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Tuplet Voter

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Tuplet Voter
Aliases:
  • Duplet Voter
  • Triplet Voter
  • n-plet Voter
Alignment: any
Role type:
  • Voting
Choice:
  • Day
Status: Untested

A Tuplet Voter controls multiple votes that add up to 1 total vote. For example, a Doublet Voter controls two votes worth 0.5 (1/2), a Triplet Voter controls three votes worth 0.3 (1/3), and a Quadruplet Voter controls four votes worth 0.25 (1/4).

Standard version

A Tuplet Voter controls a natural number amount of votes that add up to 1 total vote.

Tuplet Voters can control each of their votes with a notation like VOTE 1: playername, VOTE 2: playername, VOTE 3: playername, and so on.

Variations

A Tuplet Doublevoter has multiple votes that add up to 2 total votes. A Doublet Doublevoter is just a Doublevoter that can control their votes independently however.

Use & Balance

Typically, a game with a Tuplet Voter will have the elimination thresholds be a raw number (e.g. With 13 players it takes 6.5 to exile.) and only need 50% to eliminate (e.g. With 13 players, exactly 6.5 votes will result in an elimination).

This can give certain tuplet voters the ability to hammer two wagons at once.

Otherwise, a Tuplet Voter mainly has a glorified Finger of Suspicion.


Sample Role PMs

The standardized Role PM for "Tuplet Voter" describes the passive ability as follows:

  • As an unmodified passive ability: During Day, you control n votes, each with a weigth of 1/n. (edit)
  • As a passive ability with a modifier: During the nth Day OR Day on day n, you control n votes, each with a weigth of 1/n. (edit)

Example (unmodified)

Welcome to game! You are a Town Tuplet Voter.

During Day, you control n votes, each with a weigth of 1/n.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are a Town Odd Day Tuplet Voter.

During Day on an odd-numbered day, you control n votes, each with a weigth of 1/n.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.