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Category:Role modifiers: Difference between revisions

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A modifier is a trait given to weaken, enhance or alter the core ability of a [[role]]. Generally, only one modifier is given to a role (if at all), but some theme games have given a role two or more modifiers in effective and creative ways. There are many reasons why mods use modifiers; balancing strong roles, improving/altering the dynamic of role combinations, creativity and other meta reasons. Strictly speaking, any type of trait can be attached to an existing role - this category details many of those possibilities.
{{RoleTypeCategory|Description =
A '''[[role modifier]]''' is an additional ability or property that alters the way in which a role operates. This category lists the pure modifiers that are documented on this wiki.


[[Weak]], [[Macho]], [[Bulletproof]], [[Compulsive role|Compulsive]], [[X-Shot]], [[Even/Odd Night]], [[Non-Consecutive Night]] and [[Back-Up]] are all approved [[Normal Game]] modifiers. The [[Day Modifier|Day]] modifier is also becoming increasingly common in theme games and as a general game mechanic (see: [[Deep South]]).
Sometimes a role such as [[Bulletproof]] is used as though it were a modifier; these are documented in [[:Category:Roles|the main role category]].}}
 
Some common modifier/role combinations are Macho [[Cop]], Weak [[Doctor]], 1-Shot [[Vig]], Even-Night [[Vigilante|Vig]], Non-Consecutive Night [[Commuter]], Back-Up [[Cop]]/[[Doctor]] ([[Deputy]]/[[Nurse]]).
 
See below for a comprehensive list of all the role modifiers added to the wiki.
 
[[Category:Roles]]

Latest revision as of 02:41, 24 June 2019

A role modifier is an additional ability or property that alters the way in which a role operates. This category lists the pure modifiers that are documented on this wiki.

Sometimes a role such as Bulletproof is used as though it were a modifier; these are documented in the main role category.