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BooneyToonz Game

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( ̄`・._.・( ̄`・._.・( ̄`・._.・ BooneyToonz ・._.・´ ̄)・._.・´ ̄)・._.・´ ̄)

Foreword

"The BooneyToonz series was created to play with unique and interesting roles specifically in the old Normal queue. My goal with all BooneyToonz games was to create unique normal setups with potentially new and unheard of variant roles or an innovative concept without overstepping the boundary of normal game limits or mechanics, however with the change of Normal game guidelines in 2018, this meant the BooneyToonz series would no longer stay true to itself within the Normal queue.

However, the concept of guidelines within a game adds another layer to the game, and my goal is to push that idea to its maximum limits. Don't get the wrong idea; this series is NOT about making a game with a bunch of strong power roles or a role madness game within a more normalized game. There may very well be as little as one power role, or even none at all. I have mimicked and tweaked the old Normal queue guidelines, and added some twists to it to give it a more personalized feel, and allow myself, and potentially other mods who'd like to run a BooneyToonz game, to show our creativity." - Boonskiies

Introduction

What is a BooneyToonz game?
A BooneyToonz game is a game that plays off the fact that there are specific guidelines in play that the game MUST follow. It allows for newer and unheard of roles to be integrated in a way that experienced and new players can grasp alongside putting the pressure on individual performances rather than revolving around the roles to solve the game for you. This allows for higher level play from both town and scum. Most setups reward strong play, and punish poor play. It just matters on how you want to play it.
The BooneyToonz series is expanding, and it's becoming necessary to have an open forum discussion thread for it, especially now that others on site will also be modding BooneyToonz games, so I'd like to have all the resources for BooneyToonz games in one spot, as well as a place for players in the BooneyToonz community to have their voice heard. I expect BooneyToonz to be forever evolving.

Guidelines

How Do The Setups Work?
Every BooneyToonz game will have the guidelines, post 2 on this thread, posted on the first page of the game thread by the moderator.
Essentially, this is similar to the old Normal queue, but with more of a themed twist.
Every game is allowed 1 Boon Bank role, 1 Variant role for Mini's, and 2 Variant role for Larges. ContraBoon'd roles are blacklisted from being in a BooneyToonz game. All roles from the BooneyToonz RoleBook are fair usage, and for the most part, this will coincide with any of the roles whitelisted for the normal queue.
Setup Key:
BooneyToonz Rolebook: Any Roles.
Boon Bank: 1 role.
Variants: 1 variant for mini, 2 variants for large. These variants can be an additional Boon Bank role.
ContraBoon'd: Never acceptable.
BooneyToonz Checklist
BooneyToonz games adheres to a type of Clarity ruleset where certain knowledge is made available during signups.
Scum day talk? Yes / No / May or May Not
Multitasking Scum? Yes / No / May or May Not
Does flavor have an effect? Yes / No / May or May Not
Unique Mechanic? Yes / No / May or May Not
Multiball? Yes / No / May or May Not

Role Glossary

Here is a list of roles that are not commonly known outside of BooneyToonz games.

Roles

Role use: At night, target a player. You will learn if that player is Vanilla or Not Vanilla. If they are Vanilla, you will shield them from a single night kill.
Optional mutation: A Bunyip may be based on a Neapolitan instead of a Vanilla Cop. Such a Bunyip will learn if a player is a Vanilla Townie or not, and will shield Vanilla Townies from a single night kill.
Role use: Every night, you may target a player. You will force that player to commute, meaning any actions performed by or targeting your target will fail. If your target is not aligned with town, you will also commute during the night. You will not be informed of this. If you were to be roleblocked, your action will not go through.
  • Magical Fairy: A Voyeur that also inverts untargetability, making actions on such a player always succeed.
Role use: If your target is "away from town" or "in another universe", your action will still succeed, and you will allow all other actions performed on your target to succeed, even if it would normally fail from modifiers such as "Disloyal". At night, you may target a player. You will learn what type of action was performed on that player, but not by who.
Role use: Each night, you may give a modifier (out of a given list) out to a player. This can be a permanent modifier or apply to only the current action.
  • StickyFruit Vendor: operates as a mix of Fruit Vendor, Modified version of an Alienizer and Alien.
At night, you will give your target a "Sticky Fruit". They will be informed that they have received a Sticky Fruit, but not who they received it from, nor what it does. They will only be informed that they may pass it along the following night. Any player given a Sticky Fruit will be immune to all actions, EXCEPT for killing actions, the night they receive the fruit.
  • Superstar: A "role IC", may confirm their role but not alignment publicly.
Role use: May confirm Role publicly, but not alignment. (like an Innocent Child but for role)
  • Symbiotic: behaves in ways which could be described as a Night 1 Bodyguard Conditionally Modified Doctor but words may fail to properly explain this role.
Role use: During the first night of the game, you must target someone by PM'ing the mod. This action cannot be prevented by any means. If this person is ever successfully targeted for a night kill, you will be killed in their place. If you and your target are not of the same alignment, all investigative actions that are targeted towards you or your target will fail. In other words, you and your target will be ascetic for investigative roles only. You will not be informed of this.
Role use: At night, target a player. That player cannot be roleblocked this night.

Modifiers

  • Desperate: Desperate actions will only succeed if targeting a player who appears to be not town aligned to a Cop.
Role use: Your action will only succeed if you target someone who comes across as Scum or Scum-Aligned.
Optional mutation: You will die if you target someone who comes across as Scum or Scum-Aligned.
  • Inverted: Inverted actions will invert untargetability, making actions on such a player always succeed.
Role use: If you target a player who is 'Away From Town' (Commuter), all actions toward that target will now succeed, even if it normally wouldn't (Loyal check on opposite alignment).
  • Recharged: Recharged actions will be refunded if they fail, allowing you to use the action again even if it is 1-shot.
Role use: If your action does not go through, your action will be refunded.
  • Split: Actions combined with Split must be used together and to target different players.
Role use: If you can target more than one player, you must.

Third Party Minigames

  • Hunter: A third party who must have the Hunted killed before a specific day.
Role use: Hunter wins when the Hunted dies before a specific day. Hunted wins if they survive. The two are taken out of the game after the day is over. These are innately Third Party, and can be combined with other roles. If they have something not in the Role Book, they will be considered Variants.
Must be used with Hunted. If a Boon Bank role is attached, Hunter takes up a variant slot.
  • Hunted: A third party who must survive until a specific day.
Role use: Hunter wins when the Hunted dies before a specific day. Hunted wins if they survive. The two are taken out of the game after the day is over. These are innately Third Party, and can be combined with other roles. If they have something not in the Role Book, they will be considered Variants
Must be used with Hunter. If a Boon Bank role is attached, Hunted takes up a variant slot.
  • Light Fairy: A third party who must target a Dark Fairy to win.
Role use: A play on the Hunter/Hunted minigame. The Light Fairy is a separate role while the Dark Fairy is attached to one of the other roles. Every night, the Light Fairy will target a player. If they target the Dark Fairy, they win and leave the game. The Dark Fairy will have some sort of punishment given to them or their alignment. Can be combined with other roles. If they have something not in the Role Book, they will be considered Variants
Keep in mind that a Light Fairy has a factional ability to visit a player (and win if they target the Dark Fairy) each Night! Must be used with Dark Fairy. If a Boon Bank role is attached, Light Fairy takes up a variant slot.
  • Dark Fairy: If targeted by a Light Fairy, the Light Fairy will win.
Role use: A play on the Hunter/Hunted minigame. The Light Fairy is a separate role while the Dark Fairy is attached to one of the other roles. Every night, the Light Fairy will target a player. If they target the Dark Fairy, they win and leave the game. The Dark Fairy will have some sort of punishment given to them or their alignment. Can be combined with other roles. If they have something not in the Role Book, they will be considered Variants
Must be used with Light Fairy. If a Boon Bank role is attached, Dark Fairy takes up a variant slot.

Rolebook

The rolebook dictates what is currently permitted in a BooneyToonz game, what is restricted and what is disallowed.

These roles are free game. Any of these roles are acceptable within the BooneyToonz games. This mostly coincides with the Normal Queue.

Town Only:
Vanilla Townie, Friendly Neighbor, Innocent Child, Juvenile Delinquent, Mason, Miller, Named Townie, Super Saint, Vigilante, Vengeful
Mafia Only:
Mafia Goon, Traitor, Named Scummie
Any Alignment:
Babysitter, Bodyguard, Bunyip, Commuter, Cop, Detective, Doctor, Enchantress, Follower, Fruit Vendor, Gunsmith, Hider, Inventor, Jack of All Trades, Jailkeeper, Lover, Magical Fairy, Messenger, Motion Detector, Multitasking, Neapolitan, Neighbor, Neighborizer, Psychologist, PT Cop, Renegade, Roleblocker, Rolecop, Rolestopper, StickyFruit Vendor, Superstar, Symbiotic, Tracker, Traffic Analyst, Universal Backup, Vanilla Cop, Visitor, Voyeur, Watcher, Willbooster
Third Party:
Serial Killer, Hunter/Hunted, Light/Dark Fairy
Modifiers:
Activated, Announcing, Ascetic, Backup, Bulletproof, Complex, Combined, Desperate, Enabler, Informed, Inverted, Macho, Neighbor, Non-Consecutive Night, Weak, X-Shot, Ninja, Compulsive, Loyal, Disloyal, Loud, Recharged, Reflexive, Simple, Split, Strongman, Night Specific (Any form, Even/Odd/Novice included)

Boon Bank

These roles are roles that have been seen before, but lack free reign. One of these roles is acceptable, if more are used, they will take the spot of a variant role.

Role use: At night, target a player. If they are in a PT, and exactly one person targets them, that player will be killed. If they are not in a PT, you will die.
  • Buccaneer: Redirects actions targeting a player to themself, and will kill their killer if they redirect kill actions to themself.
Role use: At night, target a player. If that person is being targeted with an action, you will be targeted instead. If the action was a kill action, you die taking down your killer.
  • Interdimensional Traveler: Delays a target's actions and informs them of that fact. However, results will be unable to be discerned if multiple of the same ability would resolve on a Night.
Role use: At night, target a player. Their action will now be delayed until the next night phase, and they will be informed of this. They will still be able to use an action the following night, but they will be unable to discern results of actions if the same ability is used.
  • Archaeologist: May learn what actions dead players have taken.
Role use: Each night, you will passively target each player who dies that night. You will get a complete list of all actions they took that night and all previous nights, and who was targeted by that action. (This is very strong but can be nerfed several way: limited-shot active ability, allowing them to see only actions taken in the same night, forcing them to target a player who died in a previous night instead of auto-targeting.)
  • Disabler: Passively disables roles targeting them the next night (they will be informed of this).
Role use: Any action targeting you at night cannot be used the next night-- players are informed of this as soon as it occurs (but the Disabler is never informed). Can affect the factional kill. (Optional: make this a targeted active ability instead)

Contraboon'd

❚█══█❚ These are roles that are never allowed, not even as a variant role. ❚█══█❚

Non-Sane Cop, Blank Vig, Non-Sane or Quack Doctor, Cultist, Jester, Mafia Mason, Vanillaizer, Beloved Princess, Governor, Godfather, Percentage, Paranoid Gun Owner

Game history

History
BooneyToonz I - The Creepy Caravansar - (Mafia Win)
BooneyToonz II - Looney Tunes - (Mafia Win)
BooneyToonz III - Calling All Cryptids - (Pink Mafia Win)
BooneyToonz IV - Five Weeks in a Boon - (Town Win)
BooneyToonz V - The Boon 'N Bed Express - (Werewolf Win)
BooneyToonz VI - Journey to Boon Island! - (Mafia Win)
BooneyToonz VII - Join the Boonguard! - (Town Win)
BooneyToonz VIII - That One Time...At Boon Camp - (Town Win)

External Links

BooneyToonz Mafia Discussion Thread - current discussion portal for anything to do with this ruleset.