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This page outlines TemporalLich's unofficial sample role PMs.
This page outlines TemporalLich's unofficial sample role PMs.


This is my preferred format for Role PMs. This page is under construction.
This is a potential format for Role PMs. This page is under construction. These Role PMs haven't been reviewed yet and may not be good.


In a nutshell, these Role PMs are intended to be easily understood and have consistent wording, so that a role's basic functions are explained by reading the ability text.
In a nutshell, these Role PMs are intended to be easily understood and have consistent wording, so that a role's basic functions are explained by reading the ability text.
Line 73: Line 73:


===Normal Active Roles===
===Normal Active Roles===
● [[Simple Normal]] ●


*[[Bodyguard]] - Each night, you may protect a player from a single kill, however you will die if you successfully stop a kill.
*[[Bodyguard]] - Each night, you may protect a player from a single kill, however you will die if you successfully stop a kill.
Line 90: Line 92:
*[[Vigilante]] - Each night, you may attempt to kill a player.
*[[Vigilante]] - Each night, you may attempt to kill a player.
*[[Watcher]] - Each night, you may learn who targeted a player that night.
*[[Watcher]] - Each night, you may learn who targeted a player that night.
■ [[Regular Normal]] ■
*[[Alien (role)|Alien]] - Each night, you may prevent a player from using their ability and protect them from all abilities.
*[[Alien (role)|Alien]] - Each night, you may prevent a player from using their ability and protect them from all abilities.
*[[Babysitter]] - Each night, you may protect a player from a single kill if you weren't killed that night, or kill a player if you were killed that night.
*[[Babysitter]] - Each night, you may protect a player from a single kill if you weren't killed that night, or kill a player if you were killed that night.
Line 106: Line 111:
*[[Shield]] - Each night, you may prevent a player from killing, however you will die if you successfully block a kill.
*[[Shield]] - Each night, you may prevent a player from killing, however you will die if you successfully block a kill.
*[[Traffic Analyst]] - Each night, you may learn if a player is capable of communicating privately with another player or not.
*[[Traffic Analyst]] - Each night, you may learn if a player is capable of communicating privately with another player or not.
◆ [[Complex Normal]] ◆
*[[Action Detector]] - Each night, you may learn if a player has used an ability that night or not, and has been targeted by another player that night or not.
*[[Action Detector]] - Each night, you may learn if a player has used an ability that night or not, and has been targeted by another player that night or not.
*[[Checker]] - Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not.
*[[Checker]] - Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not.
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===Normal Passive Roles===
===Normal Passive Roles===
● [[Simple Normal]] ●


*[[Bulletproof]] - You may not be killed by a killing ability.
*[[Bulletproof]] - You may not be killed by a killing ability.
*[[Macho]] - You may not be protected from kills.
*[[Macho]] - You may not be protected from kills.
*[[Mason]] - You are a Mason, along with {otherMason}, who you know to be aligned with the Town. Your Private Topic is here: {masonPTLink}
*[[Mason]] - You are a Mason, along with {otherMason}, who you know to be aligned with the Town. Your Private Topic is here: {masonPTLink}
■ [[Regular Normal]] ■
*[[Ascetic]] - Abilities other than killing abilities targeting you will fail.
*[[Ascetic]] - Abilities other than killing abilities targeting you will fail.
*[[Innocent Child]] (passive) - You are revealed as aligned with the Town.
*[[Innocent Child]] (passive) - You are revealed as aligned with the Town.
Line 136: Line 149:
*[[Neighbor]] - You are a Neighbor, along with {otherNeighbor}. Your Private Topic is here: {neighborhoodPTLink}
*[[Neighbor]] - You are a Neighbor, along with {otherNeighbor}. Your Private Topic is here: {neighborhoodPTLink}
*[[Universal Backup]] - You will inherit the role of the first non-Vanilla player of your alignment to die.
*[[Universal Backup]] - You will inherit the role of the first non-Vanilla player of your alignment to die.
◆ [[Complex Normal]] ◆
*[[Companion]] - You are informed that {companionTarget} is aligned with the Town.
*[[Companion]] - You are informed that {companionTarget} is aligned with the Town.
*{role}-[[Enabler]] - When you die, the {role} role will no longer function.
*{role}-[[Enabler]] - When you die, the {role} role will no longer function.
Line 153: Line 169:


===Normal Timing Modifiers (modifying an active ability)===
===Normal Timing Modifiers (modifying an active ability)===
● [[Simple Normal]] ●


*[[1-shot]] - Once in the game during night,
*[[1-shot]] - Once in the game during night,
Line 160: Line 178:
*[[Odd-Night]] - Each odd-numbered night,
*[[Odd-Night]] - Each odd-numbered night,
*[[Even-Night]] - Each even-numbered night,
*[[Even-Night]] - Each even-numbered night,
■ [[Regular Normal]] ■
*[[Night X]] - On Night X,
*[[Night X]] - On Night X,
*[[Non-Consecutive Night]] - Each night, if you haven't used this ability the previous night,
*[[Non-Consecutive Night]] - Each night, if you haven't used this ability the previous night,
◆ [[Complex Normal]] ◆
*[[Backup]] - Each night after a non-Backup {role} has died,
*[[Backup]] - Each night after a non-Backup {role} has died,


Line 169: Line 193:


===Normal Timing Modifiers (modifying a passive ability)===
===Normal Timing Modifiers (modifying a passive ability)===
● [[Simple Normal]] ●


*[[1-shot]] - Once in the game,
*[[1-shot]] - Once in the game,
Line 176: Line 202:
*[[Odd-Night]] - During odd-numbered nights,
*[[Odd-Night]] - During odd-numbered nights,
*[[Even-Night]] - During even-numbered nights,
*[[Even-Night]] - During even-numbered nights,
■ [[Regular Normal]] ■
*[[Night X]] - During Night X,
*[[Night X]] - During Night X,
*[[Non-Consecutive Night]] - If this ability hasn't functioned the previous night,
*[[Non-Consecutive Night]] - If this ability hasn't functioned the previous night,
◆ [[Complex Normal]] ◆
*[[Backup]] - After a non-Backup {role} has died,
*[[Backup]] - After a non-Backup {role} has died,


Line 185: Line 217:


===Normal Other Modifiers (modifying an active ability)===
===Normal Other Modifiers (modifying an active ability)===
■ [[Regular Normal]] ■


*[[Activated]] - (cannot modify active abilities)
*[[Activated]] - (cannot modify active abilities)
Line 193: Line 227:
*[[Personal]] - This ability will not interact with factional abilities.
*[[Personal]] - This ability will not interact with factional abilities.
*[[Weak]] - If you successfully target a player not aligned with the Town, you will die.
*[[Weak]] - If you successfully target a player not aligned with the Town, you will die.
◆ [[Complex Normal]] ◆
*[[Announcing]] - Your target will be informed of the ability you used.
*[[Announcing]] - Your target will be informed of the ability you used.
*[[Combined]] - These abilities have been combined into a single ability:
*[[Combined]] - These abilities have been combined into a single ability:
Line 208: Line 245:


===Normal Other Modifiers (modifying a passive ability)===
===Normal Other Modifiers (modifying a passive ability)===
■ [[Regular Normal]] ■


*[[Activated]] (goes before the ability text, and is further modified as an active ability) - Each night, you may choose to activate this passive ability:  
*[[Activated]] (goes before the ability text, and is further modified as an active ability) - Each night, you may choose to activate this passive ability:  
Line 216: Line 255:
*[[Personal]] - This ability will not interact with factional abilities.
*[[Personal]] - This ability will not interact with factional abilities.
*[[Weak]] - If this ability affects a player not aligned with the Town, you will die. '''(please don't make a Weak passive role, they are unfun)'''
*[[Weak]] - If this ability affects a player not aligned with the Town, you will die. '''(please don't make a Weak passive role, they are unfun)'''
◆ [[Complex Normal]] ◆
*[[Announcing]] - Your target will be informed of the ability they were affected by.
*[[Announcing]] - Your target will be informed of the ability they were affected by.
*[[Combined]] - (I have no idea how combining passive abilities works)
*[[Combined]] - (I have no idea how combining passive abilities works)
Line 340: Line 382:
Abilities:
Abilities:
• Once in the game during night, you may learn if a player is aligned with the Town or not.
• Once in the game during night, you may learn if a player is aligned with the Town or not.
Win Condition:
[color=#008000]•[/color] You win when there are no longer any threats to the [b][color=#008000]Town[/color][/b], and at least one [b][color=#008000]Townie[/color][/b] is still alive.
Please confirm this Role PM by replying with a summary of your role.[/area]</pre>
===Sample Role PM: 1-shot Bulletproof Townie===
<pre>[area=1-shot Bulletproof Townie][size=200][b][align=center][color=#008000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]
Welcome, {player}! You are a [b][color=#008000]1-shot Bulletproof Townie[/color][/b], aligned with the [b][color=#008000]Town[/color][/b].
Abilities:
• Once in the game, you may not be killed by a killing ability.


Win Condition:
Win Condition:

Latest revision as of 03:18, 25 July 2024

This page outlines TemporalLich's unofficial sample role PMs.

This is a potential format for Role PMs. This page is under construction. These Role PMs haven't been reviewed yet and may not be good.

In a nutshell, these Role PMs are intended to be easily understood and have consistent wording, so that a role's basic functions are explained by reading the ability text.

Goals these Role PMs intend to meet:

  • Conciseness - These Role PMs should be easily and quickly read and understood. This is the primary goal, as players not understanding Role PMs is harmful to game integrity. Conciseness is achieved by avoiding unnecessary words such as reminder text.
  • Clarity - These Role PMs should be able to be understood without confusion. Clarity is achieved with consistent wording.
  • Modularity - These Role PMs should be able to be dropped in to many setups without many changes. Modularity is achieved by anticipating unusual situations.

Vanilla Townie Sample Role PM

Copy this BBCode for the base Role PM for a Vanilla Townie.

[area=Vanilla Townie][size=200][b][align=center][color=#008000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#008000]Vanilla Townie[/color][/b], aligned with the [b][color=#008000]Town[/color][/b].

Abilities:
• You have no additional abilities.

Win Condition:
[color=#008000]•[/color] You win when there are no longer any threats to the [b][color=#008000]Town[/color][/b], and at least one [b][color=#008000]Townie[/color][/b] is still alive.

Please confirm this Role PM by replying with a summary of your role.[/area]

Mafia Goon Sample Role PM (Inherent Multitasking enabled)

Copy this BBCode for the base Role PM for a Mafia Goon in a game with Inherent Multitasking.

[area=Mafia Goon][size=200][b][align=center][color=#FF0000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#FF0000]Mafia Goon[/color][/b], aligned with the [b][color=#FF0000]Mafia[/color][/b].

Abilities:
• You have no additional abilities.

Factional Abilities:
• You are a member of the Mafia, along with {mafiaPartners}. Your Private Topic is here: {mafiaPTLink}
• Each night, one member of the Mafia may perform the Mafia factional nightkill.

Win Condition:
[color=#FF0000]•[/color] You win when all the threats to the [b][color=#FF0000]Mafia[/color][/b] are gone and at least one [b][color=#FF0000]Mafioso[/color][/b] is still alive, or when nothing can prevent this from occurring.

Please confirm this Role PM by replying with a summary of your role.[/area]

Mafia Goon Sample Role PM (Inherent Multitasking disabled)

Copy this BBCode for the base Role PM for a Mafia Goon in a game without Inherent Multitasking.

[area=Mafia Goon][size=200][b][align=center][color=#FF0000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#FF0000]Mafia Goon[/color][/b], aligned with the [b][color=#FF0000]Mafia[/color][/b].

Abilities:
• You have no additional abilities.

Factional Abilities:
• You are a member of the Mafia, along with {mafiaPartners}. Your Private Topic is here: {mafiaPTLink}
• Each night, one member of the Mafia may perform the Mafia factional nightkill if they are not otherwise acting.

Win Condition:
[color=#FF0000]•[/color] You win when all the threats to the [b][color=#FF0000]Mafia[/color][/b] are gone and at least one [b][color=#FF0000]Mafioso[/color][/b] is still alive, or when nothing can prevent this from occurring.

Please confirm this Role PM by replying with a summary of your role.[/area]

Active Roles

Normal Active Roles

Simple Normal

  • Bodyguard - Each night, you may protect a player from a single kill, however you will die if you successfully stop a kill.
  • Cop - Each night, you may learn if a player is aligned with the Town or not.
  • Doctor - Each night, you may protect a player from a single kill.
  • Friendly Neighbor - Each night, you may inform a player that you are aligned with the Town.
  • Gunsmith - Each night, you may learn if a player has a gun or not. Most Mafia members and certain roles have guns. Please see the wiki page for Gunsmith for more details.
  • Innocent Child (active) - At any time, you may PM the moderator to be revealed as aligned with the Town.
  • Jailkeeper - Each night, you may prevent a player from using their ability and protect them from kills.
  • Juggernaut - Each night, when you are performing a factional ability, you may make the factional ability unable to be interfered with.
  • Neapolitan - Each night, you may learn if a player is a Vanilla Townie or not.
  • Neighborizer - Each night, you may add a player to your neighborhood. Your Private Topic is here: {neighborhoodPTLink}
  • Roleblocker - Each night, you may prevent a player from using their ability.
  • Role Cop - Each night, you may learn a player's role and ability text.
  • Tracker - Each night, you may learn who a player has targeted that night.
  • Vanilla Cop - Each night, you may learn if a player is Vanilla or not.
  • Vigilante - Each night, you may attempt to kill a player.
  • Watcher - Each night, you may learn who targeted a player that night.

Regular Normal

  • Alien - Each night, you may prevent a player from using their ability and protect them from all abilities.
  • Babysitter - Each night, you may protect a player from a single kill if you weren't killed that night, or kill a player if you were killed that night.
  • Commuter - Each night, you may leave town, becoming completely untargetable and unable to use any other abilities.
  • Detective - Each night, you may learn if a player has ever attempted to kill another player or not.
  • Fruit Vendor - Each night, you may give a fruit to a player, informing them they have been given fruit.
  • Hider - Each night, you may hide behind a player. While hiding, you may not be killed by a killing ability but you will die if your target is killed.
  • Jack of All Trades - Each night, you may use one of these 1-shot abilities:
  • Messenger - Each night, you may PM the moderator to send a player a message of your choice.
  • Motion Detector - Each night, you may detect motion around a player, learning if any abilities involved that player that night or not.
  • Ninja - Each night, when you are performing a factional ability, you may make the factional ability unable to be detected by action investigative roles.
  • PT Cop - Each night, you may learn if a player is in a Private Topic or not.
  • Reporter - Each night, you may learn if a player has used an ability that night or not.
  • Rolestopper - Each night, you may protect a player from all abilities.
  • Role Watcher - Each night, you may learn what roles targeted a player that night.
  • Shield - Each night, you may prevent a player from killing, however you will die if you successfully block a kill.
  • Traffic Analyst - Each night, you may learn if a player is capable of communicating privately with another player or not.

Complex Normal

  • Action Detector - Each night, you may learn if a player has used an ability that night or not, and has been targeted by another player that night or not.
  • Checker - Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not.
  • {role}-Finder - Each night, you may learn if a player is a {role} or not.
  • Follower - Each night, you may learn what type of ability a player used according to Natural Action Resolution/Normal Game.
  • Goon Cop - Each night, you may learn if a player is a vanilla member of a scum team or not.
  • Inspector - Each night, you may learn if a player has been targeted by another player that night or not.
  • Inventor - Each night, you may use give one of these 1-shot abilities to a player:
  • Masonizer - Each night, you may add a player who is aligned with the Town to your masonry. Anyone invited to a masonry will be informed that everyone in the masonry is aligned with the Town. If you successfully target a player not aligned with the Town, you will die. Your Private Topic is here: {masonPTLink}
  • Modifier Cop - Each night, you may learn what modifiers apply to a player without learning what roles the modifiers apply to.
  • Observer - Each night, you may learn what types of abilities targeted a player according to Natural Action Resolution/Normal Game.
  • Psychologist - Each night, you may learn if a player has the ability to kill but has never attempted to kill another player or not.
  • Role Guard - Each night, you may inform a player of what roles targeted them that night.
  • Security Guard - Each night, you may inform a player of who targeted them that night.
  • Strengthener - Each night, you may make a player's abilities unable to be interfered with.
  • Universal Finder - Each night, you may choose a role and learn if a player is the role you chose or not.
  • Visionary - Each night, you may inform a player of what types of abilities targeted them that night according to Natural Action Resolution/Normal Game.
  • Visitor - Each night, you may visit a player for no effect.

Passive Roles

Normal Passive Roles

Simple Normal

  • Bulletproof - You may not be killed by a killing ability.
  • Macho - You may not be protected from kills.
  • Mason - You are a Mason, along with {otherMason}, who you know to be aligned with the Town. Your Private Topic is here: {masonPTLink}

Regular Normal

  • Ascetic - Abilities other than killing abilities targeting you will fail.
  • Innocent Child (passive) - You are revealed as aligned with the Town.
  • Day X Innocent Child - On Day X, you will be revealed as aligned with the Town.
  • Neighbor - You are a Neighbor, along with {otherNeighbor}. Your Private Topic is here: {neighborhoodPTLink}
  • Universal Backup - You will inherit the role of the first non-Vanilla player of your alignment to die.

Complex Normal

  • Companion - You are informed that {companionTarget} is aligned with the Town.
  • {role}-Enabler - When you die, the {role} role will no longer function.
  • Encryptor - While you are still alive, anyone in Private Topics you have access to may talk at any time.
  • Godfather - You investigate as if you were aligned with the Town.
  • Informed - You are informed that {information}.
  • Miller - You investigate as if you were aligned with the Mafia.
  • {role}-Immune - The {role} role fails when targeting you.
  • Simultaneous (despite being a modifier, Simultaneous is treated as a passive role for Role PM purposes) - You may use more than one of these abilities each night.
  • Traitor - You don't have access to factional abilities and your faction's members are informed that a Traitor exists but not informed that you are a Traitor.
  • Vengeful (twilight variant that only exists here because it is Normal) - Right after you are eliminated, you may attempt to kill a player.
  • Vengeful (actually good variant) - The night after you are eliminated, you may attempt to kill a player.

Timing Modifiers (modifying an active ability)

These replace "Each night," unless specified otherwise.

Normal Timing Modifiers (modifying an active ability)

Simple Normal

  • 1-shot - Once in the game during night,
  • 2-shot - Twice in the game during night,
  • X-shot - X times in the game during night,
  • Novice - Each night after Night 1,
  • Odd-Night - Each odd-numbered night,
  • Even-Night - Each even-numbered night,

Regular Normal

Complex Normal

  • Backup - Each night after a non-Backup {role} has died,

Timing Modifiers (modifying a passive ability)

These go before the ability text unless specified otherwise.

Normal Timing Modifiers (modifying a passive ability)

Simple Normal

Regular Normal

Complex Normal

  • Backup - After a non-Backup {role} has died,

Other Modifiers (modifying an active ability)

These go after the ability text unless specified otherwise.

Normal Other Modifiers (modifying an active ability)

Regular Normal

  • Activated - (cannot modify active abilities)
  • Disloyal - This ability will fail if you target someone aligned with you.
  • Indecisive - You may not use this ability on the same player two nights in a row.
  • Lazy - This ability will fail if only one player not aligned the Town is alive.
  • Loyal - This ability will fail if you target someone not aligned with you.
  • Personal - This ability will not interact with factional abilities.
  • Weak - If you successfully target a player not aligned with the Town, you will die.

Complex Normal

  • Announcing - Your target will be informed of the ability you used.
  • Combined - These abilities have been combined into a single ability:
  • Complex - This ability will fail if you target someone who is Vanilla.
  • Compulsive (change "may" to "must" for all variants of Compulsive, the listed ability text is for the Normal variant) - During pregame, you must submit an ordered list of players. You will target the first alive player on your list if you fail to submit an action. Your ordered list may be changed at any time.
  • Loud - Your target will be informed that you targeted them.
  • Roaming - You may not use this ability on the same player twice.
  • Simple - This ability will fail if you target someone who is not Vanilla.
  • Stealthy - This ability is unable to be detected by action investigative roles.
  • Strong-Willed - This ability is unable to be interfered with.

Other Modifiers (modifying a passive ability)

These go after the ability text unless specified otherwise.

Normal Other Modifiers (modifying a passive ability)

Regular Normal

  • Activated (goes before the ability text, and is further modified as an active ability) - Each night, you may choose to activate this passive ability:
  • Disloyal - This ability will not function on players aligned with you.
  • Indecisive - This ability will not function on the same player two nights in a row.
  • Lazy - This ability will not function if only one player not aligned the Town is alive.
  • Loyal - This ability will not function on players not aligned with you.
  • Personal - This ability will not interact with factional abilities.
  • Weak - If this ability affects a player not aligned with the Town, you will die. (please don't make a Weak passive role, they are unfun)

Complex Normal

  • Announcing - Your target will be informed of the ability they were affected by.
  • Combined - (I have no idea how combining passive abilities works)
  • Complex - This ability will not function on Vanilla players.
  • Compulsive - (I have no idea how Compulsive passive abilities work)
  • Loud - Your target will be informed that your passive ability affected them.
  • Indecisive - This ability will not function on the same player twice.
  • Simple - This ability will not function on non-Vanilla players.
  • Stealthy (does this even do anything for passive roles?) - This ability is unable to be detected by action investigative roles.
  • Strong-Willed (does this even do anything for passive roles?) - This ability is unable to be interfered with.

Simple Normal Roles with Reminder Text (to be used for Simple Normal games only)

These Simple Normal Role PMs have reminder text to clear up some misunderstandings that players unfamiliar with the game of Mafia may have.

  • Bodyguard - Each night, you may protect a player from a single kill, however you will die if you successfully stop a kill (Bodyguard death may not be stopped).
  • Cop - Each night, you may learn if a player is aligned with the Town or not. (You will receive "No Result" if this action fails)
  • Doctor - Each night, you may protect a player from a single kill.
  • Friendly Neighbor - Each night, you may inform a player that you are aligned with the Town.
  • Gunsmith - Each night, you may learn if a player has a gun or not. Most Mafia members and certain roles have guns (In Simple Normal games, all Mafia (except Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, and Neapolitans have guns). Please see the wiki page for Gunsmith for more details. (You will receive "No Result" if this action fails)
  • Innocent Child (active) - At any time, you may PM the moderator to be revealed as aligned with the Town.
  • Jailkeeper - Each night, you may prevent a player from using their ability and protect them from kills.
  • Juggernaut - Each night, when you are performing a factional ability, you may make the factional ability unable to be interfered with (Interference includes roleblocking and protection).
  • Neapolitan - Each night, you may learn if a player is a Vanilla Townie or not. (You will receive "No Result" if this action fails)
  • Neighborizer - Each night, you may add a player to your neighborhood. Your Private Topic is here: {neighborhoodPTLink} (You will receive "No Result" if this action fails)
  • Roleblocker - Each night, you may prevent a player from using their ability.
  • Role Cop - Each night, you may learn a player's role and ability text (You receive no information on a player's alignment. Vanilla Townies and Mafia Goons are considered to be Vanilla). (You will receive "No Result" if this action fails)
  • Tracker - Each night, you may learn who a player targeted. (You will receive "No Result" if this action fails)
  • Vanilla Cop - Each night, you may learn if a player is Vanilla or not (Vanilla Townies and Mafia Goons are considered to be Vanilla). (You will receive "No Result" if this action fails)
  • Vigilante - Each night, you may kill a player.
  • Watcher - Each night, you may learn who targeted a player. (You will receive "No Result" if this action fails)
  • Bulletproof - You may not be killed by a killing ability. (You may still be eliminated)
  • Macho - You may not be protected from kills.
  • Mason - You are a Mason, along with {otherMason}, who you know to be aligned with the Town. Your Private Topic is here: {masonPTLink}

Werewolf Sample Role PM (Inherent Multitasking enabled)

Copy this BBCode for the base Role PM for a Werewolf in a game with Inherent Multitasking.

[area=Werewolf][size=200][b][align=center][color=#BFBF00][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#BFBF00]Werewolf[/color][/b], aligned with the [b][color=#BFBF00]Werewolves[/color][/b].

Abilities:
• You have no additional abilities.

Factional Abilities:
• You are a member of the Werewolves, along with {werewolfPartners}. Your Private Topic is here: {werewolfPTLink}
• Each night, one member of the Werewolves may perform the Werewolf factional nightkill.

Win Condition:
[color=#BFBF00]•[/color] You win when all the threats to the [b][color=#BFBF00]Werewolves[/color][/b] are gone and at least one [b][color=#BFBF00]Werewolf[/color][/b] is still alive, or when nothing can prevent this from occurring.

Please confirm this Role PM by replying with a summary of your role.[/area]

Serial Killer Sample Role PM (Inherent Multitasking enabled)

Copy this BBCode for the base Role PM for a Serial Killer in a game with Inherent Multitasking.

[area=Serial Killer][size=200][b][align=center][color=#FF8000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#FF8000]Serial Killer[/color][/b], aligned with [b][color=#FF8000]yourself[/color][/b].

Abilities:
• You have no additional abilities.

Factional Abilities:
• Each night, you may perform the Serial Killer factional nightkill.

Win Condition:
[color=#FF8000]•[/color] You win when all threats to you are gone, and you are currently alive or were alive in the last phase, or when nothing can prevent this from occurring.

Please confirm this Role PM by replying with a summary of your role.[/area]

Guide to using these Role PMs

Start with the base role PMs in the top sections. The Vanilla ability in these Role PMs (You have no additional abilities.) should be replaced with the ability text of the role you want to create a Role PM for. All instances of Vanilla Townie or Mafia Goon should be replaced with the full role name (which includes alignment and role).

Text in curly brackets {like this} are placeholders, and should be replaced with the actual information.

These Role PMs are meant to have roles and modifiers that fit together like building blocks.

Here is a list of Sample Role PMs to explain how roles fit together:

Sample Role PM: Town Doctor

[area=Town Doctor][size=200][b][align=center][color=#008000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#008000]Town Doctor[/color][/b], aligned with the [b][color=#008000]Town[/color][/b].

Abilities:
• Each night, you may protect a player from a single kill.

Win Condition:
[color=#008000]•[/color] You win when there are no longer any threats to the [b][color=#008000]Town[/color][/b], and at least one [b][color=#008000]Townie[/color][/b] is still alive.

Please confirm this Role PM by replying with a summary of your role.[/area]

Sample Role PM: Bulletproof Townie

[area=Bulletproof Townie][size=200][b][align=center][color=#008000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#008000]Bulletproof Townie[/color][/b], aligned with the [b][color=#008000]Town[/color][/b].

Abilities:
• You may not be killed by a killing ability.

Win Condition:
[color=#008000]•[/color] You win when there are no longer any threats to the [b][color=#008000]Town[/color][/b], and at least one [b][color=#008000]Townie[/color][/b] is still alive.

Please confirm this Role PM by replying with a summary of your role.[/area]

Sample Role PM: Town 1-shot Cop

[area=Town 1-shot Cop][size=200][b][align=center][color=#008000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#008000]Town 1-shot Cop[/color][/b], aligned with the [b][color=#008000]Town[/color][/b].

Abilities:
• Once in the game during night, you may learn if a player is aligned with the Town or not.

Win Condition:
[color=#008000]•[/color] You win when there are no longer any threats to the [b][color=#008000]Town[/color][/b], and at least one [b][color=#008000]Townie[/color][/b] is still alive.

Please confirm this Role PM by replying with a summary of your role.[/area]

Sample Role PM: 1-shot Bulletproof Townie

[area=1-shot Bulletproof Townie][size=200][b][align=center][color=#008000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#008000]1-shot Bulletproof Townie[/color][/b], aligned with the [b][color=#008000]Town[/color][/b].

Abilities:
• Once in the game, you may not be killed by a killing ability.

Win Condition:
[color=#008000]•[/color] You win when there are no longer any threats to the [b][color=#008000]Town[/color][/b], and at least one [b][color=#008000]Townie[/color][/b] is still alive.

Please confirm this Role PM by replying with a summary of your role.[/area]

Sample Role PM: Mafia Night 1 Juggernaut (Inherent Multitasking enabled)

[area=Mafia Night 1 Juggernaut][size=200][b][align=center][color=#FF0000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#FF0000]Mafia Night 1 Juggernaut[/color][/b], aligned with the [b][color=#FF0000]Mafia[/color][/b].

Abilities:
• On Night 1, when you are performing a factional ability, you may make the factional ability unable to be interfered with.

Factional Abilities:
• You are a member of the Mafia, along with {mafiaPartners}. Your Private Topic is here: {mafiaPTLink}
• Each night, one member of the Mafia may perform the Mafia factional nightkill.

Win Condition:
[color=#FF0000]•[/color] You win when all the threats to the [b][color=#FF0000]Mafia[/color][/b] are gone and at least one [b][color=#FF0000]Mafioso[/color][/b] is still alive, or when nothing can prevent this from occurring.

Please confirm this Role PM by replying with a summary of your role.[/area]