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Two-Fold 2d3

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Name:
  • Two-Fold 2d3
Setup Size:
Players:
  • 13
Setup Type:
Designer:

Two-Fold 2d3 is a multiball open setup derived from 2d3 using the Two-Fold Matrix6 formula.

One row and one column are selected at random from the Mafia table to generate 1 Mafia role and 2 Anti-Mafia town roles.

A B C
Mafia Mafia Roleblocker Mafia Rolecop Mafia Goon
1 Town Cop, Town Neapolitan Town Cop, Town Tracker Town Cop, Vanilla Townie
2 Town Jailkeeper, Town Doctor Town Jailkeeper, Town Tracker Town Jailkeeper, Vanilla Townie
3 Town Doctor, Town Cop Town Doctor, Town Neapolitan Town Doctor, Town Tracker

Repeat this process on the Werewolf table to generate 1 Werewolf role and 2 Anti-Werewolf town roles.

A B C
Werewolf Werewolf Roleblocker Werewolf Rolecop Werewolf
1 Town Seer, Town Auditor Town Seer, Town Wolfstalker Town Seer, Vanilla Townie
2 Town Wizard, Town Guardian Town Wizard, Town Wolfstalker Town Wizard, Vanilla Townie
3 Town Guardian, Town Seer Town Guardian, Town Auditor Town Guardian, Town Wolfstalker

Populate the rest of the player slots with 1 Mafia Goon, 1 Werewolf, and 5 Vanilla Townies. You should end up with a 13 player setup.

There are 81 possible setups!

Both scumteams have multitasking and daytalk.

Additional Info

Cop gets results in the form of Mafia/Not Mafia, Seer gets results in the form of Werewolf/Not Werewolf.

Doctor protects from the Mafia factional kill, Guardian protects from the Werewolf factional kill.

Tracker sees who a player targeted but can't see the Werewolf factional kill, Wolfstalker sees who a player targeted but can't see the Mafia factional kill.

Jailkeeper roleblocks Mafia and Town and protect from the Mafia factional kill, Wizard roleblocks Werewolf and Town and protect from the Werewolf factional kill.

Neapolitan gets "Clear" result on Vanilla Townies and Werewolves, Auditor gets "Clear" result on Vanilla Townies and Mafia Goons. If this is not the case, "Not Clear" is returned.

Rolecop and Roleblocker act exactly like their Normal counterparts.

Roleblockers act before Jailkeepers and Wizards.

In the event a Jailkeeper and a Wizard target each other, they are not protected.

History

History
Open 789 - (Town Win)