightkills. | Any |
Mason | There must be at least two Masons if one exists. Masons know other Masons are Town and can communicate with them in a Private Topic. | Town Only |
Neapolitan | Investigates a player at night to learn whether or not they are a Vanilla Townie. | Any |
Neighborizer | Targets a player at night to add them to a Private Topic where they can communicate. | Any |
Roleblocker | Roleblocks a player at night to prevent them from using any abilities. | Any |
Rolecop | Investigates a player at night to learn their role, but not their alignment. | Any |
Tracker | Tracks a player at night to learn who - if anyone - they visited. | Any |
Vanilla Cop | Investigates a player at night to learn if they are Vanilla or not. | Any |
Vigilante | Kills a player at night. | Any |
Watcher | Watches a player at night to learn who - if anyone - visited them. | Any |
Alien | Kidnaps a player at night to make all actions targeting them fail, and prevent them from using any abilities. | Any |
Ascetic | Any non-killing actions which target this player will fail. | Any |
Babysitter | Protects a player at night from a nightkill. If the Babysitter dies, their target will also die. | Any |
Commuter | Commutes at night to make any actions targeting them fail. | Any |
Detective | Investigates a player at night to discover if they have killed another player. | Any |
Fruit Vendor | Gives another player fruit at night, which has no effect. | Any |
Hider | Hides behind another player at night, which protects it from nightkills. However, if its target dies, the Hider will also die. | Any |
Jack of All Trades | Has multiple abilities that can only be used once. These abilities can be any which are otherwise legal, and are decided by the moderator during setup design. | Any |
Messenger | Targets a player at night. That player is anonymously sent a message of the Messenger's choice. | Any |
Motion Detector | Investigates a player at night to detect if that player has used an ability or had an ability used on them. | Any |
Neighbor | There must be at least two Neighbors if one exists. Neighbors are able to communicate with each other in Private Topics. There can exist multiple separate Neighborhoods. | Any |
Ninja | When this player performs the factional kill, it cannot be observed. | Any |
PT Cop | Investigates a player at night to discover if that player has access to any game-related Private Topics. | Any |
Reporter | Investigates a player to discover if that player used an ability that night. | Any |
Rolestopper | Targets a player at night to block any actions used on that player. | Any |
Role Watcher | Watches a player at night to discover what roles, if any, visited that player, but not their identities. | Any |
Shield | Targets a player at night. If they target a player who performs a kill that night, the Shield will die instead of the intended target. | Any |
Traffic Analyst | Investigates a player at night to discover if that player is able to communicate with other players privately. Notably, this doesn't include Private Topics with only one player left alive. | Any |
Universal Backup | Inherits the role of the first non-Vanilla player of their alignment to die. | Any |
Action Detector | Targets a player to learn both whether or not they used an ability that night, and whether or not an ability was used on them that night. | Any |
Backup | Inherits a specific role if the player who has it dies, which is determined by the moderator during setup design. | Any |
Checker | Targets a player at night. This has no effect, but the Checker learns if their action succeeded or not. | Any |
Companion | Is informed that another player is Town-aligned. | Any |
Enabler | Enables a specific role, which is determined by the moderator during setup design. If this player dies, players with that ability won't be able to use it. | Any |
Encryptor | If daytalk is not enabled by default, this player enables daytalk in any Private Topics they have access to as long as they are alive. | Any |
Finder | Investigates a player to learn if they have a specific role, which is determined by the moderator during setup design. | Any |
Follower | Tracks a player to discover what kind of ability that player used, if any, that night. | Any |
Godfather | A Mafia player which investigates as Town if targeted by a Cop. The moderator must announce it at the start of the game if one exists. | Mafia Only |
Goon Cop | Investigates a player at night to learn whether or not they are a Mafia Goon. | Any |
Informed | Has access to additional information - usually in their Role PM, but they can find out later if modifiers are used. | Any |
Inspector | Investigates a player to discover if an ability was used on that player that night. | Any |
Inventor | Can give a 1-shot ability to another player during the night. This ability is determined by the moderator during setup design. | Any |
Masonizer | Targets a player at night to add them to a Private Topic where they can communicate, if they are town. The target is also informed the Masonizer is town, but if this role targets non-town it dies and its action fails. | Town Only |
Miller | A Town player which investigates as Mafia if targeted by a Cop. | Town Only |
Modifier Cop | Investigates a player to learn which modifiers they have, if any. | Any |
Observer | Watches a player to discover what kind of ability was used on that player, if any, that night. | Any |
Psychologist | Investigates a player to discover if that player has the ability to kill, but hasn't done it yet. | Any |
Role Guard | Targets a player to inform them what roles, if any, targeted them that night. | Any |
Role-Immune | Immune to a specific role, which is determined by the moderator during setup design. If that role targets this player, their action will fail. | Any |
Security Guard | Targets a player to inform them who, if anyone, targeted them that night. | Any |
Strengthener | Targets a player at night to ensure their ability succeeds, if they use one. | Any |
Traitor | A Mafia player which doesn't have access to the Mafia Private Topic. The rest of the mafia know a Traitor exists, but not who it is. If the Traitor is the last Mafia alive, they will be endgamed. | Mafia Only |
Universal Finder | Investigates a player at night, while also sending the moderator a specific role. Will be informed whether or not their target has this role. | Any |
Vengeful | If this player is eliminated, they can kill another player before dying. | Town Only |
Visionary | Watches a player to inform them what kind of ability was used on them, if any, that night. | Any |
Visitor | Targets a player at night. This has no effect. | Any |
Modifier Descriptions
Role | Description | Alignment |
---|---|---|
X-Shot | Can only use its ability X amount of times. | Any |
Novice | Cannot use its ability on Night 1. | Any |
Odd-Night/Even-Night | Can only use its ability on odd numbered or even numbered nights. | Any |
Activated | Turns passive roles into active roles, meaning they 'activate' their ability by submitting a night action. | Any |
Night X | Any role which can only act on specific Nights. For example - a Night 1 modifier, or a Night 3 Night 5 modifier, are both considered Normal in Regular or Complex games. | Any |
Disloyal | Actions only succeed if they target a player of a different alignment. | Any |
Indecisive | Cannot target the same player two nights in a row. | Any |
Lazy | Loses its ability if there is only 1 Mafia player left. | Any |
Loyal | Actions only succeed if they target a player of the same alignment. | Any |
Non-Consecutive Night | Cannot use its ability on consecutive nights. | Any |
Personal | Actions do not affect the Mafia factional kill. | Any |
Weak | Dies if it targets a member of the Mafia. | Any |
Announcing | If a player with this modifier uses an ability, their target is informed what ability was used on them, but not who did it. | Any |
Combined | A modifier which can be used to make two roles into one - in other words, a player with two roles uses them both by targeting one player. The roles are combined together. | Any |
Complex | Actions only succeed if they target a player that is not Vanilla. | Any |
Compulsive | Cannot opt to not use their role. Pregame, they have to submit a list of players. If they don't submit an action, the highest living player on the list is targeted. | Any |
Loud | If a player with this modifier targets another player, the target is informed they were visited by the player with this modifier. | Any |
Roaming | A player with this modifier cannot target the same player twice. | Any |
Simple | Actions only succeed if they target a player that is Vanilla. | Any |
Simultaneous | Can use multiple personal abilities in the same night. | Any |
Stealthy | An ability with this modifier cannot be detected by action investigation roles. | Any |
Strongwilled | If a player with this modifier targets another player, it cannot be stopped. | Any |