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  • ...s opposed to being sourced from a [[power role]]. The best-known factional ability is the [[Mafia]]'s [[nightkill]]. If a factional ability is [[active]], it can typically only be activated by one member of the fact
    740 bytes (115 words) - 13:51, 29 July 2020
  • ...You will be notified if your ability fails, effectively making a Recharged ability a pseudo-[[Checker]].
    384 bytes (57 words) - 00:24, 11 January 2024
  • ...lities were interfered with. For example, a Mathematician may learn that 1 ability has been interfered with that cycle. ...ility being [[block]]ed, an investigation giving incorrect information, an ability being [[redirect]]ed, or an action resolving with a different effect than n
    1 KB (172 words) - 22:29, 28 March 2024
  • ...choose whether to use their role-related ability, and/or who to use their ability on. Most [[:Category:Roles|power roles]] are active in nature; some exampl
    298 bytes (44 words) - 13:39, 11 August 2011
  • ...ted from, or otherwise failed). Lifelink can and must be used with another ability even without being [[Simultaneous]]. | Standard = A role with [[Lifelink]] has a [[1-shot]] ability linked to the attached role (that can only be used with the attached role a
    935 bytes (138 words) - 22:27, 28 March 2024
  • ...an investigative role that determines whether a player has used an active ability, either on the night it is used or on a previous night. ...he Executive investigates a player to see if they have ever used an active ability or not. Only three results can be obtained from this investigation: Negativ
    1 KB (179 words) - 22:10, 28 March 2024
  • ...protected from, or otherwise failed), and will know when they can use said ability. An Opportunist earns a [[1-shot]] ability once they successfully act. This happens only once in the game. They will b
    783 bytes (119 words) - 22:39, 28 March 2024
  • 4. Ability to write coherent sentences 5. Ability to recognize what a Hammer was
    403 bytes (61 words) - 07:01, 29 February 2016
  • ...ks on to one player, and later fires a salvo of missiles (questions). This ability is denoted by the color blue. ...later fires one massive charge-shot at the target (focused inquiry). This ability is denoted by the color purple.
    1 KB (174 words) - 06:34, 10 June 2014
  • ...to '''not''' be a targeted ability even though a player is chosen by this ability, this means that roles like [[Tracker]]s and [[Watcher]]s will not be able
    633 bytes (102 words) - 22:12, 28 March 2024
  • ...g them that "You noticed that you were targeted". No information about the ability or performer will be given to the player. ...modifier, though Noticeable implies the player was targeted by a different ability.}}
    829 bytes (129 words) - 22:36, 28 March 2024
  • |CustomPM4Ability1={{Ability| FactComm| Night}} |CustomPM4Ability2={{Ability| FactKill| Night}}
    879 bytes (113 words) - 23:20, 16 April 2021
  • ...owing abilities are given randomly; if the mafia overall received only one ability, one of the following is given randomly: ...] ability, the ability is lost. If a mafia player receives the Investigate ability, it is treated as a [[rolecop]].
    2 KB (236 words) - 13:58, 9 January 2016
  • ...sking''' is a game mechanic that allows a personal ability and a factional ability to be used simultaneously on the same [[night]]. For example, a [[Mafia]] [
    451 bytes (68 words) - 13:20, 15 December 2023
  • ...''' is a [[role modifier]] that doesn't allow [[power role]]s to use their ability [[Night]] 1/[[Day]] 1. ...and as such is allowed in a [[Normal]] game when used to modify an active ability.
    570 bytes (85 words) - 17:47, 31 October 2023
  • ...cker]] [[Poisoner]] ability. The [[Combined]] [[Roleblocker]] [[Poisoner]] ability can be flavored as plunging into darkness or something else befitting your | Standard = Dark Creatures are a groupscum faction with an ability to plunge someone in darkness. This roleblocks them that Night and causes t
    930 bytes (134 words) - 22:02, 28 March 2024
  • Parrots do not copy factional abilities with their ability. If a Parrot targets a player without an active ability, they will visit with no effect.
    1,006 bytes (162 words) - 00:34, 11 January 2024
  • ...ise prevented, you may not target that player ever again. Likewise, if the ability is [[redirector|redirected]] or [[deflector|deflected]], you may not attemp
    587 bytes (85 words) - 10:57, 1 November 2023
  • ...llbooster may only protect a player from a single [[roleblocker|blocking]] ability. A Willbooster can also allow an ability to pierce immunity or protection.
    681 bytes (94 words) - 04:11, 12 January 2024
  • *[[False]] - has a role that claims to have some ability, but the ability does nothing.
    662 bytes (113 words) - 20:16, 8 August 2022
  • ...nal abilities counts as being capable of acting, while having access to an ability that is depleted or unable to be used that night does not count as being ab ...hat is depleted or unable to be used that night counts as having an active ability.}}
    1 KB (208 words) - 22:55, 28 March 2024
  • ...attached is ever used. Once you sacrifice yourself to use your Sacrificial ability, nothing can stop your death. It is generally attached to extremely powerfu | Standard = Sacrificial causes you to unavoidably die if the ability attached to it is successfully used. It should generally only be attached t
    1 KB (185 words) - 22:48, 28 March 2024
  • ...nnot pick the same target for the ability the next night. Likewise, if the ability is [[redirector|redirected]] or [[deflector|deflected]], the role's origina ...nd twice as strong as [[Non-Consecutive Night]], because it allows for the ability to be used every night as long as the target is not repeated. It could also
    2 KB (293 words) - 10:47, 1 November 2023
  • ...night. Anyone with a disabled ability will be informed of such, however an ability disabled in this way cannot even be attempted to be used (even if [[strong-
    684 bytes (105 words) - 23:17, 10 January 2024
  • *Each day is made up of two phases, the first is a vote to use a specific ability on a player. The second is the normal elimination. *Kills and giving abilities are compulsive. If no ability is submitted, the effect is the first on the below list that is not already
    2 KB (410 words) - 17:06, 23 February 2023
  • ...] ability to win. If a Dark Fairy is targeted by a Light Fairy's factional ability, the Dark Fairy will have a penalty applied to them or their faction. (this
    657 bytes (99 words) - 22:27, 28 March 2024
  • ...locked for the next Night (e.g. an Activated Party Host may activate their ability on Day 1 to have the game thread unlocked on Night 1).
    743 bytes (117 words) - 22:08, 21 April 2024
  • |CustomPM1Ability1={{Ability| FactComm| Night}} |CustomPM1Ability2={{Ability| FactKill| FromN3}}
    799 bytes (95 words) - 07:57, 4 July 2020
  • ...night, the player picks a target. If the target have used up his one-shot ability, the target gets to use them again.
    143 bytes (25 words) - 14:00, 19 August 2016
  • |CustomPM4Ability1={{Ability| Choice| N1| a Tracker| a Vigilante}} |CustomPM4Ability2={{Ability| Tracker| Night}}
    2 KB (278 words) - 16:00, 12 September 2020
  • ...rwise, all of the dayvigs lose their ability. The dayvigs also lose their ability if the mafia reach parity.
    791 bytes (118 words) - 16:11, 18 April 2021
  • ...ld]] reveal ability. If the Innocent Shifter dies without using the reveal ability, the Innocent Shifter will be turned to [[Mafia]]-aligned before flipping. A Friendly Shifter is a related concept, except using a [[Friendly Neighbor]] ability.
    1 KB (219 words) - 22:22, 28 March 2024
  • ...night. Anyone with a disabled ability will be informed of such, however an ability disabled in this way cannot even be attempted to be used (even if strong-wi
    961 bytes (146 words) - 22:43, 28 March 2024
  • ...s centered around [[investigating]], [[protecting]] and [[killing]]. Each ability can only be used once. So as you use your powers, your overall randomness d Nothing is a valid option for a MUP, if the Nothing ability is used the MUP will do nothing at all.
    3 KB (563 words) - 00:20, 11 January 2024
  • ...ght, but the results of actions will be unable to be discerned if the same ability is used the next Night. ...nal Traveler will still be able to act the next night, however if the same ability is used, the results of actions will be unable to be discerned.
    821 bytes (128 words) - 22:26, 28 March 2024
  • *A One-Shot [[Cop]] grants a player the ability to investigate one player's alignment. A full [[Cop]] has been seen as over ...oice in when it wants to activate its ability. If it does not activate its ability, it does not act like a [[Commuter]] during that Night.
    3 KB (542 words) - 10:18, 1 November 2023
  • ...me]] and during each Night, it must [[Compulsive|compulsively]] choose one ability to use. The Dreaming God is not told what any of their abilities do. ...ten of them), chosen by the moderator pregame. Each name corresponds to an ability; however, the Dreaming God does not know the correspondence. (However, the
    2 KB (402 words) - 23:18, 10 January 2024
  • | Introduction = '''Double''' is a role modifier that allows you to use your ability twice each night. | Use = Combining Double with [[X-Shot]] allows for a burst fire ability. A 1-shot Double [[Neighborizer]] can get a neighborhood of 3 with one acti
    1 KB (165 words) - 22:17, 28 March 2024
  • | Introduction = A '''Procrastinating''' player may only use their ability when there is only one [[anti-town]] player remaining. ...[[Lazy]] is the inverse of this modifier. A Lazy player may not use their ability when there is only one [[anti-town]] player remaining.}}
    958 bytes (151 words) - 22:43, 28 March 2024
  • * 1 [[Serial Killer]] with an added [[Undertaker]] ability
    515 bytes (66 words) - 12:23, 1 January 2010
  • ...to trust to just any subject. Truthfully...we've recognized your combative ability within the simulations. It's going to be required in this one, as we are al *Any Anti-Town Faction existing within this game may '''not''' pass an ability to any of their partners.
    6 KB (1,007 words) - 00:37, 13 December 2010
  • ...tigators. They will need to submit a fake actor, a fake target, and a fake ability. For example, a Jammer can make a fake action that Player A has used a fact ...seen by action investigators. A fake action needs a fake target and a fake ability. For example, a Jammer can make a fake action that Player A has used a fact
    1 KB (177 words) - 22:26, 28 March 2024
  • ...Result normally, such as [[Tracker]], will generally not be told if their ability did not work. For obvious reasons, this modifier lowers the power of any ability it is attached to.
    3 KB (448 words) - 00:34, 11 January 2024
  • ...would receive a message saying "You were targeted by an announcing doctor ability during the night". ...by an announcing modified X", merely "you were targeted by an announcing X ability".
    2 KB (283 words) - 10:56, 1 November 2023
  • |Standard=A Grand Vizier gains a random active ability each Night.
    323 bytes (46 words) - 22:19, 28 March 2024
  • * Each neighborhood shares a vigilante ability that can be used each night. <br> * If one neighbor dies, that neighborhood loses the ability to shoot. <br>
    2 KB (282 words) - 18:12, 7 May 2021
  • ...block a kill from an [[Ascetic]]. A [[Juggernaut]] will ignore a Bulwark's ability.
    1 KB (188 words) - 21:58, 28 March 2024
  • ...he lost manuscripts of the robot pteradactyl were key to rediscovering our ability to dance's Chain== ...sp;pteradactyl&nbsp;were&nbsp;key&nbsp;to&nbsp;rediscovering&nbsp;our&nbsp;ability&nbsp;to&nbsp;dance}} - Phrase '''</span>
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  • {{player|PimHel|re=|re2=|Town Ability Thief|link=Ability Thief|Night 1}} |role=Town Ability Thief
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  • {{RolePM| Custom| green| Town| Odd Night Doctor| {{Ability| Doctor| ONight}}}} {{RolePM| Custom| green| Town| Even Night Cop| {{Ability| Cop| ENight}}}}
    963 bytes (127 words) - 12:57, 11 April 2018
  • * 1 [[Arsonist]] [[Bus Driver]] (with the ability to both kill and bus each night)
    651 bytes (90 words) - 12:10, 1 January 2010
  • *Daytalk (passive ability) ...to your faction, but for each ability you add town will get an additional ability:
    6 KB (953 words) - 01:36, 11 April 2018
  • ...o really I don't mind, just remember I'm always a 3rd party [[SK]] with an ability to wipe out the whole of the enemy team, so I can always win. I just never
    744 bytes (117 words) - 05:56, 21 November 2009
  • | Introduction = A '''Lazy''' player or power role loses their ability when there is only one [[anti-town]] player remaining. ...know how many non-town players remain, they may attempt to use their Lazy ability, but nothing will happen if only one non-town player was alive at the start
    2 KB (339 words) - 10:50, 1 November 2023
  • ...at are not [[Compulsive]] may opt to simply do nothing at Night with their ability.
    325 bytes (55 words) - 13:31, 12 August 2011
  • ...bout 70% challenge ability 30% social ability (roughly) and will test your ability to outlast and outplay more than you ever have before.
    2 KB (344 words) - 05:22, 24 September 2023
  • As a noun, '''Block''' is a type of action that can stop a target's active ability from working.
    348 bytes (56 words) - 17:14, 11 August 2011
  • In three player [[ELo]], when the town player either has the ability to shoot scum after their elimination (and win). However, the ability for roles like [[Vengeful (role)|Vengeful]] or [[Loved]] Townie to break th
    1 KB (215 words) - 06:56, 4 July 2020
  • | Introduction = '''Timid''' is a role modifier that causes your ability to fail if you have been targeted that night.
    359 bytes (56 words) - 03:08, 9 May 2024
  • ...he cause of the player's death does not matter in determining the player's ability to vote. ...sual in practice, so typically a Restless Spirit is permitted to use their ability more often than usual, usually during the Day.)
    2 KB (369 words) - 00:25, 11 January 2024
  • ...bility is targeted at an Absorber, the Absorber will permanently gain that ability (in addition to any other abilities they might have). The Absorber can then ...ia's kill, and are not [[Multitasking]] by default – they can use only one ability per night, even if they've absorbed multiple abilities.
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  • '''Serial Killer chooses its ability pregame''' *{{Ability|Vanilla}}
    8 KB (1,263 words) - 02:28, 2 November 2023
  • ...ath, they can choose a player to use it on, this – and the result from the ability – is subsequently revealed to every living player the following game day ...r true ability will still flip, however you will be unable to utilise said ability.
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  • ...ere unable to communicate at all with their scum team and did not have the ability to get recruited at any point in the game. Their performance in this game e
    1 KB (198 words) - 06:35, 10 June 2014
  • ...reveal this card at Day if targeted by a Day ability in order to block the ability's effect. While holding the Handmaid, you are immune from the mafia nightki
    2 KB (348 words) - 10:53, 16 June 2017
  • ...e targeted Vraak X, unless there is a killer around with immunity to V X's ability. ...[[Mafia|maf]] try and get mikehart (who would've died anyway due to V X's ability)
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  • | Introduction = '''Confabulating''' is a role modifier that causes your ability to fail if your target is not in a [[Private Topic]].
    408 bytes (62 words) - 21:59, 28 March 2024
  • ...text of the ability, players may have to post that they want to use their ability inthread, or may have the option of sending in their action via PM.
    2 KB (277 words) - 07:37, 11 January 2024
  • ...as [[Framer]]. In short, it greatly increases the chance of the player's ability working like the player wants it to. | Standard = A Strong-Willed ability cannot be stopped unless attempting to target a [[Commuter|commuting]] play
    2 KB (274 words) - 11:33, 1 December 2023
  • ..."color:forestgreen">'''Toxic Goo:'''</span> Anyone who targets you with an ability will die of poison at the end of the next day. .../span> Whenever someone targets you with a non-group action, they lose the ability to use that action and you gain it.
    4 KB (678 words) - 22:16, 28 March 2024
  • | Introduction = '''Unwell''' is a role modifier that causes your ability to fail if it targets someone who is protected from kills (e.g. by a [[Doct
    444 bytes (68 words) - 22:59, 28 March 2024
  • ...and no standard night kill. The final Mafia member was allowed to use this ability and any gun he possessed at the same night and was able to self-target with
    3 KB (333 words) - 23:53, 28 November 2009
  • ...g false arguments based on secret knowledge ([[Scum]] in possession of the ability to place blame without fear of hitting their teammates). Arguments which se
    1 KB (172 words) - 03:28, 26 January 2007
  • ...nly known as '''wolfing''' in [[Werewolf]] communities, is a [[factional]] ability most [[informed minority]] groups have at their disposal. Once during each
    584 bytes (85 words) - 00:12, 2 December 2023
  • ...]] that causes the target of your target to be indirectly affected by your ability.
    446 bytes (65 words) - 22:52, 28 March 2024
  • ...any other means of death (eliminating, somebody else using their bodyguard ability successfully). This means that if Alex protects Bob and Bob protects Carol ...otects the nightkill target, I will roll dice. You do not have to use your ability if you don't want to.
    3 KB (524 words) - 17:24, 7 May 2021
  • ...player. This invention may be used by that player as if it were a personal ability. Inventors may not use their own inventions. These abilities should be usab ...s = In the original incarnation of the role, an Inventor does not know the ability associated with the gadgets they give away (though it may be hinted at by t
    3 KB (503 words) - 01:52, 8 November 2023
  • ...dead, the Backup Backup Gunbearer becomes the new Gunbearer and loses the ability to protect. *If the Gunbearer dies, your ability to protect is replaced by the ability to perform the factional kill.
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  • ...layer is informed they are limited and may only use a non-factional active ability once for the rest of the game after being limited.
    503 bytes (76 words) - 21:40, 7 May 2024
  • ...time. There is nothing that can stop the Exploder's death when using this ability. |Variations= Exploder's ability has been seen as a Night action. However, this may impact its power consid
    2 KB (307 words) - 06:36, 4 March 2024
  • *The Governor has a 1-shot ability to overturn any elimination during twilight EXCEPT ITS OWN, and select anyo ...flip, you will be given the option of whether or not you want to use this ability. If you want to use the overturn shot, you may select any alive person to b
    2 KB (402 words) - 15:51, 23 March 2021
  • A '''Passive Role''' is one which has no ability to choose when or how to use their role abilities. Examples include [[Bulle
    576 bytes (92 words) - 03:37, 24 June 2019
  • ...attempt during this nightphase will fail, note that you may only use this ability once per game. ...e, you will be informed of their aligment, note that you may only use this ability once per game.
    3 KB (462 words) - 13:24, 9 January 2016
  • | Introduction = A '''Universal Backup''' is a player who inherits the ability of the first allied [[power role]] to die; as its name suggests, it is effe ...versal Backup becomes a copy of that player (losing their Universal Backup ability); they gain that player's role, including any modifiers it has.
    3 KB (595 words) - 06:28, 29 November 2023
  • *{{Ability|Vigilante|N3}} *{{Ability|Vigilante|Elimination}}
    7 KB (1,164 words) - 08:19, 4 July 2020
  • | Variations = [[Locked]] is a similar modifier that locks an ability behind a specific [[power role]] instead of behind [[Vanilla]] players.}}
    687 bytes (97 words) - 23:00, 28 March 2024
  • | Introduction = A '''Hidden''' role or ability is a part of the player's role that the player is not aware of, sometimes c ...unknown "side effects" of active abilities (or on occasion what an active ability does at all!), or an unknown or unusual [[action resolution]]. Hidden Win
    3 KB (504 words) - 00:32, 11 January 2024
  • ...e than the ability to use it on Night 2, which will be worth more than the ability to use it on Night 3, etc.. This gives a lot of scope to tune a power role
    3 KB (486 words) - 17:46, 31 October 2023
  • ...re [[Vanilla Townie]] and [[Mafia Goon]], which have no special individual ability. However, many other roles exist. In this portal you will find a large coll ===[[Portal:Role Ability|Sorted by Ability]]===
    7 KB (1,040 words) - 12:43, 4 March 2021
  • ...l. In particular, the only active ability a [[Vanilla Townie]] has is the ability to help direct who gets eliminated on a given [[Day]].
    2 KB (292 words) - 23:24, 10 July 2022
  • ...a role that can make someone a [[King]] for the next day, giving them the ability to unilaterally decide the next day's [[elimination]].
    647 bytes (99 words) - 05:31, 11 January 2024
  • | Use = In Town hands, the ability is normally seen as a secondary ability on a player who has a [[power role]]; this makes it immune to manipulation, | Advice = As an ability that's much stronger in scum hands than town hands, an Ascetic will sometim
    3 KB (470 words) - 01:05, 8 November 2023
  • '''Something I'm proud of about myself:''' My ability to analyze a game as a whole entity rather than a package of features.
    1 KB (222 words) - 01:43, 9 February 2007
  • ...up in games designed around them or in role madness scenarios due to their ability to take away a Day away from the Town. ...uard role that knew who the Princess was and had a [[X-Shot|limited-shot]] ability to protect the Princess from kills. In addition, it was known in advance t
    2 KB (375 words) - 00:01, 11 January 2024
  • ...l: playername'''. When a duel is started between two players, their voting ability is removed, and the remaining players can only vote between the duelists. W You have the ability to start duels as described in the rules. Aside from that, you have only yo
    2 KB (308 words) - 19:03, 18 June 2021
  • ...e, you will be informed of their aligment, note that you may only use this ability once per game. ...pts on them during that night phase will fail, note you many only use this ability once per game.
    2 KB (324 words) - 13:24, 9 January 2016
  • Ability: Ability:
    4 KB (712 words) - 15:06, 11 August 2022
  • [[Reach]] can be used to give abilities the ability to target Flying players without actually making the player Flying.
    703 bytes (106 words) - 22:11, 28 March 2024
  • ...If a Randomized role acts, they will choose a random target and use their ability on that target. Randomized roles can be blocked just like a non-Randomized
    823 bytes (125 words) - 22:47, 28 March 2024
  • ...player. You will learn the name of the player that person targeted with an ability (if any). ...u will learn the name(s) of the player(s) who targeted that person with an ability (if any).
    7 KB (1,194 words) - 17:20, 7 May 2021
  • ..., [[protecting]] and [[killing]]. The Jack-of-all-trades may use whichever ability they want on a specific Night, but can use each one only once. This role ha ...k of All Trades (Cop, Doctor) has a 1-shot Cop ability and a 1-shot Doctor ability. This is equivalent to a hybrid role consisting of [[1-shot]] roles, howeve
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  • |Standard=A Dark Lord may use their ability during the Day. When they do, the day immediately ends and any player with
    651 bytes (108 words) - 22:02, 28 March 2024
  • ...orbit while ever accelerating at seemingly random positive speeds with the ability to escape at any time: the longer you stay the faster you'll be going when
    727 bytes (119 words) - 04:03, 8 March 2019
  • *The most recent living recruit is always the one with the ability to recruit. ...hat player will gain access to your neighborhood. They will also gain this ability to be used on the next day.
    3 KB (387 words) - 05:39, 14 August 2020
  • ...xpanded message view, password-protected channels, bbcodes, smilies, & the ability for users to appear offline.
    799 bytes (112 words) - 04:20, 6 June 2018
  • ...hat Night. Due to the potential for hiding to be a dominant strategy, the ability to hide is usually restricted via [[Even/Odd Night]] or [[Non-Consecutive N ...ariant is stronger than Variant 1 due to having access to the [[Commuter]] ability.
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  • ''Note: A cult starts with only one member, who has some form of the Recruit ability. Cults are a polarised subject, and the players should be warned about the ...may target a player to be watched, thus discovering if that player used an ability in the same night phase. You will receive a Private Message from the modera
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  • |Variations = A Buccaneer is a [[Paladin]] with the additional ability to kill players that performed a kill action that was redirected to them.}}
    712 bytes (107 words) - 21:58, 28 March 2024
  • ...name and alignment, but there will be no further information on what their ability does.
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  • ...this [[variation]] introduced by Albert B. Rampage added a 1-shot day-vig ability that was randomly given to one of the twelve players as part of their role *A random player in the game is given a 1-shot dayvig ability.
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  • ...t''' is a [[role modifier]] that restricts a power [[role]] from using its ability two nights in a row. Although this is an effective way of reducing the powe
    776 bytes (119 words) - 10:50, 1 November 2023
  • ...t works using the opinion that the [[Mafia]] have an [[Endgame|Endgaming]] ability which is used once the Mafia consists of at least 50% of the players and ki Neither group has the ability to eliminate the other faction.
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  • ...ple a successful [[bus]] will nail a scumbag now but may hinder the Town's ability to find the busser later.
    750 bytes (128 words) - 07:01, 13 July 2020
  • * Each scum faction has the ability to communicate outside of the game thread. * Each lover pair has the ability to communicate outside of the game thread.
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  • **1-shot Governor OR 5-ability JOAT (see below) SHORT VERSION: They may choose to not use their automatic ability (override it) once.
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  • ...hile playing to the win condition of your faction to the very best of your ability. If you have not done this heretofore, NOW is a good time to start.
    775 bytes (132 words) - 23:16, 3 April 2015
  • *If you don't use an ability you must choose someone to visit at night *If you don't use an ability you must choose someone to visit at night
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  • A '''role modifier''' is an additional ability or property that alters a [[role]]'s normal operation or adds a new element
    872 bytes (128 words) - 00:22, 29 December 2023
  • A [[Mediator]] is an Arbitrator without the ability to influence voting.}}
    895 bytes (142 words) - 21:54, 28 March 2024
  • An Augmentor's target will use the ability specified by the Augmentor on their target in addition to any abilities the
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  • ...ion = '''False Roles''' are roles that claim to have some ability, but the ability does nothing.
    3 KB (458 words) - 00:32, 11 January 2024
  • * Some Traitors inherit the ability to nightkill if the rest of the scum are dead. ...the ability to indirectly help their team at night with a [[Roleblocker]] ability or the like.
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  • ...ightkill in larger games, or have access to an additional 1-shot factional ability.}}
    1,009 bytes (147 words) - 05:23, 4 March 2024
  • ...or otherwise failed). A Melded role can and must be used with the attached ability and can be used as such without being [[Simultaneous]].
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  • ...pt to use the factional kill normally. This is useful to gate the Enforcer ability.
    987 bytes (148 words) - 22:09, 28 March 2024
  • | Introduction = A '''Pressured''' player is a player who loses their ability when an [[elimination]] on one member of their faction the next day would c
    823 bytes (137 words) - 22:43, 28 March 2024
  • ...who receives a negative vote will be at E-2. This gives the Petitioner an ability to discourage an unwanted elimination.
    945 bytes (138 words) - 22:41, 28 March 2024
  • ...dical role will target the first eligible target on the list and use their ability on that target. Eligible targets must be alive and not attempted to be targ
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  • ...ith broadly identical characteristics but different flavor. The additional ability they have are "Rage Points", which may be spent on secret damage. Usually d ** Erelim have the same HP as Seraphim, but no ability to do extra damage.
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  • ...will target the player who was targeted the most that night and use their ability on that target. Band Wagoning roles can be blocked just like a non-Band Wag
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  • ...elves, but will give a "has access" result on a [[Messenger]] (who has the ability to privately communicate, but this communication does not use a private top
    849 bytes (139 words) - 00:37, 26 November 2023
  • ...aware they are able to act during the [[Night]], but is not aware of what ability they have. An example of a Mystery Role is a Mystery [[Doctor]], which prot
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  • ...to the Cult faction. Since your ability is 1-Shot, you can only use this ability once during the game. This recruitment is considered a Night Action and wi
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  • # Please don't engage in voting tricks or day ability tricks (e.g. fake daykills, voting a player while already voting them). ** players may use a personal ability and a factional ability in the same phase.
    6 KB (1,009 words) - 20:26, 16 April 2015
  • ...e Mafia, but the Mafia control the nightkill because it is their factional ability.) ...is increasingly common for the Mafia to have "[[daytalk]]" as a factional ability; this allows them to talk privately with each other during the [[Day]], in
    7 KB (1,185 words) - 21:39, 7 May 2024
  • ...[[Dragon Phoenix]]'s version of the role, it is a [[Mafia Goon]] with the ability to make one or more [[daykill]]s. It has also been used under other names.
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  • ...t to use the factional kill normally. This is useful to gate the Racketeer ability.
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  • ...Merchant ([[Cop]], [[Doctor]], [[Roleblocker]]) may either give their Cop ability to someone else or do a Cop check on someone, but not both. They may do the
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  • ...re [role] is, allowing something like [[Loyal]]-Immune to be immune to any ability with the [[Loyal]] modifier for example.}}
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  • ...s a player at night to detect if that player has used an ability or had an ability used on them.'''||align="center"|'''Any''' ...align="center"|'''Investigates a player to discover if that player used an ability that night.'''||align="center"|'''Any'''
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  • ...(s)he is aligned with the town you will die instead. You may only use this ability once.
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  • ...iations = In Theme games, Universal Finders may be able to choose any role ability that could possibly exist.
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  • ** Bad Idea Mafia: Townie (with Day Vig Ability), Shot by Sineish 5; Mafia Win
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  • ...or something that is clear that they are activating their Moonlight Dancer ability. The moderator will '''immediately''' post a message that confirms that pla
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  • ...illed N2/town win'''): I was targeted for nightkill night 1, but my hiding ability saved me. This was a pretty easy town win.
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  • ...ith them overNight (and sometimes [[daytalk|during the Day too]]), and the ability to kill one player each night as long as no other Mafia member is performin
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  • ...n]], where the exact roles in the game are known in advance and thus these ability combinations are ruled out.
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  • .... In most circumstances, it is better to use the role for its roleblocking ability (rolestopping as a side effect) than vice versa, but be aware that both opt ...sually better to use it for its roleblocking ability than its rolestopping ability, unless you have a [[Juggernaut]] (who is a great rolestop target and will
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  • {{player|Borkjerfkin|re=|re2=|1-shot Ability Remover|link=Town|Day 1}} |role=1-shot Ability Remover
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  • ...have a Vigilante kill which has a 25% chance of failing, and they have the ability to "aim" to change its kill chances for one kill to 100% on Mafia and 25% o
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  • ...f the least-used power roles due to the infrequency of its success and its ability to shut down an entire faction if it is successful. Serial Killer is gener
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  • Alternately, Provoked can be used to create a setup that has one ability or another depending on how the setup plays out, however this is considered
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  • ...s a player at night to detect if that player has used an ability or had an ability used on them.'''||align="center"|'''Any''' ...align="center"|'''Investigates a player to discover if that player used an ability that night.'''||align="center"|'''Any'''
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  • ...t to use the factional kill normally. This is useful to gate the Vaporizer ability.
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  • | Introduction = '''Unconfident''' is a role modifier that causes your ability to fail if your target has been targeted by someone else that night.
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  • '''Visions''' - The outer deities each gain a 1-shot [[Messenger]] ability to be used on players at any time.<br /> '''Light''' - The Blessed One gains another shot of their ability. This effect can only be used if the Blessed One is alive.<br />
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  • | Introduction = '''Inattentive''' is a role modifier that causes your ability to fail if your target has not been targeted by anyone else that night.
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  • | Introduction = '''Distracted''' is a role modifier that causes your ability to fail if motion would be detected.
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  • | Introduction = '''Oblivious''' is a role modifier that causes your ability to fail if your target has not acted that night.
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  • ...Town"''' is a term used to describe play or players that hinder the Town's ability to achieve their [[Win Condition]] of hunting down the scum. For example,
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  • ...many spelling and grammatical mistakes due to his speed of typing and his ability to not think before he types, which usually gets him lynched on day one. He
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  • *Scum are given the ability to talk during all phases of the game. ...Night Phases exists, the Sharpshooters do not have a factional night kill ability. Instead, they are [[Vengeful]] and may kill any player of their choosing a
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  • ...ernor's pardon. Also the executioner is usually prohibited from using this ability during consecutive days, or can only use it a certain number of times in th
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  • | Introduction = '''Time-Lapsed''' is a role modifier that causes your ability to fail if your target has acted that night.
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  • | Introduction = '''Motion Dependent''' is a role modifier that causes your ability to fail if no motion would be detected.
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  • ...-Aid. If they roll a 10 they are given 2 band-aids. They may only use this ability once per turn.
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  • *[[:Portal:Role Ability|Roles sorted by Ability Type]]
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  • 1 One-Shot Impatient Vigilante (one use ability, daytime only, kills the player on guillotine and lowers the elimination th ...ayer cannot be nightkilled or take any actions (though the Redeemed Soul's ability will still trigger). They still can vote the next day, and they are counted
    8 KB (1,455 words) - 01:09, 3 April 2022
  • *You have a 2 shot ability "I'm innocent!"/"I don't think so!" Ability. This enables you to pick a day or night phase to be saved. You must submit
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  • * The [[Roleblocker]], instead of having an [[active]] ability, [[passive]]ly roleblocks the first player they kill. Bulletproofing cannot
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  • This can give certain tuplet voters the ability to hammer two wagons at once.
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  • ...own Vengilante; a one-shot hybrid of a vengeful and a vigilante. I had the ability to shoot a single player during any phase; I could also use my gun within 4
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  • ...lities they had before the conversion asides from the Serial Killer's kill ability.
    2 KB (235 words) - 00:22, 11 January 2024
  • ...he four-legged race would require concentration, but I was confident in my ability.</span>
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  • ...out whether a [[role claim]] is true or not. However, trying to use this ability on something that cannot be verified objectively (i.e. whether someone was
    1 KB (226 words) - 22:27, 28 March 2024
  • ...d passive abilities have effects that last throughout the night. Each such ability creates a "state." These states may influence subsequent actions, but will ...but that is not required. Any ability without an order value is a passive ability. Passive abilities generate a state at order 0 (at the Beginning of the Nig
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  • ...cally only make sense as Town; [[self-aligned]] players couldn't use their ability without instantly losing, and [[groupscum]] would prefer to get eliminated ...most players don't want to have to leave the game to be able to use their ability.
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  • ...en from those he has bested in battle. He is not known for his diplomatic ability, and the few alive that have have dared to contest his will now require ass
    2 KB (345 words) - 13:40, 22 April 2007
  • ...met. For instance, upon a certain ingame trigger, a player may gain a new ability or change their [[Win Condition]].
    1 KB (224 words) - 22:58, 28 March 2024
  • ...entify scum 90% of the time, and thus in this mode he posesses a legendary ability to spot out scum. Also, at the same time, since he plays this way all the t
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  • ...43;">I like my painting of Pooh from before he lost his goat horns and his ability to do a split, but it's just not the same since it acquired this eerie gree
    3 KB (401 words) - 14:40, 12 May 2015
  • ...mpted to kill Rhinox; the attempt failed due to Rhinox having a 1-shot UNK ability, unbeknown to him.<br />
    2 KB (321 words) - 20:38, 21 December 2009
  • * Using an ability in a way that is harmful to the town.
    2 KB (255 words) - 19:58, 2 July 2020
  • ...e due to its potential to duplicate a [[factional kill]] or other powerful ability and its inherent unreliability. If you want to avoid the possibility of a d
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  • ...with this kind of Win Condition will usually have some kind of protective ability to help stop night-kills that may fall on their Savior targets.
    2 KB (292 words) - 22:49, 28 March 2024
  • ...players are Mafia, or nothing can prevent that. The Mafia has a collective ability to kill a player on each even night. You may talk to your partner during th
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  • ...ng he could play the trumpet, a man cuts his hand off in order to gain the ability to play</span>
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  • ...ng (because a power role dying can cause a lot of swing, and splitting the ability across multiple players reduces that), but it's sufficiently common to see ...the opposing faction to be unaware of how often you can or can't use your ability. You will, however, need to judge whether players will believe you if you c
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  • ...s change entirely by immersing himself in a certain magic energy, but this ability has been lost. (Will recover with Level 8 Sorcery or higher) ...h the then-obscure Early Start home-education program (and his own natural ability, as his parents insist), Glome was able to skip the first two levels of sch
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  • third correct all become cop/vigs each night they pick 1 ability and use it Unsuspecting gamblers bet on dice to get day vig ability - can only win once
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  • * Sometimes the Gladiator's ability cannot be used in [[ELo]].
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  • I love the ability for the mafia (assuming they know each other) have to hint at their own inn
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  • |&nbsp;'''[[X-Shot]]'''||align="center"|'''Can only use its ability X amount of times.'''||align="center"|'''Any''' |&nbsp;'''[[Novice]]'''||align="center"|'''Cannot use its ability on Night 1.'''||align="center"|'''Any'''
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  • *If the Mafia Framer dies you gain the following ability:
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  • ...hat removes most broken combinations, but gaining some minor investigative ability to compensate; in particular, if the Bunyip selects a target they can't pro ...illa Cop]], so you should generally aim to use the role for its protective ability, aiming to target the player who you will be targeted by the [[factional ki
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  • # Please don't engage in voting tricks or day ability tricks (e.g. fake daykills, voting a player while already voting them). ** players may use a personal ability and a factional ability in the same phase.
    13 KB (2,196 words) - 10:36, 27 July 2021
  • ...s there was no cross-factional fire, nor did I succeed in using my "watch" ability properly. I think a few of my early intuitive reads ended up to be correct,
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  • Mafia of Order ability list (JOAT from Hell): *Roleblock a player. This ability persists until you die.
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  • The ability to perform in-depth VCA is a unique benefit of forum mafia that is much mor As scum have the unique ability to coordinate votes with knowledge of alignments, they often exert abnormal
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  • ...ersion of the Hider is one of the simplest: the Hider, when they use their ability, cannot be killed by actions targeted at them; however, if their target die ...e Weak variant of Hider is a fairly powerful investigative role due to its ability to investigate and self-protect at the same time. It would be best to treat
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  • ...ating a [[Multitasking]] player will allow them to use '''each''' personal ability twice!
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  • <div style="color:#8A2BE2;">'''Ability Casting Rules:'''</div><br> ...requires a target to be cast on , you must use this format : '''The Exact Ability Name : Target'''<br>
    11 KB (1,949 words) - 06:00, 31 December 2016
  • ...iving players are scum, a Judgment Day occurs. All living players lose the ability to vote. The martyrs privately vote in the martyr PT to send a living playe
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  • * The first time the town power role is killed, the mafia lose their ability to ban roles at night.
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  • ...r to the conclusion of the immunity challenge, or else will sacrifice your ability to vote. (maximum 4 rounds). (3) Starting at the merge, you must give up yo ...ty at the start of each round (so, immediately after Tribal Council). Each ability may only be used one time.
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  • ...iascum.net/viewtopic.php?f=23&t=28438 Mini 1451: A Memory of Light] - Town Ability Cop, Commuter - Scum Win ...iascum.net/viewtopic.php?f=3&t=28572 Xenoblade Mafia] - Red Scum Odd Night Ability Cop, Eliminated day 1 - Blue Scum Win
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  • ...in Mafia, and it often takes from my enjoyment of the game, and affects my ability to play and read the game when such things happen.
    2 KB (280 words) - 06:02, 3 October 2013
  • ...player. That player will be told that you are town. You can only use this ability once during the game.
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  • ...o consensus in regards to whether an [[X-Shot]] Vigilante loses one of its ability uses if it is [[Roleblocker|Roleblocked]] while trying to kill someone. One of the most coveted variations of this ability is the [[Day (Modifier)|Day]] Vigilante, or Dayvig, which is a Vigilante th
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  • *Your only ability is your vote, but unlike normal games, your vote is a little stronger as yo
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  • * '''Strength:''' ''Ability to perform feats of strength, such as lifting heavy objects.'' * '''Swiftness:''' ''Ability to move quickly in response to threats or stimuli.''
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  • ...he lost manuscripts of the robot pteradactyl were key to rediscovering our ability to dance</span>
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  • #Reloader (Target someone each night, if they have previously used a one-shot ability they regain their shot) ...e (Target someone each night. If they have an active ability, you use that ability on them)
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  • *Backup: You cannot use your Cop ability unless a player with a 'Cop' ability dies dies. ...e immune to all Night actions except kills (even when not using your Hider ability).
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  • *Masons have the ability to talk at night amongst each other.
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  • ...fusing somebody he can blow up all fuse players. After that he looses his ability.
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  • A King is a [[power role]] whose ability is to have sole say over who gets executed (eliminated) that Day. The role
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  • ...ole, then they will know who they can and can't use it on (thus making the ability entirely [[Negative Utility]] in this case); for example, a Mafia Disloyal
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  • |Standard= The Role Cop's ability will let them learn their target's personal (i.e. not factional) abilities, ...arted with, not how many shots currently remain. Role Cops have no special ability to pierce protections against investigations, or [[Roleblocker|role blocks]
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  • ...al form occasionally, where her entire body turns void black and gains the ability to pass through solid objects. She phases in and out of reality at will in
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  • |{{rollover|Protections Used|Times used protective ability on other player.|y}}||5||0 ...ollover|Manual Innocent Child Shots|Times I was given a manual mod-confirm ability.|y}}||1||0
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  • *Every Mafia player has the ability to send in a private daykill to the mod. If the kill hits a Mason it will s
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  • ...op. I did bad in this game. I didn't spend enough time scum hunting. My ability was a mass roleblocker that would prevent all abilities from occurring at n ...se a player and I would learn that player's abilities and such. My static ability was that I wouldn't be seen by watchers. I fake claimed Sasha which got me
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  • ...M me the name of another player. This player will be unable to use his/her ability (if he/she has one). ...M me the name of another player. This player will be unable to use his/her ability (if he/she has one). This player will also be immune to nightkills for that
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  • ...lk about trust, I'm talking about, "firm belief in the reliability, truth, ability, or strength of someone or something", with synonyms of confidence, belief, ...ds, three of the strongest, most powerful words to utter when you lack the ability to write out a precise case are, simply: "Just trust me."
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  • ...them has a [[nightkill]], giving the other team a [[factional]] Redirector ability is a common way to give them influence over the game at Night – in partic
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  • ...the Mafia, usually due to the presence of a [[Doctor]] or [[Bulletproof]] ability.
    2 KB (396 words) - 00:30, 26 November 2023
  • ...eive half the sent amount. They also had a modified-[[Paranoid Gun Owner]] ability that would drain a player's energy to zero. They also had a modified rolebl
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  • *Masons have the ability to talk at night amongst each other.
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  • ...s investigations, so they must choose wisely when and on whom to use their ability.
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  • |Once during the game, you can target a player to learn if they have the ability to kill. Negative results are returned if a player cannot kill or has alrea ...turned if a player cannot kill or has already killed. You cannot use this ability on the same night you pick it.
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  • "It’s cool, I totally believe in my ability to snatch defeat from the jaws of victory." - Bingle, [https://forum.mafias
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  • ...eronaut fits most of the criteria I've defined. Strength as a scum player. Ability to manipulate players. Unknown factor, because he's reasonably obscure. He' "Aero-I loved the flavor and the ability to pick our food choices and Boon's death scene was hilarious." - [[Silverw
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  • ...y is disabled during the night, the shot is lost for good. The Bulletproof ability blocks the first incoming shot automatically. ...gains the first flipped PR automatically. In case of getting the Strongman ability (Setup (6) ) the Backup turns into a Strongman and by this, gets a useless
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  • ..." | N/A || align="center" | 4/4 || Started the game as a Survivor with the ability of a [[Vote_Thief|Vote Thief]]. When the mafia were eliminated, I was given ...eur] – You may select a target. They will not be able to use their special ability.
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  • X-Shot: The user can only successfully target a player with this ability X times. ...er with this ability after having successfully targeted a player with this ability twice.
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  • | Use = In No Reveal games, the ability to revive players is potent and can allow the Town to drastically slow the
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  • ...gnite action, immediately killing players it targeted (but maintaining the ability to pierce Doctor/Bulletproof/Bodyguard protection, and requiring a [[Firefi ...med to be a third-party role), and cannot kill quite as often, but has the ability to change its mind after priming (choosing not to kill a primed player who
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  • In [[Game of Mafia|Mafia]], the ability to determine a person's motives for their actions is a core element of Day ** Should the Bus Driver use her ability?
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  • You are a Townie. Your sole ability is to vote for an elimination during the day. You have no nightchoice. You
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  • - Any player with a factional ability and a power granted by a role may not submit both in the same night unless - The prevention ability of a bodyguard does not count as a redirection, or function as one.
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  • *Masons have the ability to talk amongst themself at night
    2 KB (359 words) - 23:59, 28 September 2015
  • ...berry also called upon the Strawberries, known for their high instinct and ability to discover their true enemies.
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  • ...hat of keeping other power roles alive and thus gaining more uses of their ability), thus restricting them to ''only'' being able to save strong Town voices.
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  • ...] Enabler will cause every Doctor in the game (and every [[JOAT]]'s Doctor ability) to become useless.
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  • ...be unable to use any Night ability that they might have. You may use this ability twice during the game. You win when all evil players are eliminated. ...t Failure: Failing during the Day will result in the loss of your blocking ability for the following Night.
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  • ...ess no powers aside from your instinct and your intuition, along-side your ability to express your voice and to vote. <br /><br /> <font color="green">You ...ess no powers aside from your instinct and your intuition, along-side your ability to express your voice and to vote.<br /><br /> [color=green]You are alig
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  • ...er || Town || One-shot Commuter (Once per game, during a Night, using this ability makes abilities used on this player fail) ...may give one of the discarded cards' roles to target player as a one-shot ability)
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  • *Upon the death of a Doctor, you will inherit a protection ability.
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  • ...nd any attempt at code would lose my night ability. After losing my night ability accidentally and garnering some suspicion in the process, I intentionally m
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