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Avoiding

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Role-Avoiding
Alias:
  • Avoiding
Alignment: any
Role type:
  • Investigative
  • Negative Utility
  • Linked
Choice: none
Status: Untested

A [role]-Avoiding, or Avoiding, action cannot succeed on a specific power role or someone with a specific role modifier.

Standard version

Avoiding is a modular modifier. Avoiding needs to be linked to a specific role or modifier to be usable. For example, Doctor-Avoiding is a valid version of the Avoiding modifier, which would make the modified role unable to successfully target a Doctor. A [role]-Avoiding player is not considered to have [role] as their base role.

An Avoiding role behaves as if roleblocked if they target someone with the referred role or modifier.

There is no requirement that the role being Avoided actually exists within the game.

Variations

Complex is equivalent to Vanilla-Avoiding.



Sample Role PMs

The standardized Role PM for "Role-Avoiding" describes the modifier as follows:

  • As a modifier on a single ability: This action will be blocked if used on a player who is a role. (edit)
  • As a modifier that affects all abilities: Your night actions will be blocked if used on players who are role. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Role-Avoiding Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. This action will be blocked if used on a player who is a role.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Role-Avoiding Jack of All Trades Tracker Doctor.

Your night actions will be blocked if used on players who are role.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.