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Inspector

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Inspector
Alias:
  • Peeping Tom
Alignment:
Role type:
  • Investigative
Choice:
  • Night

An Inspector is an investigative role that targets a player each night, and will learn if the other player was targeted by another action or not. It is an easily confounded variation of a Watcher - they only learn if someone has been targeted or not, like the second half of the Motion Detector.

Normal version

This role is allowed in Complex Normal games.

Each Night, an Inspector may choose a player to inspect. If their action succeeds, they will know if their target has been targeted by anyone else or not. An Inspector would not see a Ninja performing a kill and would not see Stealthy actions.

Inspectors will only know if their target was targeted by someone else or not, they will not know who or what targeted their target.

Variations

The Reporter is the flip side of the Inspector, a Reporter can check a player to see if they acted or not.

Use & Balance

An Inspector is a very weak role, weaker than even Observer. It is slightly stronger than a Checker as it can be used to confirm planned target claims.


Sample Role PMs

The standardized Role PM for "Inspector" describes the action as follows:

  • As a targeted action: you will learn if anyone else targeted that player that Night. (edit)

Example (simplest form)

Welcome to game! You are a Town Inspector.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, you will learn if anyone else targeted that player that Night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Inspector.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, you will learn if anyone else targeted that player that Night. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.