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Gambit (modifier)

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Gambit
Alias:
  • Deadhand
Alignment: any
Role type:
  • Negative Utility
Choice: none

Gambit is a role modifier that causes your role to fail unless you die the same Night.

Standard version

A Gambit role only functions on the night you die.

If you are eliminated, a Gambit role will have had no chance to function.

Variations

A Gambit role may instead work if someone attempted to kill you.

Survivalist is the inverse of this modifier, only working if you survive that Night.

Use & Balance

Gambit investigative roles should be Publishing for them to be useful.


Sample Role PMs

The standardized Role PM for "Gambit" describes the modifier as follows:

  • As a modifier on a single ability: This action will fail unless you are killed in the same Night. (edit)
  • As a modifier that affects all abilities: Your abilities will only succeed the Night that you are killed. (edit)

Example (modifying a single ability)

Welcome to game! You are a Town Gambit Jailkeeper.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. This action will fail unless you are killed in the same Night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (affecting all abilities)

Welcome to game! You are a Town Gambit Jack of All Trades Tracker Doctor.

Your abilities will only succeed the Night that you are killed.

You have the following active abilities, but may use only one per Night:

  • Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
  • Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.