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Category:Role modifiers: Difference between revisions

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A '''[[role modifier]]''' is an additional ability or property that alters the way in which a role operates. This category lists the pure modifiers that are documented on this wiki.
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A '''role modifier''' is an additional ability or property that alters a role's normal operation or adds a new element altogether. Generally, only one modifier is given to a role (if at all), but some theme games have given a role two or more modifiers in effective and creative ways. There are many reasons why mods use modifiers; balancing strong roles, improving/altering the dynamic of role combinations, creativity and other meta reasons. Strictly speaking, any type of trait can be attached to an existing role.


Some common modifier/role combinations are [[Macho]] [[Cop]], [[Weak]] [[Doctor]], [[1-Shot]] [[Vig]], [[Even-Night]] [[Vig]], [[Non-Consecutive Night]] [[Commuter]], and [[Backup]] Cop/Doctor (often simplified to [[Deputy]]/[[Nurse]]).
Sometimes a role such as [[Bulletproof]] is used as though it were a modifier; these are documented in [[:Category:Roles|the main role category]].}}
 
==Other Categories==
*[[:Category:All Roles|Roles Sorted by Name]]
*[[:Portal:Role Alignment|Roles sorted by Alignment]]
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[[Category:Roles]]

Latest revision as of 02:41, 24 June 2019

A role modifier is an additional ability or property that alters the way in which a role operates. This category lists the pure modifiers that are documented on this wiki.

Sometimes a role such as Bulletproof is used as though it were a modifier; these are documented in the main role category.