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Category:Role modifiers: Difference between revisions

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A modifier is a trait given to weaken, enhance or alter the core ability of a [[role]]. Generally, only one modifier is given to a role (if at all), but some theme games have given a role two or more modifiers in effective and creative ways. There are many reasons why mods use modifiers; balancing strong roles, improving/altering the dynamic of role combinations, creativity and other meta reasons. Strictly speaking, any type of trait can be attached to an existing role - this category details many of those possibilities.
[[Role modifier]]s, which alter the powers and abilities of a [[role]].
 
[[Weak]], [[Macho]], [[Bulletproof]], [[Compulsive role|Compulsive]], [[X-Shot]], [[Even/Odd Night]], [[Non-Consecutive Night]] and [[Back-Up]] are all approved [[Normal Game]] modifiers. The [[Day (Modifier)|Day]] modifier is also becoming increasingly common in theme games and as a general game mechanic (see: [[Deep South]]).
 
Some common modifier/role combinations are Macho [[Cop]], Weak [[Doctor]], 1-Shot [[Vig]], Even-Night [[Vigilante|Vig]], Non-Consecutive Night [[Commuter]], Back-Up [[Cop]]/[[Doctor]] ([[Deputy]]/[[Nurse]]).
 
See below for a comprehensive list of all the role modifiers added to the wiki.


[[Category:Roles]]
[[Category:Roles]]

Revision as of 22:15, 4 January 2014

Role modifiers, which alter the powers and abilities of a role.