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  • <li>I do not "almost always" pull mafia roles now. Phew. I've been asked quite a few times so here they are -- Favorite r ...d ready to play games again. If you remember me, send me a PM. I've missed all you guys!</li>
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  • |Introduction = An '''Isolator''' is a player who can make roles that affect a player not function that Night. Active abilities will be [[ro |Standard = An Isolator stops all other Night actions from affecting that player in any way, and makes passiv
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  • *'''25% chance''' of 3 Vigs (50% Blank Vig) and 4 town roles (50/50% Bomb or Supersaint) *'''50% chance''' of 4 Vigs (50% Blank Vig) and 3 town roles (50/50% Bomb or Supersaint)
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  • {{SetupNav|Roles}} This is a collection of as many role PM's for as many roles possible by [[wgeurts]]. It's a large project and he'll try and update as f
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  • |Introduction=Guardians of the Fortress is an innovative setup without power roles. Daytalk is recommended for an exciting initial phase. ...r will be forced to the last location without three people at it. Then, if all three mafia members are at the same location, the town wins immediately.
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  • ...(as sending them to the newly eliminated player would not be very useful). Roles that investigate players' actions need to reveal the results at the end of | Variations = Venge-investigations into players' roles (as opposed to actions) could plausibly take place immediately; it is thus
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  • ...sage for players with multiple roles. A Combined role necessarily performs all of its constituent actions on the single player it targets each night. ...y:Normal modifiers]][[Category:Known modifiers]][[Category: Complex Normal roles]]
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  • ...he Town, there comes a point where increasing the number of pro-Town power roles may actually tilt the game balance in favour of the Mafia.''''' ...having plain Townies. But the point quickly comes where adding more power roles just makes life more difficult for the Town.
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  • ...eople refer to when they talk about mafia on IRC. Xyl posted a list of the roles used in this channel in [http://mafiascum.net/forum/viewtopic.php?t=12368 t ...ember of the wolf team. The traitor looks like a villager to all, but when all other wolves are gone, the traitor has some mighty, uh, how shall we say it
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  • ...ce|night ability]] on its target. The role is very similar to a [[Jack-of-All-Trades]] except that a JOAT can decide which of their actions they do to th ...ption for a MUP, if the Nothing ability is used the MUP will do nothing at all.
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  • Pick Your Poison is an Open Game Setup. In it, the [[Mafia]] choose three roles out of five before the game begins to the town. It was originally designed * [[Pregame]] the mafia picks the three powerroles the town has. Those roles are then randomly given to three town players.
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  • ...ier, when used on a townie's action, prevents the action affecting scum at all (as opposed to merely preventing it affecting the scum's kill). ...ed a Mafia [[Rolecop]] from investigating. So the Personal modifier allows roles to be used for their minor uses, while cutting out the use that has the mos
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  • ...ll choose a random target and use their ability on that target. Randomized roles can be blocked just like a non-Randomized role. Usually, a Randomized role If the role usually has multiple targets, all targets are randomized.
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  • ...ir own alignment (typically [[Town]]), and thus deduce by elimination that all other results were for anti-town factions. ...players who were not Vanilla Townies, but not know which result was which. Roles such as Parity [[Tracker]], while meaningful, are likely too weak to be usa
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  • * Hurts and Heals, dealt in-thread by all players. In normal-speed versions on MafiaScum.net, these actions recharge * [[Nightless]]; all actions recharge based on time and resolve ''strictly'' in time order even
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  • A common variation of Cult causes all of the Cultists to unavoidably die if the Cult Leader dies (i.e. making the ...nics (or to the Cult mechanics) than it is using [[power roles]]; although roles like [[Alarmist]] help, they come nowhere close to the amount of power need
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  • ..., however, trumped by roles that prevent the victim from being targeted at all, namely [[Commuter]] and, in some open setups, [[Hider]].
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  • {{SetupNav|Roles}} This is a collection of as many role PM's for as many roles possible by [[wgeurts]]. It's a large project and he'll try and update as f
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  • |Introduction=The '''Savior''' is a [[Third-party roles|third-party role]] whose objective is to prevent a specific player from bei Sometimes a Savior will have more than one Savior target assigned to them. All of them must be protected. An Savior with this kind of Win Condition will u
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  • ...s their better judgement to re-roll as necessary, they may begin assigning roles. At the beginning of the game the mod will notify the town of their paramet There are too many roles to list, and new roles may be added at any time.
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  • ==Roles== *1 1-shot Global Watcher ("Global" being a modifier meaning "targets all living players")
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  • Hidden roles are always [[passive]], because a player who is unaware that they have a ro ...ffects" of active abilities (or on occasion what an active ability does at all!), or an unknown or unusual [[action resolution]]. Hidden Win Conditions a
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  • ...ntage to massclaiming is that it reveals to the scum exactly who the power roles are. ...s a last resort for Towns in [[ELo]], as the resulting danger to the power roles at Night is acceptable given that the Town may lose at the end of the [[Day
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  • ...es to many other roles; it can be seen as a [[Cop]] who is fooled by power roles, a [[Gunsmith]] with more false positives, a [[Vanilla Cop]] that is not fo ...onfirm townies rather than get guilty results on mafia. As no normal mafia roles are immune to its power, any [[vanilla]] results are indisputable.
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  • ...ring the Night. The Mafia may speak to each other at Night. All [[Active Roles]] may submit actions via [[PM]] at Night. *All dead players (eliminated or killed) can no longer participate the game.
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  • ...that may be helpful if they targeted the Commuter are investigative, so in all other cases, Commuter is strong and difficult to use improperly.
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  • ...- meaning players don't know the roles, and it's more difficult for Power Roles to be clear - but people should still have a reasonable idea of what they a :*All flavor should be public; flavor is not allowed in Role PMs. Role names shou
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  • ...he end of the Day (where Night would be). However, killing and protective roles may instead resolve immediately upon receipt - so a kill on a player would ...employed, the first several hours of each game Day is called [[Morning]]. All actions submitted during [[Morning]] resolve simultaneously. This is to pr
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  • '''Roles:''' Decide on the size of the potential conspiracy and distribute roles however the medium of play demands. Determine time limits for each segment
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  • ...wer roles than scum in all cases except when there are no other Town power roles (in which case it is functionally a [[Bomb]]). When town, it is typically c ...med of who they have killed, this can also obscure how many actual killing roles are present in the game.
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  • ...allowed to [[Vote]] after death. The player may not use other words, loses all other abilities, and can't be targeted with abilities. ...ecified explicitly using a [[role modifier]]. (The default timing for most roles is to be able to use the role once each Night. This could be implemented fo
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  • ...ase your players, you will want to do this quickly. Modding in scumchat is all about speed! These are a few points that can help you to design quickly and ...a text editing document. Arrange them so that you have space to write the roles.
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  • | Variations = A Juvenile Delinquent may enable all roles with the word "Cop" in them instead of just the Cop role.}}
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  • ...mination trapping the Godfather in a nightless setup with confirmable town roles. * 1-2 [[Power Role]]s. The possible power roles are as follows, with an equal chance of each:
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  • ...the remainder of the players are '''{{setuprole|Guard|Guards}}''' who are all told the identity of the King. ...differs from normal AITP in that the Contagion mechanic is used to decide all eliminations after day 1. The Contagion mechanic works as follows. The fi
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  • Traditionally, [[Vig]]ilantes and [[Mafia]] roles kill by shooting their targets ("shot", "killed with a bullet", etc.). [[Se ...'''indistinguishable''', the moderator will either use the same flavor for all kills or just make up whatever flavor they like each time someone dies. In
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  • ...uidelines were intended to enforce common expectations of games, such that all games called "Normal" are reasonably balanced and not deviant from what one :**All flavor should be public; flavor is not allowed in Role PMs. Role names shou
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  • ...ally fail to submit a night action. This is done to ensure that compulsive roles can have an action chosen non-randomly for them in the event that they fail ...to ensure that actions are used when possible. This is usually ascribed to roles that are pivotal to the setup. By making Vigilante Compulsive, the rate of
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  • ...able below and then adding Vanilla Townies and Mafia Goons to the selected roles so that there are 2 Mafia players and 7 Town players. *You win when all members of the town have been eliminated or nothing can prevent this from o
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  • ...ybrid of the two setups, it contains roles from both setups, plus some new roles to keep the game interesting and fresh. Like C9++ and JK9++, 50% of all setups generated will contain a Serial Killer.
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  • ...tive ways. There are many reasons why mods use modifiers; balancing strong roles, improving/altering the dynamic of role combinations, creativity and other
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  • |Introduction=A '''Tree Stump''' is a player who has lost all of their abilities as a player except that of being able to post. In essen ...alignment is known. Mafia-aligned Tree Stumps (or other nonparticipating roles) will sometimes continue to try to actively manipulate the Town, but most w
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  • ...expose most of the targeting power roles in the game (although they won't all be alive...). Speaking strictly from a setup design perspective, its power
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  • In addition, Neighbors have been known to possess other power roles, or even have powers that belong to the group as a whole. ...additional power roles even under former rulesets in which combining power roles was disallowed.
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  • ==Roles== *<div style="color:seagreen"><b>Roles which are allowed in Simple games:</b></div> [[Bodyguard]], [[Bulletproof]]
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  • ...toward the ordinary Mafia win while intentionally bussing one of its power roles. If the Godfather outlives the Usurper or if the Godfather lives to endgam ...er is not at all commonly seen, some players get suspicious if Mafia power roles die to eliminations that seem too easy, so bussing is not quite as easy as
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  • |name3=1900 Roles |link3=Mini 1900/Roles
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  • === Roles === ...ie 986] || [[Mr. Flay]] || [[Townie]] || Town Victory || || || Well played all around! We missed out on the perfect game though.
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  • Inventions given out by an inventor can be seen by roles that would care about the invention's power (such as a [[Gunsmith]], [[Dete ...ot]]. However, an Inventor is usually weaker than an equivalent [[Jack of All Trades]]. This is a combination of both the possibility that an Inventor g
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  • ...r claiming that some of it might be lying, but little enough that it could all be telling the truth, depending on how much power the scumteam has. ...ion that the scumteam has access to, that the town doesn't: the scumteam's roles. They only get this information by killing scum. So how can scum best use t
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  • ...ht 0 is the Recruit on Night 0 one. After Night 0 has ended, the remaining roles will be distributed and game starts fully on Day 1. You win when all living players are aligned with the Mafia, or nothing can prevent the same.
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  • ...be used once during the game); however, two-, three-, and even four- shot roles have been seen. ...g the game. Consider that an unlimited [[Governor]] can feasibly ''prevent all eliminations until it dies'', and the use of this becomes apparent.
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  • ...itor dies, the rest of the cult can be wiped out by simply [[eliminating]] all players who were protected over the course of the game. In fact, just seei [[Category:Known roles]]
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  • An [[Open Setup]] in which all possible roles are known, but instead of being assigned randomly, are [[draft]]ed by the p
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  • For a while I went by the name "DekuNut". All games that I've played off-site have me named as such. This is due to how m == Roles I've Played ==
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  • *Scum choose which of the assigned power roles they get Pre-Game. First, roll 7 random numbers 1-100 to determine Mafia roles and anti-mafia modules. Each number is turned into a letter as follows:
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  • And this does tie heavily into my recentish MD thread on player roles, but basically, players of types do have tendencies. Logical players tend t ...the player they're interacting with. (Again, these are generalities.) It's all circumstantial.
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  • ...herwise the game is rerolled. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's dis ...the list and get to know how most of them work. There are a couple of new roles on the town side to counter the Alien and Goo threats. For example, some ga
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  • |name3=1920 Roles |link3=Mini 1920/Roles
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  • ...e exact role is not specified – only whether or not a power role exists at all. As usual for investigative roles, there are three possible results: "vanilla", "not vanilla", and [[no resul
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  • ...kills. Instead, players are to confirm and scum are to choose their power roles. The game then progresses to Day 1. First, roll 7 random numbers 1-100 to determine Mafia roles and anti-mafia modules. Each number is turned into a letter as follows:
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  • |name3=1873 Roles |link3=Mini 1873/Roles
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  • ...rk towards this; its only advantage is its numbers, typically outnumbering all other factions put together. Its members post and vote like anyone else dur ...ation for a pro-Town role that has no [[active]] ability. Some [[passive]] roles, when given to a member of the Town, are typically named by modifying the n
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  • ...While this seems like an obvious drawback, this inherently makes all Weak roles investigative abilities with power akin to [[Cop]]s - if a Weak role surviv ...ak role targeted that Night, especially as scum favor killing claimed Weak roles specifically to obscure their last "result".
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  • ...targeted when their action succeeds. (Exactly the same issue comes up with roles like [[Cop]]; however, players are more likely to use a Checker action pure ...tempt succeeded, a Visitor targets a player and does not learn anything at all.
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  • ...that can only be successfully investigated by one of the two investigative roles. *You win when all members of the town have been eliminated or nothing can prevent this from o
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  • ...es I run will likely be governed by many (if not all) of these principles. All of these are a work in progress. ...ter all, the town desperately and particularly want to conceal their power roles.
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  • ...' would necessarily be created if all effects in ''E&cap;S'' succeeded and all effects in ''E''&setminus;''S'' failed; ...'' that would necessarily fail if all other effects in ''S'' succeeded and all other effects in ''R''&setminus;''S'' failed;
    8 KB (1,392 words) - 17:29, 15 September 2023
  • ...is an [[Open Setup]] that gives split immunities to mafia against matching roles. *You win when all members of the town have been eliminated or nothing can prevent this from o
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  • ...ng of the game, there is a draft to determine the order for the bidding on roles. *Roles are then distributed and Day 1 begins.
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  • ...ular [[C9++]] setup. JK9++ features a roster of new and different types of roles. ...Ps, do not add any roles from the P list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Ps, look at where it s
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  • ...going to outline a few simple tells that will often help you find various roles in [[Game of Mafia|Mafia]]. Please don't get too caught up in the terminol ...-town lies are the result of poor play. Therefore, you should [[Eliminate All Liars]]. This is a [[MetaGame]] ploy to help encourage people to play bett
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  • ...anics. Therefore, this document serves as a general guideline to possible roles in a game, and how they will resolve in specific instances. ...This may mod-confirm information, and therefore I will seek to avoid it at all costs.
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  • What the Goo does to other roles that target it is often dependent on its color. ...ple Goo:'''</span> Whenever someone targets you with an action, you switch roles with that player.
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  • Games with bastard roles. All of the above
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  • ...ction = A '''Mirror''' is a role that [[passive]]ly [[Deflector|deflects]] all actions that target the Mirror back onto the player who used the action. The Mirror has some similarities to the [[Bomb]]; both roles are capable of killing players who attempt to kill them overnight. The main
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  • ...e (less than 12 players) and that it involves various types of "[[lover]]" roles. *You win when all members of the town have been eliminated or nothing can prevent this from o
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  • ...Town" result on a Town Miller); interference from a [[:Category:Deceptive roles|deceptive role]] is the ''only'' way in which the standard variant of a Cop ...ewolves and Mafia are always "guilty", but where the reply for third-party roles is unknown.
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  • This is not really a law at all -- more a theory. Mr Stoofer had been propounding it for some time when [[ ...he Town, there comes a point where increasing the number of pro-Town power roles may actually tilt the game balance in favour of the Mafia.''</blockquote>
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  • ...tem for role distribution. It contains several unique roles and mechanics, all of which are explained on this page. <li>The village are then randomly assigned roles whose combined worth equals their ascension points. The chance for each rol
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  • # Repeat from step 1 until all actions are resolved. ...n Rule of NAR applies''', but just to be extra clear, a list of all normal roles and their order under NAR has been created.
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  • ...ight Start]] [[Open Setup]] that consists of roles that allow other team's roles to work or not. *The Serial Killer may reverse all three, none of the switches or any combination in between.
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  • ...n only knows ''what'' the PRs are, not ''who'' they are. Aside from normal roles, every player has a "Rank". They are: ...ish them to no-action, simply do not give an order for that particular PR. Roles will also no-action if you do not submit a list of orders. (Example: Imagin
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  • * Roles are chosen and assigned before the game starts. * Upon elimination, the player's full role is revealed. In the forum version, all actions submitted, are also revealed; however, whether they were successful
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  • Examples of X-Result roles are: |Variations=[[X-Hit]] is this modifier generalized to all roles, however it is horribly inelegant and doesn't work consistently.
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  • *You win when all members of the town have been eliminated or nothing can prevent this from o *You win when all threats to the town have been eliminated.
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  • |Standard = A Roleblocker prevents their target using [[active]] roles (such as [[Cop]] investigations and [[Doctor]] protections). [[Passive]] ab ...nt someone being targeted at all - for example, a Roleblocker cannot block roles such as [[Ascetic]] or [[Commuter]]. A [[Juggernaut]] specifically pierces
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  • ...l players inform the moderator of their role/alignment combination and any roles with partners are informed of their partners. ...demner), '''then''' think about the abilities that associate with specific roles. Many zany combinations are possible, but become simpler when (for instance
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  • ...er items of clothing, ie. anything from jackets to wigs, but usually all 3 roles have a similar theme. You can also play using radical identities such as ea ...n this game, the chances of either side of winning, with optimal play from all 3 players, is 50%.
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  • ...aried experience, while also avoiding excessive complexity or experimental roles. This type of game is suitable for new players, although it may require mor ==Roles==
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  • ==Roles== You win when all the Mafia have been eliminated.</blockquote>
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  • ...etups for the party game Mafia/Werewolf. A setup is a combination of Power Roles and/or mechanics used in a game of Mafia. Each setup brings it's own strate | A setup is a combination of [[Roles|Power Roles]] and/or mechanics used in a game of Mafia. Each setup brings its own strat
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  • | Use = If you have to use a Condemner at all, you should typically balance the game assuming that they succeed in gettin ...rolong the game, so you may want to point out that keeping you alive until all the [[groupscum]] are dead is the best way to ensure that the Condemner's v
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  • Reporter is a name that has been given to four completely different roles historically, none of which took off. If you were redirected here from Cowa A Reporter can be a self-aligned player who wins when all power roles in the game are dead (regardless of their alignment), at which time it leav
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  • ...There are a large number of possible ways to resolve the no-result cases, all of which are somewhat reasonable. For example, a variant Beholder could lea An alternative version of a Beholder would allow them to see the text of all PMs their target received from the moderator, but ''not'' the appropriate c
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  • The basic idea of Mafia is that out of all the people playing, there's a small group of betrayers trying to bring ever ...who they want to get [[eliminate|rid of]]. The Mafia's goal is to outlast all of the Townies until they control the majority vote, at which time there's
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  • ...they are a surprisingly efficient way to learn how to play many different roles. BUT- if you play in too many, you burn out and lose motivation. This is a cropped picture of Nicol Bolas, on the original card before he got all evil. Its a dragon reading a book, which is awesome.
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  • ...-player [[Open Setup]] created by [[Aimee]], featuring a variety of Doctor roles. *[[Naive]] [[Doctor]] does nothing at all
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  • {{SetupNav|Roles}} This is a collection of as many role PM's for as many roles possible by [[wgeurts]]. It's a large project and he'll try and update as f
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  • ...er than those of your own [[Faction]]) correctly and did so, and divide by all such instances. So for a game in which you correctly helped eliminate two S ...yed a [[Serial Killer]] or other [[:Category:third-party roles|third-party roles]], since they lack the same incentive to scumhunt that other Factions have.
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