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Immune
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A [role]-Immune, or Immune, player is immune to a specific power role. The specified role will fail if targeting a [role]-Immune player. If someone is immune to a passive role, that role will not work against that player.
Normal version
This role is on the Experimental Role List, and is currently allowed in Complex Normal games.
Immune is a modular role. Immune needs to be linked to a specific role to be usable. For example, Cop-Immune is a valid version of the Immune role, which would cause Cops checking them to return no result. A [role]-Immune player is not considered to have [role] as their base role.
Anyone targeting an Immune player with the role they are immune to will have their action fail, though an action that fails because of Immune can still be seen by action investigative roles like Tracker.
A player immune to a passive role such as Ascetic is unaffected by that passive role. This is currently being proposed to be split off into [role]-Bypassing.
An X-shot [role]-Immune player is immune to the specified role until X attempts to target them with the specified role.
A modifier can be put in where [role] is, allowing something like Loyal-Immune to be immune to any ability with the Loyal modifier for example.
Standard Ability Text
The standard ability text for this role is:
Actions of the (role / modifier) (Name of role/modifier) will fail if they target you.
Sample Role PMs
The sample Role PM for "Immune" describes the passive ability as follows:
- With no modifier:
You are protected from the role "P1".(edit)
Example (mentioning an active ability)
Welcome to game! You are a Jailkeeper–Immune Townie.
You are protected from the role "Jailkeeper".
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (mentioning a passive ability)
Welcome to game! You are an Ascetic–Immune Townie.
You are protected from the role "Ascetic".
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.