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Desperate

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Desperate
Alias: none
Alignment:
Role type:
  • Investigative
  • Negative Utility
Choice: none

A Desperate action fails when used on a player who would appear to a Cop as belonging to the same alignment as the user.

Standard version

A Desperate action fails if a Cop would get the same result on the player and the target. Roles such as Miller and Godfather interfere with how Desperate works.

A Desperate action may cause you to die if used successfully.

Variations

Disloyal cares about actual alignments instead of apparent alignments when checking if an action should succeed.



Sample Role PMs

The standardized Role PM for "Desperate" describes the modifier as follows:

  • As a modifier on a single ability: This action will be blocked if used on a player who appears to a Cop as belonging to the same faction as you. (edit)
  • As a modifier that affects all abilities: Your night actions will be blocked if used on players who appear to a Cop as belonging to the same faction as you. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Desperate Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. This action will be blocked if used on a player who appears to a Cop as belonging to the same faction as you.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Desperate Jack of All Trades Tracker Doctor.

Your night actions will be blocked if used on players who appear to a Cop as belonging to the same faction as you.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.