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  • ...s opposed to being sourced from a [[power role]]. The best-known factional ability is the [[Mafia]]'s [[nightkill]]. If a factional ability is [[active]], it can typically only be activated by one member of the fact
    740 bytes (115 words) - 13:51, 29 July 2020
  • ...You will be notified if your ability fails, effectively making a Recharged ability a pseudo-[[Checker]].
    384 bytes (57 words) - 00:24, 11 January 2024
  • ...lities were interfered with. For example, a Mathematician may learn that 1 ability has been interfered with that cycle. ...ility being [[block]]ed, an investigation giving incorrect information, an ability being [[redirect]]ed, or an action resolving with a different effect than n
    1 KB (172 words) - 22:29, 28 March 2024
  • ...choose whether to use their role-related ability, and/or who to use their ability on. Most [[:Category:Roles|power roles]] are active in nature; some exampl
    298 bytes (44 words) - 13:39, 11 August 2011
  • ...ted from, or otherwise failed). Lifelink can and must be used with another ability even without being [[Simultaneous]]. | Standard = A role with [[Lifelink]] has a [[1-shot]] ability linked to the attached role (that can only be used with the attached role a
    935 bytes (138 words) - 22:27, 28 March 2024
  • ...an investigative role that determines whether a player has used an active ability, either on the night it is used or on a previous night. ...he Executive investigates a player to see if they have ever used an active ability or not. Only three results can be obtained from this investigation: Negativ
    1 KB (179 words) - 22:10, 28 March 2024
  • ...protected from, or otherwise failed), and will know when they can use said ability. An Opportunist earns a [[1-shot]] ability once they successfully act. This happens only once in the game. They will b
    783 bytes (119 words) - 22:39, 28 March 2024
  • 4. Ability to write coherent sentences 5. Ability to recognize what a Hammer was
    403 bytes (61 words) - 07:01, 29 February 2016
  • ...ks on to one player, and later fires a salvo of missiles (questions). This ability is denoted by the color blue. ...later fires one massive charge-shot at the target (focused inquiry). This ability is denoted by the color purple.
    1 KB (174 words) - 06:34, 10 June 2014
  • ...to '''not''' be a targeted ability even though a player is chosen by this ability, this means that roles like [[Tracker]]s and [[Watcher]]s will not be able
    633 bytes (102 words) - 22:12, 28 March 2024
  • ...g them that "You noticed that you were targeted". No information about the ability or performer will be given to the player. ...modifier, though Noticeable implies the player was targeted by a different ability.}}
    829 bytes (129 words) - 22:36, 28 March 2024
  • |CustomPM4Ability1={{Ability| FactComm| Night}} |CustomPM4Ability2={{Ability| FactKill| Night}}
    879 bytes (113 words) - 23:20, 16 April 2021
  • ...owing abilities are given randomly; if the mafia overall received only one ability, one of the following is given randomly: ...] ability, the ability is lost. If a mafia player receives the Investigate ability, it is treated as a [[rolecop]].
    2 KB (236 words) - 13:58, 9 January 2016
  • ...sking''' is a game mechanic that allows a personal ability and a factional ability to be used simultaneously on the same [[night]]. For example, a [[Mafia]] [
    451 bytes (68 words) - 13:20, 15 December 2023
  • ...''' is a [[role modifier]] that doesn't allow [[power role]]s to use their ability [[Night]] 1/[[Day]] 1. ...and as such is allowed in a [[Normal]] game when used to modify an active ability.
    570 bytes (85 words) - 17:47, 31 October 2023
  • ...cker]] [[Poisoner]] ability. The [[Combined]] [[Roleblocker]] [[Poisoner]] ability can be flavored as plunging into darkness or something else befitting your | Standard = Dark Creatures are a groupscum faction with an ability to plunge someone in darkness. This roleblocks them that Night and causes t
    930 bytes (134 words) - 22:02, 28 March 2024
  • Parrots do not copy factional abilities with their ability. If a Parrot targets a player without an active ability, they will visit with no effect.
    1,006 bytes (162 words) - 00:34, 11 January 2024
  • ...ise prevented, you may not target that player ever again. Likewise, if the ability is [[redirector|redirected]] or [[deflector|deflected]], you may not attemp
    587 bytes (85 words) - 10:57, 1 November 2023
  • ...llbooster may only protect a player from a single [[roleblocker|blocking]] ability. A Willbooster can also allow an ability to pierce immunity or protection.
    681 bytes (94 words) - 04:11, 12 January 2024
  • *[[False]] - has a role that claims to have some ability, but the ability does nothing.
    662 bytes (113 words) - 20:16, 8 August 2022
  • ...nal abilities counts as being capable of acting, while having access to an ability that is depleted or unable to be used that night does not count as being ab ...hat is depleted or unable to be used that night counts as having an active ability.}}
    1 KB (208 words) - 22:55, 28 March 2024
  • ...attached is ever used. Once you sacrifice yourself to use your Sacrificial ability, nothing can stop your death. It is generally attached to extremely powerfu | Standard = Sacrificial causes you to unavoidably die if the ability attached to it is successfully used. It should generally only be attached t
    1 KB (185 words) - 22:48, 28 March 2024
  • ...nnot pick the same target for the ability the next night. Likewise, if the ability is [[redirector|redirected]] or [[deflector|deflected]], the role's origina ...nd twice as strong as [[Non-Consecutive Night]], because it allows for the ability to be used every night as long as the target is not repeated. It could also
    2 KB (293 words) - 10:47, 1 November 2023
  • ...night. Anyone with a disabled ability will be informed of such, however an ability disabled in this way cannot even be attempted to be used (even if [[strong-
    684 bytes (105 words) - 23:17, 10 January 2024
  • *Each day is made up of two phases, the first is a vote to use a specific ability on a player. The second is the normal elimination. *Kills and giving abilities are compulsive. If no ability is submitted, the effect is the first on the below list that is not already
    2 KB (410 words) - 17:06, 23 February 2023
  • ...] ability to win. If a Dark Fairy is targeted by a Light Fairy's factional ability, the Dark Fairy will have a penalty applied to them or their faction. (this
    657 bytes (99 words) - 22:27, 28 March 2024
  • ...locked for the next Night (e.g. an Activated Party Host may activate their ability on Day 1 to have the game thread unlocked on Night 1).
    743 bytes (117 words) - 22:08, 21 April 2024
  • |CustomPM1Ability1={{Ability| FactComm| Night}} |CustomPM1Ability2={{Ability| FactKill| FromN3}}
    799 bytes (95 words) - 07:57, 4 July 2020
  • ...night, the player picks a target. If the target have used up his one-shot ability, the target gets to use them again.
    143 bytes (25 words) - 14:00, 19 August 2016
  • |CustomPM4Ability1={{Ability| Choice| N1| a Tracker| a Vigilante}} |CustomPM4Ability2={{Ability| Tracker| Night}}
    2 KB (278 words) - 16:00, 12 September 2020
  • ...rwise, all of the dayvigs lose their ability. The dayvigs also lose their ability if the mafia reach parity.
    791 bytes (118 words) - 16:11, 18 April 2021
  • ...ld]] reveal ability. If the Innocent Shifter dies without using the reveal ability, the Innocent Shifter will be turned to [[Mafia]]-aligned before flipping. A Friendly Shifter is a related concept, except using a [[Friendly Neighbor]] ability.
    1 KB (219 words) - 22:22, 28 March 2024
  • ...night. Anyone with a disabled ability will be informed of such, however an ability disabled in this way cannot even be attempted to be used (even if strong-wi
    961 bytes (146 words) - 22:43, 28 March 2024
  • ...s centered around [[investigating]], [[protecting]] and [[killing]]. Each ability can only be used once. So as you use your powers, your overall randomness d Nothing is a valid option for a MUP, if the Nothing ability is used the MUP will do nothing at all.
    3 KB (563 words) - 00:20, 11 January 2024
  • ...ght, but the results of actions will be unable to be discerned if the same ability is used the next Night. ...nal Traveler will still be able to act the next night, however if the same ability is used, the results of actions will be unable to be discerned.
    821 bytes (128 words) - 22:26, 28 March 2024
  • *A One-Shot [[Cop]] grants a player the ability to investigate one player's alignment. A full [[Cop]] has been seen as over ...oice in when it wants to activate its ability. If it does not activate its ability, it does not act like a [[Commuter]] during that Night.
    3 KB (542 words) - 10:18, 1 November 2023
  • ...me]] and during each Night, it must [[Compulsive|compulsively]] choose one ability to use. The Dreaming God is not told what any of their abilities do. ...ten of them), chosen by the moderator pregame. Each name corresponds to an ability; however, the Dreaming God does not know the correspondence. (However, the
    2 KB (402 words) - 23:18, 10 January 2024
  • | Introduction = '''Double''' is a role modifier that allows you to use your ability twice each night. | Use = Combining Double with [[X-Shot]] allows for a burst fire ability. A 1-shot Double [[Neighborizer]] can get a neighborhood of 3 with one acti
    1 KB (165 words) - 22:17, 28 March 2024
  • | Introduction = A '''Procrastinating''' player may only use their ability when there is only one [[anti-town]] player remaining. ...[[Lazy]] is the inverse of this modifier. A Lazy player may not use their ability when there is only one [[anti-town]] player remaining.}}
    958 bytes (151 words) - 22:43, 28 March 2024
  • * 1 [[Serial Killer]] with an added [[Undertaker]] ability
    515 bytes (66 words) - 12:23, 1 January 2010
  • ...to trust to just any subject. Truthfully...we've recognized your combative ability within the simulations. It's going to be required in this one, as we are al *Any Anti-Town Faction existing within this game may '''not''' pass an ability to any of their partners.
    6 KB (1,007 words) - 00:37, 13 December 2010
  • ...tigators. They will need to submit a fake actor, a fake target, and a fake ability. For example, a Jammer can make a fake action that Player A has used a fact ...seen by action investigators. A fake action needs a fake target and a fake ability. For example, a Jammer can make a fake action that Player A has used a fact
    1 KB (177 words) - 22:26, 28 March 2024
  • ...Result normally, such as [[Tracker]], will generally not be told if their ability did not work. For obvious reasons, this modifier lowers the power of any ability it is attached to.
    3 KB (448 words) - 00:34, 11 January 2024
  • ...would receive a message saying "You were targeted by an announcing doctor ability during the night". ...by an announcing modified X", merely "you were targeted by an announcing X ability".
    2 KB (283 words) - 10:56, 1 November 2023
  • |Standard=A Grand Vizier gains a random active ability each Night.
    323 bytes (46 words) - 22:19, 28 March 2024
  • * Each neighborhood shares a vigilante ability that can be used each night. <br> * If one neighbor dies, that neighborhood loses the ability to shoot. <br>
    2 KB (282 words) - 18:12, 7 May 2021
  • ...block a kill from an [[Ascetic]]. A [[Juggernaut]] will ignore a Bulwark's ability.
    1 KB (188 words) - 21:58, 28 March 2024
  • ...he lost manuscripts of the robot pteradactyl were key to rediscovering our ability to dance's Chain== ...sp;pteradactyl&nbsp;were&nbsp;key&nbsp;to&nbsp;rediscovering&nbsp;our&nbsp;ability&nbsp;to&nbsp;dance}} - Phrase '''</span>
    4 KB (698 words) - 12:46, 22 April 2013
  • {{player|PimHel|re=|re2=|Town Ability Thief|link=Ability Thief|Night 1}} |role=Town Ability Thief
    2 KB (209 words) - 14:08, 28 October 2013
  • {{RolePM| Custom| green| Town| Odd Night Doctor| {{Ability| Doctor| ONight}}}} {{RolePM| Custom| green| Town| Even Night Cop| {{Ability| Cop| ENight}}}}
    963 bytes (127 words) - 12:57, 11 April 2018
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