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Weak

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Weak
Alias: none
Alignment: any
Role type:
  • Negative Utility
  • Killing
  • Investigative
  • Altering
Choice: none
Status: Regular Normal

Weak is a role modifier that causes the player to die if targeting a mafia-aligned or otherwise anti-Town player. While this seems like an obvious drawback, this inherently makes all Weak roles investigative abilities with power akin to Cops - if a Weak role survives targeting a player, that player is confirmed Town.

It is common wisdom that if a Weak role dies in the Night in addition to the normal number of killed players, the Weak role targeted scum. However, it is not easy to determine who the Weak role targeted that Night, especially as scum favor killing claimed Weak roles specifically to obscure their last "result".

Some roles commonly given the Weak modifier include:

Note that if a Weak action is blocked, the majority of moderators rule this as blocking the Weak part of the role too, and thus the Weak role user can survive targeting an anti-Town player in this situation. (This resolution of the situation is required in a Normal game.)

Normal version

This modifier is allowed in Regular Normal games.

This role modifier is considered Normal on mafiascum.net. It should only be used on active abilities. A Weak role dies upon targeting anyone without a pro-Town wincon (this includes Mafia Godfather and Serial Killer, but not Town Miller), unless their action is blocked by, e.g., a Roleblocker or Ascetic. If a Weak role dies, its actions still occur (e.g., a Weak Neighborizer would still add scum to its neighborhood if it dies). Unless it would otherwise receive a "no result", a Weak role should not be told if it was blocked or targeted an Ascetic role.

Variations

Some mods have the Weak modifier apply if the target appears as anti-Town, instead of if the target is anti-Town, so targeting a Miller would result in death while targeting a Godfather would not.


Play Advice

Weak roles play similarly to Hiders, but are simpler to moderate and understand. (They are a little less powerful, because they do not become effectively Bulletproof against kills aimed directly at them the way Hiders do; in particular, a Weak role should never claim if they can help it, whereas a Hider can profitably claim an investigative role.) It is considered standard practice to, while unclaimed, breadcrumb your targets in a way that will be found after your death by someone looking for it, but not be noticed by someone who has not been tipped off by your flip. (And on the other side of that: if you see someone flip with a Weak role, look at their last few posts to see if you can find a breadcrumbed target.)

Although dying and finding an anti-town player is nearly always worth it (unless it causes you to lose the game due to insufficient town numbers in of itself), note that (in a game with only one player/faction that kills) if there were an odd number of players at the start of the previous Day, this will cost the town a mislim. Protective roles like a Doctor are thus much more valuable when there is a Weak role in the setup; although they do not help when protecting the Weak role itself, they only have to stop a kill once, rather than the usual twice, to regain the lost mislim.

Sample Role PMs

The sample Role PM for "Weak" describes the modifier as follows:

  • As a modifier on a single ability: If you use this action on a player who cannot win with the Town, you will die. (edit)
  • As a modifier that affects all abilities: If you use an action on a player who cannot win with the Town, you will die. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Weak Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. If you use this action on a player who cannot win with the Town, you will die.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Weak Jack of All Trades Tracker Doctor.

If you use an action on a player who cannot win with the Town, you will die.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.