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Merchant

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Merchant
Alias: none
Alignment: any
Role type:
  • Manipulative
Choice:
  • Night
Status: Untested

A Merchant is a role that can work as either a Jack-of-all-trades or an Inventor, though a Merchant has only one pool of one-shot abilities to draw from.

For example, a Merchant (Cop, Doctor, Roleblocker) may either give their Cop ability to someone else or do a Cop check on someone, but not both. They may do the same with their Doctor and Roleblocker abilities as well.

Merchant can be X-Shot, if it is gated in that way that means it can only draw from X abilities from their pool.

Standard version

A Merchant has a list of abilities they can either use or give to someone else.

Variations

A Jack-of-all-trades is one half of a Merchant, being able to use several 1-shot abilities.

An Inventor is the other half of a Merchant, being able to give away several 1-shot abilities to other players.



Sample Role PMs

The standardized Role PM for "Merchant" describes its effect on roles as follows:

  • On each targeted action that forms the role: You may decide to use or give this ability: Once in the game at night, you may target a player. Assuming no interference with your action, (edit)
  • On each nontargeted action that forms the role: You may decide to use or give this ability: Once in the game at night, (edit)

Example

Welcome to game! You are a Town Merchant Cop Doctor Activated Bulletproof.

You have the following active abilities, but may use only one per Night:

  • You may decide to use or give this ability: Once in the game at night, you may target a player. Assuming no interference with your action, you will learn whether that player wins with Town. (You will get "no result" if this action is blocked.)
  • You may decide to use or give this ability: Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.
  • You may decide to use or give this ability: Once in the game at night, you may choose to gain the following ability for that night: "You are protected from kills that target you."

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.