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  • ...s opposed to being sourced from a [[power role]]. The best-known factional ability is the [[Mafia]]'s [[nightkill]]. If a factional ability is [[active]], it can typically only be activated by one member of the fact
    740 bytes (115 words) - 13:51, 29 July 2020
  • ...You will be notified if your ability fails, effectively making a Recharged ability a pseudo-[[Checker]].
    384 bytes (57 words) - 00:24, 11 January 2024
  • ...lities were interfered with. For example, a Mathematician may learn that 1 ability has been interfered with that cycle. ...ility being [[block]]ed, an investigation giving incorrect information, an ability being [[redirect]]ed, or an action resolving with a different effect than n
    1 KB (172 words) - 22:29, 28 March 2024
  • ...choose whether to use their role-related ability, and/or who to use their ability on. Most [[:Category:Roles|power roles]] are active in nature; some exampl
    298 bytes (44 words) - 13:39, 11 August 2011
  • ...ted from, or otherwise failed). Lifelink can and must be used with another ability even without being [[Simultaneous]]. | Standard = A role with [[Lifelink]] has a [[1-shot]] ability linked to the attached role (that can only be used with the attached role a
    935 bytes (138 words) - 22:27, 28 March 2024
  • ...an investigative role that determines whether a player has used an active ability, either on the night it is used or on a previous night. ...he Executive investigates a player to see if they have ever used an active ability or not. Only three results can be obtained from this investigation: Negativ
    1 KB (179 words) - 22:10, 28 March 2024
  • ...protected from, or otherwise failed), and will know when they can use said ability. An Opportunist earns a [[1-shot]] ability once they successfully act. This happens only once in the game. They will b
    783 bytes (119 words) - 22:39, 28 March 2024
  • 4. Ability to write coherent sentences 5. Ability to recognize what a Hammer was
    403 bytes (61 words) - 07:01, 29 February 2016
  • ...ks on to one player, and later fires a salvo of missiles (questions). This ability is denoted by the color blue. ...later fires one massive charge-shot at the target (focused inquiry). This ability is denoted by the color purple.
    1 KB (174 words) - 06:34, 10 June 2014
  • ...to '''not''' be a targeted ability even though a player is chosen by this ability, this means that roles like [[Tracker]]s and [[Watcher]]s will not be able
    633 bytes (102 words) - 22:12, 28 March 2024
  • ...g them that "You noticed that you were targeted". No information about the ability or performer will be given to the player. ...modifier, though Noticeable implies the player was targeted by a different ability.}}
    829 bytes (129 words) - 22:36, 28 March 2024
  • |CustomPM4Ability1={{Ability| FactComm| Night}} |CustomPM4Ability2={{Ability| FactKill| Night}}
    879 bytes (113 words) - 23:20, 16 April 2021
  • ...owing abilities are given randomly; if the mafia overall received only one ability, one of the following is given randomly: ...] ability, the ability is lost. If a mafia player receives the Investigate ability, it is treated as a [[rolecop]].
    2 KB (236 words) - 13:58, 9 January 2016
  • ...sking''' is a game mechanic that allows a personal ability and a factional ability to be used simultaneously on the same [[night]]. For example, a [[Mafia]] [
    451 bytes (68 words) - 13:20, 15 December 2023
  • ...''' is a [[role modifier]] that doesn't allow [[power role]]s to use their ability [[Night]] 1/[[Day]] 1. ...and as such is allowed in a [[Normal]] game when used to modify an active ability.
    570 bytes (85 words) - 17:47, 31 October 2023
  • ...cker]] [[Poisoner]] ability. The [[Combined]] [[Roleblocker]] [[Poisoner]] ability can be flavored as plunging into darkness or something else befitting your | Standard = Dark Creatures are a groupscum faction with an ability to plunge someone in darkness. This roleblocks them that Night and causes t
    930 bytes (134 words) - 22:02, 28 March 2024
  • Parrots do not copy factional abilities with their ability. If a Parrot targets a player without an active ability, they will visit with no effect.
    1,006 bytes (162 words) - 00:34, 11 January 2024
  • ...ise prevented, you may not target that player ever again. Likewise, if the ability is [[redirector|redirected]] or [[deflector|deflected]], you may not attemp
    587 bytes (85 words) - 10:57, 1 November 2023
  • ...llbooster may only protect a player from a single [[roleblocker|blocking]] ability. A Willbooster can also allow an ability to pierce immunity or protection.
    681 bytes (94 words) - 04:11, 12 January 2024
  • *[[False]] - has a role that claims to have some ability, but the ability does nothing.
    662 bytes (113 words) - 20:16, 8 August 2022
  • ...nal abilities counts as being capable of acting, while having access to an ability that is depleted or unable to be used that night does not count as being ab ...hat is depleted or unable to be used that night counts as having an active ability.}}
    1 KB (208 words) - 22:55, 28 March 2024
  • ...attached is ever used. Once you sacrifice yourself to use your Sacrificial ability, nothing can stop your death. It is generally attached to extremely powerfu | Standard = Sacrificial causes you to unavoidably die if the ability attached to it is successfully used. It should generally only be attached t
    1 KB (185 words) - 22:48, 28 March 2024
  • ...nnot pick the same target for the ability the next night. Likewise, if the ability is [[redirector|redirected]] or [[deflector|deflected]], the role's origina ...nd twice as strong as [[Non-Consecutive Night]], because it allows for the ability to be used every night as long as the target is not repeated. It could also
    2 KB (293 words) - 10:47, 1 November 2023
  • ...night. Anyone with a disabled ability will be informed of such, however an ability disabled in this way cannot even be attempted to be used (even if [[strong-
    684 bytes (105 words) - 23:17, 10 January 2024
  • *Each day is made up of two phases, the first is a vote to use a specific ability on a player. The second is the normal elimination. *Kills and giving abilities are compulsive. If no ability is submitted, the effect is the first on the below list that is not already
    2 KB (410 words) - 17:06, 23 February 2023
  • ...] ability to win. If a Dark Fairy is targeted by a Light Fairy's factional ability, the Dark Fairy will have a penalty applied to them or their faction. (this
    657 bytes (99 words) - 22:27, 28 March 2024
  • ...locked for the next Night (e.g. an Activated Party Host may activate their ability on Day 1 to have the game thread unlocked on Night 1).
    743 bytes (117 words) - 22:08, 21 April 2024
  • |CustomPM1Ability1={{Ability| FactComm| Night}} |CustomPM1Ability2={{Ability| FactKill| FromN3}}
    799 bytes (95 words) - 07:57, 4 July 2020
  • ...night, the player picks a target. If the target have used up his one-shot ability, the target gets to use them again.
    143 bytes (25 words) - 14:00, 19 August 2016
  • |CustomPM4Ability1={{Ability| Choice| N1| a Tracker| a Vigilante}} |CustomPM4Ability2={{Ability| Tracker| Night}}
    2 KB (278 words) - 16:00, 12 September 2020
  • ...rwise, all of the dayvigs lose their ability. The dayvigs also lose their ability if the mafia reach parity.
    791 bytes (118 words) - 16:11, 18 April 2021
  • ...ld]] reveal ability. If the Innocent Shifter dies without using the reveal ability, the Innocent Shifter will be turned to [[Mafia]]-aligned before flipping. A Friendly Shifter is a related concept, except using a [[Friendly Neighbor]] ability.
    1 KB (219 words) - 22:22, 28 March 2024
  • ...night. Anyone with a disabled ability will be informed of such, however an ability disabled in this way cannot even be attempted to be used (even if strong-wi
    961 bytes (146 words) - 22:43, 28 March 2024
  • ...s centered around [[investigating]], [[protecting]] and [[killing]]. Each ability can only be used once. So as you use your powers, your overall randomness d Nothing is a valid option for a MUP, if the Nothing ability is used the MUP will do nothing at all.
    3 KB (563 words) - 00:20, 11 January 2024
  • ...ght, but the results of actions will be unable to be discerned if the same ability is used the next Night. ...nal Traveler will still be able to act the next night, however if the same ability is used, the results of actions will be unable to be discerned.
    821 bytes (128 words) - 22:26, 28 March 2024
  • *A One-Shot [[Cop]] grants a player the ability to investigate one player's alignment. A full [[Cop]] has been seen as over ...oice in when it wants to activate its ability. If it does not activate its ability, it does not act like a [[Commuter]] during that Night.
    3 KB (542 words) - 10:18, 1 November 2023
  • ...me]] and during each Night, it must [[Compulsive|compulsively]] choose one ability to use. The Dreaming God is not told what any of their abilities do. ...ten of them), chosen by the moderator pregame. Each name corresponds to an ability; however, the Dreaming God does not know the correspondence. (However, the
    2 KB (402 words) - 23:18, 10 January 2024
  • | Introduction = '''Double''' is a role modifier that allows you to use your ability twice each night. | Use = Combining Double with [[X-Shot]] allows for a burst fire ability. A 1-shot Double [[Neighborizer]] can get a neighborhood of 3 with one acti
    1 KB (165 words) - 22:17, 28 March 2024
  • | Introduction = A '''Procrastinating''' player may only use their ability when there is only one [[anti-town]] player remaining. ...[[Lazy]] is the inverse of this modifier. A Lazy player may not use their ability when there is only one [[anti-town]] player remaining.}}
    958 bytes (151 words) - 22:43, 28 March 2024
  • * 1 [[Serial Killer]] with an added [[Undertaker]] ability
    515 bytes (66 words) - 12:23, 1 January 2010
  • ...to trust to just any subject. Truthfully...we've recognized your combative ability within the simulations. It's going to be required in this one, as we are al *Any Anti-Town Faction existing within this game may '''not''' pass an ability to any of their partners.
    6 KB (1,007 words) - 00:37, 13 December 2010
  • ...tigators. They will need to submit a fake actor, a fake target, and a fake ability. For example, a Jammer can make a fake action that Player A has used a fact ...seen by action investigators. A fake action needs a fake target and a fake ability. For example, a Jammer can make a fake action that Player A has used a fact
    1 KB (177 words) - 22:26, 28 March 2024
  • ...Result normally, such as [[Tracker]], will generally not be told if their ability did not work. For obvious reasons, this modifier lowers the power of any ability it is attached to.
    3 KB (448 words) - 00:34, 11 January 2024
  • ...would receive a message saying "You were targeted by an announcing doctor ability during the night". ...by an announcing modified X", merely "you were targeted by an announcing X ability".
    2 KB (283 words) - 10:56, 1 November 2023
  • |Standard=A Grand Vizier gains a random active ability each Night.
    323 bytes (46 words) - 22:19, 28 March 2024
  • * Each neighborhood shares a vigilante ability that can be used each night. <br> * If one neighbor dies, that neighborhood loses the ability to shoot. <br>
    2 KB (282 words) - 18:12, 7 May 2021
  • ...block a kill from an [[Ascetic]]. A [[Juggernaut]] will ignore a Bulwark's ability.
    1 KB (188 words) - 21:58, 28 March 2024
  • ...he lost manuscripts of the robot pteradactyl were key to rediscovering our ability to dance's Chain== ...sp;pteradactyl&nbsp;were&nbsp;key&nbsp;to&nbsp;rediscovering&nbsp;our&nbsp;ability&nbsp;to&nbsp;dance}} - Phrase '''</span>
    4 KB (698 words) - 12:46, 22 April 2013
  • {{player|PimHel|re=|re2=|Town Ability Thief|link=Ability Thief|Night 1}} |role=Town Ability Thief
    2 KB (209 words) - 14:08, 28 October 2013
  • {{RolePM| Custom| green| Town| Odd Night Doctor| {{Ability| Doctor| ONight}}}} {{RolePM| Custom| green| Town| Even Night Cop| {{Ability| Cop| ENight}}}}
    963 bytes (127 words) - 12:57, 11 April 2018
  • * 1 [[Arsonist]] [[Bus Driver]] (with the ability to both kill and bus each night)
    651 bytes (90 words) - 12:10, 1 January 2010
  • *Daytalk (passive ability) ...to your faction, but for each ability you add town will get an additional ability:
    6 KB (953 words) - 01:36, 11 April 2018
  • ...o really I don't mind, just remember I'm always a 3rd party [[SK]] with an ability to wipe out the whole of the enemy team, so I can always win. I just never
    744 bytes (117 words) - 05:56, 21 November 2009
  • | Introduction = A '''Lazy''' player or power role loses their ability when there is only one [[anti-town]] player remaining. ...know how many non-town players remain, they may attempt to use their Lazy ability, but nothing will happen if only one non-town player was alive at the start
    2 KB (339 words) - 10:50, 1 November 2023
  • ...at are not [[Compulsive]] may opt to simply do nothing at Night with their ability.
    325 bytes (55 words) - 13:31, 12 August 2011
  • ...bout 70% challenge ability 30% social ability (roughly) and will test your ability to outlast and outplay more than you ever have before.
    2 KB (344 words) - 05:22, 24 September 2023
  • As a noun, '''Block''' is a type of action that can stop a target's active ability from working.
    348 bytes (56 words) - 17:14, 11 August 2011
  • In three player [[ELo]], when the town player either has the ability to shoot scum after their elimination (and win). However, the ability for roles like [[Vengeful (role)|Vengeful]] or [[Loved]] Townie to break th
    1 KB (215 words) - 06:56, 4 July 2020
  • | Introduction = '''Timid''' is a role modifier that causes your ability to fail if you have been targeted that night.
    359 bytes (56 words) - 03:08, 9 May 2024
  • ...he cause of the player's death does not matter in determining the player's ability to vote. ...sual in practice, so typically a Restless Spirit is permitted to use their ability more often than usual, usually during the Day.)
    2 KB (369 words) - 00:25, 11 January 2024
  • ...bility is targeted at an Absorber, the Absorber will permanently gain that ability (in addition to any other abilities they might have). The Absorber can then ...ia's kill, and are not [[Multitasking]] by default – they can use only one ability per night, even if they've absorbed multiple abilities.
    4 KB (651 words) - 07:58, 11 January 2024
  • '''Serial Killer chooses its ability pregame''' *{{Ability|Vanilla}}
    8 KB (1,263 words) - 02:28, 2 November 2023
  • ...ath, they can choose a player to use it on, this – and the result from the ability – is subsequently revealed to every living player the following game day ...r true ability will still flip, however you will be unable to utilise said ability.
    5 KB (826 words) - 20:41, 18 June 2021
  • ...ere unable to communicate at all with their scum team and did not have the ability to get recruited at any point in the game. Their performance in this game e
    1 KB (198 words) - 06:35, 10 June 2014
  • ...reveal this card at Day if targeted by a Day ability in order to block the ability's effect. While holding the Handmaid, you are immune from the mafia nightki
    2 KB (348 words) - 10:53, 16 June 2017
  • ...e targeted Vraak X, unless there is a killer around with immunity to V X's ability. ...[[Mafia|maf]] try and get mikehart (who would've died anyway due to V X's ability)
    3 KB (593 words) - 04:57, 21 November 2009
  • | Introduction = '''Confabulating''' is a role modifier that causes your ability to fail if your target is not in a [[Private Topic]].
    408 bytes (62 words) - 21:59, 28 March 2024
  • ...text of the ability, players may have to post that they want to use their ability inthread, or may have the option of sending in their action via PM.
    2 KB (277 words) - 07:37, 11 January 2024
  • ...as [[Framer]]. In short, it greatly increases the chance of the player's ability working like the player wants it to. | Standard = A Strong-Willed ability cannot be stopped unless attempting to target a [[Commuter|commuting]] play
    2 KB (274 words) - 11:33, 1 December 2023
  • ..."color:forestgreen">'''Toxic Goo:'''</span> Anyone who targets you with an ability will die of poison at the end of the next day. .../span> Whenever someone targets you with a non-group action, they lose the ability to use that action and you gain it.
    4 KB (678 words) - 22:16, 28 March 2024
  • | Introduction = '''Unwell''' is a role modifier that causes your ability to fail if it targets someone who is protected from kills (e.g. by a [[Doct
    444 bytes (68 words) - 22:59, 28 March 2024
  • ...and no standard night kill. The final Mafia member was allowed to use this ability and any gun he possessed at the same night and was able to self-target with
    3 KB (333 words) - 23:53, 28 November 2009
  • ...g false arguments based on secret knowledge ([[Scum]] in possession of the ability to place blame without fear of hitting their teammates). Arguments which se
    1 KB (172 words) - 03:28, 26 January 2007
  • ...nly known as '''wolfing''' in [[Werewolf]] communities, is a [[factional]] ability most [[informed minority]] groups have at their disposal. Once during each
    584 bytes (85 words) - 00:12, 2 December 2023
  • ...]] that causes the target of your target to be indirectly affected by your ability.
    446 bytes (65 words) - 22:52, 28 March 2024
  • ...any other means of death (eliminating, somebody else using their bodyguard ability successfully). This means that if Alex protects Bob and Bob protects Carol ...otects the nightkill target, I will roll dice. You do not have to use your ability if you don't want to.
    3 KB (524 words) - 17:24, 7 May 2021
  • ...player. This invention may be used by that player as if it were a personal ability. Inventors may not use their own inventions. These abilities should be usab ...s = In the original incarnation of the role, an Inventor does not know the ability associated with the gadgets they give away (though it may be hinted at by t
    3 KB (503 words) - 01:52, 8 November 2023
  • ...dead, the Backup Backup Gunbearer becomes the new Gunbearer and loses the ability to protect. *If the Gunbearer dies, your ability to protect is replaced by the ability to perform the factional kill.
    5 KB (794 words) - 19:53, 14 June 2017
  • ...layer is informed they are limited and may only use a non-factional active ability once for the rest of the game after being limited.
    503 bytes (76 words) - 21:40, 7 May 2024
  • ...time. There is nothing that can stop the Exploder's death when using this ability. |Variations= Exploder's ability has been seen as a Night action. However, this may impact its power consid
    2 KB (307 words) - 06:36, 4 March 2024
  • *The Governor has a 1-shot ability to overturn any elimination during twilight EXCEPT ITS OWN, and select anyo ...flip, you will be given the option of whether or not you want to use this ability. If you want to use the overturn shot, you may select any alive person to b
    2 KB (402 words) - 15:51, 23 March 2021
  • A '''Passive Role''' is one which has no ability to choose when or how to use their role abilities. Examples include [[Bulle
    576 bytes (92 words) - 03:37, 24 June 2019
  • ...attempt during this nightphase will fail, note that you may only use this ability once per game. ...e, you will be informed of their aligment, note that you may only use this ability once per game.
    3 KB (462 words) - 13:24, 9 January 2016
  • | Introduction = A '''Universal Backup''' is a player who inherits the ability of the first allied [[power role]] to die; as its name suggests, it is effe ...versal Backup becomes a copy of that player (losing their Universal Backup ability); they gain that player's role, including any modifiers it has.
    3 KB (595 words) - 06:28, 29 November 2023
  • *{{Ability|Vigilante|N3}} *{{Ability|Vigilante|Elimination}}
    7 KB (1,164 words) - 08:19, 4 July 2020
  • | Variations = [[Locked]] is a similar modifier that locks an ability behind a specific [[power role]] instead of behind [[Vanilla]] players.}}
    687 bytes (97 words) - 23:00, 28 March 2024
  • | Introduction = A '''Hidden''' role or ability is a part of the player's role that the player is not aware of, sometimes c ...unknown "side effects" of active abilities (or on occasion what an active ability does at all!), or an unknown or unusual [[action resolution]]. Hidden Win
    3 KB (504 words) - 00:32, 11 January 2024
  • ...e than the ability to use it on Night 2, which will be worth more than the ability to use it on Night 3, etc.. This gives a lot of scope to tune a power role
    3 KB (486 words) - 17:46, 31 October 2023
  • ...re [[Vanilla Townie]] and [[Mafia Goon]], which have no special individual ability. However, many other roles exist. In this portal you will find a large coll ===[[Portal:Role Ability|Sorted by Ability]]===
    7 KB (1,040 words) - 12:43, 4 March 2021
  • ...l. In particular, the only active ability a [[Vanilla Townie]] has is the ability to help direct who gets eliminated on a given [[Day]].
    2 KB (292 words) - 23:24, 10 July 2022
  • ...a role that can make someone a [[King]] for the next day, giving them the ability to unilaterally decide the next day's [[elimination]].
    647 bytes (99 words) - 05:31, 11 January 2024
  • | Use = In Town hands, the ability is normally seen as a secondary ability on a player who has a [[power role]]; this makes it immune to manipulation, | Advice = As an ability that's much stronger in scum hands than town hands, an Ascetic will sometim
    3 KB (470 words) - 01:05, 8 November 2023
  • '''Something I'm proud of about myself:''' My ability to analyze a game as a whole entity rather than a package of features.
    1 KB (222 words) - 01:43, 9 February 2007
  • ...up in games designed around them or in role madness scenarios due to their ability to take away a Day away from the Town. ...uard role that knew who the Princess was and had a [[X-Shot|limited-shot]] ability to protect the Princess from kills. In addition, it was known in advance t
    2 KB (375 words) - 00:01, 11 January 2024
  • ...l: playername'''. When a duel is started between two players, their voting ability is removed, and the remaining players can only vote between the duelists. W You have the ability to start duels as described in the rules. Aside from that, you have only yo
    2 KB (308 words) - 19:03, 18 June 2021
  • ...e, you will be informed of their aligment, note that you may only use this ability once per game. ...pts on them during that night phase will fail, note you many only use this ability once per game.
    2 KB (324 words) - 13:24, 9 January 2016
  • Ability: Ability:
    4 KB (712 words) - 15:06, 11 August 2022
  • [[Reach]] can be used to give abilities the ability to target Flying players without actually making the player Flying.
    703 bytes (106 words) - 22:11, 28 March 2024
  • ...If a Randomized role acts, they will choose a random target and use their ability on that target. Randomized roles can be blocked just like a non-Randomized
    823 bytes (125 words) - 22:47, 28 March 2024
  • ...player. You will learn the name of the player that person targeted with an ability (if any). ...u will learn the name(s) of the player(s) who targeted that person with an ability (if any).
    7 KB (1,194 words) - 17:20, 7 May 2021
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