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User:TemporalLich/SampleRolePMs

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This page outlines TemporalLich's unofficial sample role PMs.

This is my preferred format for Role PMs. This page is under construction.

In a nutshell, these Role PMs are intended to be easily understood and have consistent wording, so that a role's basic functions are explained by reading the ability text.

Goals these Role PMs intend to meet:

  • Conciseness - These Role PMs should be easily and quickly read and understood. This is the primary goal, as players not understanding Role PMs is harmful to game integrity. Conciseness is achieved by avoiding unnecessary words such as reminder text.
  • Clarity - These Role PMs should be able to be understood without confusion. Clarity is achieved with consistent wording.
  • Modularity - These Role PMs should be able to be dropped in to many setups without many changes. Modularity is achieved by anticipating unusual situations.

Vanilla Townie Sample Role PM

Copy this BBCode for the base Role PM for a Vanilla Townie.

[area=Vanilla Townie][size=200][b][align=center][color=#008000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#008000]Vanilla Townie[/color][/b], aligned with the [b][color=#008000]Town[/color][/b].

Abilities:
• You have no additional abilities.

Win Condition:
[color=#008000]•[/color] You win when there are no longer any threats to the [b][color=#008000]Town[/color][/b], and at least one [b][color=#008000]Townie[/color][/b] is still alive.

Please confirm this Role PM by replying with a summary of your role.[/area]

Mafia Goon Sample Role PM (Inherent Multitasking enabled)

Copy this BBCode for the base Role PM for a Mafia Goon in a game with Inherent Multitasking.

[area=Mafia Goon][size=200][b][align=center][color=#FF0000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#FF0000]Mafia Goon[/color][/b], aligned with the [b][color=#FF0000]Mafia[/color][/b].

Abilities:
• You have no additional abilities.

Factional Abilities:
• You are a member of the Mafia, along with {mafiaPartners}. Your Private Topic is here: {mafiaPTLink}
• Each night, one member of the Mafia may perform the Mafia factional nightkill.

Win Condition:
[color=#FF0000]•[/color] You win when all the threats to the [b][color=#FF0000]Mafia[/color][/b] are gone and at least one [b][color=#FF0000]Mafioso[/color][/b] is still alive, or when nothing can prevent this from occurring.

Please confirm this Role PM by replying with a summary of your role.[/area]

Mafia Goon Sample Role PM (Inherent Multitasking disabled)

Copy this BBCode for the base Role PM for a Mafia Goon in a game without Inherent Multitasking.

[area=Mafia Goon][size=200][b][align=center][color=#FF0000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#FF0000]Mafia Goon[/color][/b], aligned with the [b][color=#FF0000]Mafia[/color][/b].

Abilities:
• You have no additional abilities.

Factional Abilities:
• You are a member of the Mafia, along with {mafiaPartners}. Your Private Topic is here: {mafiaPTLink}
• Each night, one member of the Mafia may perform the Mafia factional nightkill if they are not otherwise acting.

Win Condition:
[color=#FF0000]•[/color] You win when all the threats to the [b][color=#FF0000]Mafia[/color][/b] are gone and at least one [b][color=#FF0000]Mafioso[/color][/b] is still alive, or when nothing can prevent this from occurring.

Please confirm this Role PM by replying with a summary of your role.[/area]

Active Roles

  • Bodyguard - Each night, you may protect a player from a single kill, however you will die if you successfully stop a kill.
  • Cop - Each night, you may learn if a player is aligned with the Town or not.
  • Doctor - Each night, you may protect a player from a single kill.
  • Friendly Neighbor - Each night, you may inform a player that you are aligned with the Town.
  • Gunsmith - Each night, you may learn if a player has a gun or not. Most Mafia members and certain roles have guns. Please see the wiki page for Gunsmith for more details.
  • Innocent Child (active) - At any time, you may PM the moderator to be revealed as aligned with the Town.
  • Jailkeeper - Each night, you may prevent a player from using their ability and protect them from kills.
  • Juggernaut - Each night, when you are performing the factional kill, you may make the factional kill unstoppable.
  • Neapolitan - Each night, you may learn if a player is a Vanilla Townie or not.
  • Neighborizer - Each night, you may add a player to your neighborhood. Your Private Topic is here: {neighborhoodPTLink}
  • Roleblocker - Each night, you may prevent a player from using their ability.
  • Role Cop - Each night, you may learn a player's role and ability text.
  • Tracker - Each night, you may learn who a player targeted.
  • Vanilla Cop - Each night, you may learn if a player is Vanilla or not.
  • Vigilante - Each night, you may kill a player.
  • Watcher - Each night, you may learn who targeted a player.
  • Alien - Each night, you may prevent a player from using their ability and protect them from all abilities.
  • Babysitter - Each night, you may protect a player from a single kill if you stay alive that night, or kill a player if you die that night.
  • Commuter - Each night, you may leave town, becoming completely untargetable and unable to use any other abilities.
  • Detective - Each night, you may learn if a player has ever attempted to kill another player or not.
  • Fruit Vendor - Each night, you may give a fruit to a player, informing them they have been given fruit.
  • Hider - Each night, you may hide behind a player. While hiding, you may not be killed by a killing ability but you will die if your target is killed.
  • Jack of All Trades - Each night, you may use one of these 1-shot abilities:
  • Messenger - Each night, you may PM the moderator to send a player a message of your choice.
  • Motion Detector - Each night, you may detect motion around a player, learning if any abilities involved that player or not.
  • Ninja - Each night, when you are performing the factional kill, you may make the factional kill invisible.
  • PT Cop - Each night, you may learn if a player is in a Private Topic or not.
  • Reporter - Each night, you may learn if a player has used an ability that night or not.
  • Rolestopper - Each night, you may protect a player from all abilities.
  • Role Watcher - Each night, you may learn what roles targeted a player.
  • Shield - Each night, you may prevent a player from killing, however you will die if you successfully block a kill.
  • Traffic Analyst - Each night, you may learn if a player is capable of communicating privately with another player or not.

Passive Roles

  • Bulletproof - You may not be killed by a killing ability.
  • Macho - You may not be protected from kills.
  • Mason - You are a Mason, along with {otherMason}, who you know to be aligned with the Town. Your Private Topic is here: {masonPTLink}
  • Ascetic - Abilities other than killing abilities targeting you will fail.
  • Innocent Child (passive) - You are revealed as aligned with the Town.
  • Day X Innocent Child - On Day X, you will be revealed as aligned with the Town.
  • Neighbor - You are a Neighbor, along with {otherNeighbor}. Your Private Topic is here: {neighborhoodPTLink}
  • Universal Backup - You will inherit the role of the first non-Vanilla player of your alignment to die.

Timing Modifiers (modifying an active ability)

These replace "Each night," unless specified otherwise.

Timing Modifiers (modifying a passive ability)

These go before the ability text unless specified otherwise.

Other Modifiers (modifying an active ability)

These go after the ability text unless specified otherwise.

  • Activated - (cannot modify active abilities)
  • Disloyal - This ability will fail if you target someone aligned with you.
  • Indecisive - You may not use this ability on the same player two nights in a row.
  • Lazy - This ability will fail if only one player not aligned the Town is alive.
  • Loyal - This ability will fail if you target someone not aligned with you.
  • Personal - This ability will not interact with alignment abilities.
  • Weak - If you target a player not aligned with the Town, you will die.

Other Modifiers (modifying a passive ability)

These go after the ability text unless specified otherwise.

  • Activated (goes before the ability text, and is further modified as an active ability) - Each night, you may choose to activate this passive ability:
  • Disloyal - This ability will not function on players aligned with you.
  • Indecisive - This ability will not function on the same player two nights in a row.
  • Lazy - This ability will not function if only one player not aligned the Town is alive.
  • Loyal - This ability will not function on players not aligned with you.
  • Personal - This ability will not interact with alignment abilities.
  • Weak - If this ability affects a player not aligned with the Town, you will die. (please don't make a Weak passive role, they are unfun)

Simple Normal Roles with Reminder Text (to be used for Simple Normal games only)

These Simple Normal Role PMs have reminder text to clear up

Werewolf Sample Role PM (Inherent Multitasking enabled)

Copy this BBCode for the base Role PM for a Werewolf in a game with Inherent Multitasking.

[area=Werewolf][size=200][b][align=center][color=#BFBF00][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#BFBF00]Werewolf[/color][/b], aligned with the [b][color=#BFBF00]Werewolves[/color][/b].

Abilities:
• You have no additional abilities.

Factional Abilities:
• You are a member of the Werewolves, along with {werewolfPartners}. Your Private Topic is here: {werewolfPTLink}
• Each night, one member of the Werewolves may perform the Werewolf factional nightkill.

Win Condition:
[color=#BFBF00]•[/color] You win when all the threats to the [b][color=#BFBF00]Werewolves[/color][/b] are gone and at least one [b][color=#BFBF00]Werewolf[/color][/b] is still alive, or when nothing can prevent this from occurring.

Please confirm this Role PM by replying with a summary of your role.[/area]

Serial Killer Sample Role PM (Inherent Multitasking enabled)

Copy this BBCode for the base Role PM for a Serial Killer in a game with Inherent Multitasking.

[area=Serial Killer][size=200][b][align=center][color=#FF8000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#FF8000]Serial Killer[/color][/b], aligned with [b][color=#FF8000]yourself[/color][/b].

Abilities:
• You have no additional abilities.

Factional Abilities:
• Each night, you may perform the Serial Killer factional nightkill.

Win Condition:
[color=#FF8000]•[/color] You win when all threats to you are gone, and you are currently alive or were alive in the last phase, or when nothing can prevent this from occurring.

Please confirm this Role PM by replying with a summary of your role.[/area]

Guide to using these Role PMs

Start with the base role PMs in the top sections. The Vanilla ability in these Role PMs (You have no additional abilities.) should be replaced with the ability text of the role you want to create a Role PM for. All instances of Vanilla Townie or Mafia Goon should be replaced with the full role name (which includes alignment and role).

Text in curly brackets {like this} are placeholders, and should be replaced with the actual information.

These Role PMs are meant to have roles and modifiers that fit together like building blocks.

Here is a list of Sample Role PMs to explain how roles fit together:

Sample Role PM: Town Doctor

[area=Town Doctor][size=200][b][align=center][color=#008000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#008000]Town Doctor[/color][/b], aligned with the [b][color=#008000]Town[/color][/b].

Abilities:
• Each night, you may protect a player from a single kill.

Win Condition:
[color=#008000]•[/color] You win when there are no longer any threats to the [b][color=#008000]Town[/color][/b], and at least one [b][color=#008000]Townie[/color][/b] is still alive.

Please confirm this Role PM by replying with a summary of your role.[/area]

Sample Role PM: Bulletproof Townie

[area=Bulletproof Townie][size=200][b][align=center][color=#008000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#008000]Bulletproof Townie[/color][/b], aligned with the [b][color=#008000]Town[/color][/b].

Abilities:
• You may not be killed by a killing ability.

Win Condition:
[color=#008000]•[/color] You win when there are no longer any threats to the [b][color=#008000]Town[/color][/b], and at least one [b][color=#008000]Townie[/color][/b] is still alive.

Please confirm this Role PM by replying with a summary of your role.[/area]

Sample Role PM: Town 1-shot Cop

[area=Town 1-shot Cop][size=200][b][align=center][color=#008000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#008000]Town 1-shot Cop[/color][/b], aligned with the [b][color=#008000]Town[/color][/b].

Abilities:
• Once in the game during night, you may learn if a player is aligned with the Town or not.

Win Condition:
[color=#008000]•[/color] You win when there are no longer any threats to the [b][color=#008000]Town[/color][/b], and at least one [b][color=#008000]Townie[/color][/b] is still alive.

Please confirm this Role PM by replying with a summary of your role.[/area]

Sample Role PM: Mafia Night 1 Juggernaut (Inherent Multitasking enabled)

[area=Mafia Night 1 Juggernaut][size=200][b][align=center][color=#FF0000][font=Arial Black]{gameName}[/font][/color][/align][/b][/size]
[line]100[/line]

Welcome, {player}! You are a [b][color=#FF0000]Mafia Night 1 Juggernaut[/color][/b], aligned with the [b][color=#FF0000]Mafia[/color][/b].

Abilities:
• On Night 1, when you are performing the factional kill, you may make the factional kill unstoppable.

Factional Abilities:
• You are a member of the Mafia, along with {mafiaPartners}. Your Private Topic is here: {mafiaPTLink}
• Each night, one member of the Mafia may perform the Mafia factional nightkill.

Win Condition:
[color=#FF0000]•[/color] You win when all the threats to the [b][color=#FF0000]Mafia[/color][/b] are gone and at least one [b][color=#FF0000]Mafioso[/color][/b] is still alive, or when nothing can prevent this from occurring.

Please confirm this Role PM by replying with a summary of your role.[/area]