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Category:Semi-Open Setups: Difference between revisions

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===What is a "Semi-Open" setup?===
===What is a "Semi-Open" setup?===
{{:Semi-Open}}
{{:Semi-Open}}
===What is a "Modular-Open" setup?===
{{:Modular Open}}


[[Category:Setups Main Page]]
[[Category:Setups Main Page]]

Revision as of 08:06, 18 October 2015

This category contains all semi-open setups.


General Information

This is a collection of setups which are Semi-Open or Modular Open. Note that not all setups in this category may not be fit for usage.

What is a "Semi-Open" setup?

This category contains all semi-open setups.


General Information

This is a collection of setups which are Semi-Open or Modular Open. Note that not all setups in this category may not be fit for usage.

What is a "Semi-Open" setup?

Template loop detected: Semi-Open


What is a "Modular-Open" setup?

Modular Open is a type of game where the role abilities (or modules) that are in the game are known in advance. However, the distribution of these role abilities is not known.

As a silly example, the moderator may promise that the only abilities (aside from factional abilities, obviously) in the game are Cop, Doctor, Vigilante, and Roleblocker. No other abilities are in the game.

Modular Open games generally use this restriction on design space to create unusual role combinations, such as a player who can both act as a Cop and a Vigilante, or a player who can act as a Doctor and a Roleblocker, or a Mafia Vigilante. Note that most of the time, the rule that a player can only use one type of Night Action per Night is in effect to prevent some of these combinations from being overpowered on their own.

Contrast Semi-Open, where the exact roles in the game are known in advance and thus these ability combinations are ruled out.


What is a "Modular-Open" setup?

Modular Open is a type of game where the role abilities (or modules) that are in the game are known in advance. However, the distribution of these role abilities is not known.

As a silly example, the moderator may promise that the only abilities (aside from factional abilities, obviously) in the game are Cop, Doctor, Vigilante, and Roleblocker. No other abilities are in the game.

Modular Open games generally use this restriction on design space to create unusual role combinations, such as a player who can both act as a Cop and a Vigilante, or a player who can act as a Doctor and a Roleblocker, or a Mafia Vigilante. Note that most of the time, the rule that a player can only use one type of Night Action per Night is in effect to prevent some of these combinations from being overpowered on their own.

Contrast Semi-Open, where the exact roles in the game are known in advance and thus these ability combinations are ruled out.