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Procrastinating

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Procrastinating
Alias: none
Alignment:
Role type:
  • Negative Utility
Choice: none
Status: Untested

A Procrastinating player may only use their ability when there is only one anti-town player remaining.

Standard version

Procrastinating is a modifier that is applied to a role. A Procrastinating role will fail if there are more than one non-town players alive at the start of the phase (typically the start of the Night). This is usually intended for games with known faction sizes. In a game with unknown faction sizes, a Procrastinating player may attempt to act, but their action will fail if more than one non-town players were alive at the start of that phase. (The player still gets a no result PM if they attempted to use an investigative action, as usual for failing investigative actions.)

Variations

Lazy is the inverse of this modifier. A Lazy player may not use their ability when there is only one anti-town player remaining.



Sample Role PMs

The standardized Role PM for "Procrastinating" describes the modifier as follows:

  • As a modifier on an active ability: Each night, if only one anti-town player is alive at the start of the night, (edit)
  • As a modifier on a passive ability: P2 if only one anti-town player is alive at the start of the night (edit)

Example (modifying an active ability)

Welcome to game! You are a Town Procrastinating Jailkeeper.

You have the following active ability:

  • Each night, if only one anti-town player is alive at the start of the night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modifying a passive ability)

Welcome to game! You are a Procrastinating Bulletproof Townie.

You are protected from kills that target you if only one anti-town player is alive at the start of the night.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.