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Miller

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Miller
T-juveniledelinquent.png
Aliases:
  • Outsider
  • Juvenile Delinquent
Alignment:
Role type:
  • Negative Utility
  • Deceptive
Choice: none

A Miller (sometimes called an Outsider) is a role or role modifier such that the player passively returns an unfavorable result (e.g. Guilty or red) if investigated by a Cop.

For obvious reasons, standard Millers are Town.

Normal version

This role is allowed in Complex Normal games.

A Miller that knows they are a Miller and flips as such is considered Normal on mafiascum.net. A Miller returns a guilty result if investigated by a Cop, "Miller" if investigated by a Role Cop, and "non-Vanilla" to a Vanilla Cop. The Normal variant of Miller specifically only produces a false guilty to a Cop and Seer, so for example, a Gunsmith will see them as having no gun (unless they have a gun for some other reason).

In Normal games, Miller may not be modified.

Variations

Some moderators take the "passive guilt" concept to the point where Millers also investigate unfavorably to other roles (e.g. Gunsmith); this can be given a name like Universal Miller, although just plain "Miller" is also seen. Alternatively, specialized Millers can be created specifically for investigative roles other than Cop; for example, a Track Miller would always be seen, by a Tracker, as targeting the player that the Mafia (or whatever the "main" anti-Town faction in that game is) had attempted to kill.

Sometimes, a Miller may be unaware of their Miller state -- that part of their role is hidden from them. This is used in some Open setups (like C9++) to prevent the Miller from functioning like a Named Townie. An unaware Miller in a closed setup is sometimes considered bastardly, though.

A rather controversial twist is the Death Miller, whose alignment is shown as "Mafia" by the Moderator upon death. This has been argued and discussed in Ethics Threads as a source of distrust in the Moderator, which most people feel should not be tolerated. Thus, the Death Miller is a particularly scarcely-used role even in bastard mod games.

A similar role is a Herring, a role that investigates as blue to Seers and "not vanilla" to Vanilla Cops. Herrings are typically not aware of their status and think they're Vanilla town, but the existence of a Herring is usually revealed in the setup beforehand.

Use & Balance

The foremost use of Millers is to weaken the power of a Cop. A Cop may prematurely claim with a guilty result upon the Miller, outting himself to the Mafia; or a Mafia member with a guilty result upon them may claim to be a Miller to avoid being eliminated (though this doesn't usually work in practice).

Less commonly, a Miller may be put into a game without a Cop, as a red herring.

Self-aware Millers may also be considered Named Townies, as there is usually not more than one in a setup.

Play Advice

If you are a Miller, there are two schools of thought about optimal play:

The first school of thought is that you should claim immediately, ideally in your opening post. This ensures that the Cop will not waste an investigation on you. It becomes more likely that you will be eliminated or shot by a Vigilante, however; otherwise, it would be too easy for Mafia to fakeclaim Miller as well. This is by far the most common way to play the role on mafiascum.net.

The second school of thought is that you should not claim, but should play in such a way as to not get investigated; ideally, you would get yourself killed at Night. If investigated, however, you should expect to get eliminated.

In Online Werewolf, the Miller is called a Lycan and is unaware of his Lycan status.

Origin

The original Outsider role appears to have been independently developed by the Princeton Brotherhood in MeatWorld as early as 2002 and, locally, Norinel in late 2003.

Sample Role PMs

The standardized Role PM for "Miller" describes the passive ability as follows:

  • As an unmodified passive ability: You investigate as "Guilty" to Cops. (edit)
  • As a passive ability with a modifier: You investigate as "Guilty" to Cops the nth time you are investigated by a Cop OR on day n. (edit)

Example (unmodified)

Welcome to game! You are a Town Miller.

You investigate as "Guilty" to Cops.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (modified)

Welcome to game! You are a Town Novice Miller.

You investigate as "Guilty" to Cops from Night 2 onwards.

You have no active abilities.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.