You are viewing the Wiki. To play the game, visit the forum.

Friendly Neighbor

From MafiaWiki
Jump to: navigation, search
Friendly Neighbor
Alias: none
Role type:
  • Investigative
  • Communicative
  • Night

A Friendly Neighbor can target a player at Night to tell them that they are Town. The target will receive a message saying that the Friendly Neighbor is Town. This role does nothing else - the Friendly Neighbor does not know the alignment of the person who got the message.

Friendly Neighbor bears no association with the Neighbor role.

Friendly Neighbor is necessarily Town-aligned.

Normal Guidelines

Town-aligned Friendly Neighbor is considered Normal on Messages sent on behalf of a Friendly Neighbor must be identical.

Use and Power

Friendly Neighbor is stronger than Innocent Child. Innocent Child's mod-confirmed innocence is revealed to everyone at the same time, making them a prime kill target for scum. Friendly Neighbor can limit this revelation to people they trust, allowing them to stay in the game longer.

Beyond that, they are as strong as a single confirmed innocent.

Play Advice

Friendly Neighbor is nearly impossible to frame as a liar. If you are scum and receive a Friendly Neighbor greeting, you probably are not served by lying and saying you didn't get it.

Sample Role PM

Welcome, you are a Town Friendly Neighbor.

Active Abilities: Friendship: Each Night, you may target a player. Assuming no interference with your action, that player will receive a message from the moderator that states that you are Town.

Win Condition: You win if all threats to the town are eliminated and at least one town-aligned player is alive.