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  • ...nal abilities counts as being capable of acting, while having access to an ability that is depleted or unable to be used that night does not count as being ab ...hat is depleted or unable to be used that night counts as having an active ability.}}
    1 KB (208 words) - 22:55, 28 March 2024
  • ...attached is ever used. Once you sacrifice yourself to use your Sacrificial ability, nothing can stop your death. It is generally attached to extremely powerfu | Standard = Sacrificial causes you to unavoidably die if the ability attached to it is successfully used. It should generally only be attached t
    1 KB (185 words) - 22:48, 28 March 2024
  • ...nnot pick the same target for the ability the next night. Likewise, if the ability is [[redirector|redirected]] or [[deflector|deflected]], the role's origina ...nd twice as strong as [[Non-Consecutive Night]], because it allows for the ability to be used every night as long as the target is not repeated. It could also
    2 KB (293 words) - 10:47, 1 November 2023
  • ...night. Anyone with a disabled ability will be informed of such, however an ability disabled in this way cannot even be attempted to be used (even if [[strong-
    684 bytes (105 words) - 23:17, 10 January 2024
  • *Each day is made up of two phases, the first is a vote to use a specific ability on a player. The second is the normal elimination. *Kills and giving abilities are compulsive. If no ability is submitted, the effect is the first on the below list that is not already
    2 KB (410 words) - 17:06, 23 February 2023
  • ...] ability to win. If a Dark Fairy is targeted by a Light Fairy's factional ability, the Dark Fairy will have a penalty applied to them or their faction. (this
    657 bytes (99 words) - 22:27, 28 March 2024
  • ...locked for the next Night (e.g. an Activated Party Host may activate their ability on Day 1 to have the game thread unlocked on Night 1).
    743 bytes (117 words) - 22:08, 21 April 2024
  • |CustomPM1Ability1={{Ability| FactComm| Night}} |CustomPM1Ability2={{Ability| FactKill| FromN3}}
    799 bytes (95 words) - 07:57, 4 July 2020
  • ...night, the player picks a target. If the target have used up his one-shot ability, the target gets to use them again.
    143 bytes (25 words) - 14:00, 19 August 2016
  • |CustomPM4Ability1={{Ability| Choice| N1| a Tracker| a Vigilante}} |CustomPM4Ability2={{Ability| Tracker| Night}}
    2 KB (278 words) - 16:00, 12 September 2020
  • ...rwise, all of the dayvigs lose their ability. The dayvigs also lose their ability if the mafia reach parity.
    791 bytes (118 words) - 16:11, 18 April 2021
  • ...ld]] reveal ability. If the Innocent Shifter dies without using the reveal ability, the Innocent Shifter will be turned to [[Mafia]]-aligned before flipping. A Friendly Shifter is a related concept, except using a [[Friendly Neighbor]] ability.
    1 KB (219 words) - 22:22, 28 March 2024
  • ...night. Anyone with a disabled ability will be informed of such, however an ability disabled in this way cannot even be attempted to be used (even if strong-wi
    961 bytes (146 words) - 22:43, 28 March 2024
  • ...s centered around [[investigating]], [[protecting]] and [[killing]]. Each ability can only be used once. So as you use your powers, your overall randomness d Nothing is a valid option for a MUP, if the Nothing ability is used the MUP will do nothing at all.
    3 KB (563 words) - 00:20, 11 January 2024
  • ...ght, but the results of actions will be unable to be discerned if the same ability is used the next Night. ...nal Traveler will still be able to act the next night, however if the same ability is used, the results of actions will be unable to be discerned.
    821 bytes (128 words) - 22:26, 28 March 2024
  • *A One-Shot [[Cop]] grants a player the ability to investigate one player's alignment. A full [[Cop]] has been seen as over ...oice in when it wants to activate its ability. If it does not activate its ability, it does not act like a [[Commuter]] during that Night.
    3 KB (542 words) - 10:18, 1 November 2023
  • ...me]] and during each Night, it must [[Compulsive|compulsively]] choose one ability to use. The Dreaming God is not told what any of their abilities do. ...ten of them), chosen by the moderator pregame. Each name corresponds to an ability; however, the Dreaming God does not know the correspondence. (However, the
    2 KB (402 words) - 23:18, 10 January 2024
  • | Introduction = '''Double''' is a role modifier that allows you to use your ability twice each night. | Use = Combining Double with [[X-Shot]] allows for a burst fire ability. A 1-shot Double [[Neighborizer]] can get a neighborhood of 3 with one acti
    1 KB (165 words) - 22:17, 28 March 2024
  • | Introduction = A '''Procrastinating''' player may only use their ability when there is only one [[anti-town]] player remaining. ...[[Lazy]] is the inverse of this modifier. A Lazy player may not use their ability when there is only one [[anti-town]] player remaining.}}
    958 bytes (151 words) - 22:43, 28 March 2024
  • * 1 [[Serial Killer]] with an added [[Undertaker]] ability
    515 bytes (66 words) - 12:23, 1 January 2010
  • ...to trust to just any subject. Truthfully...we've recognized your combative ability within the simulations. It's going to be required in this one, as we are al *Any Anti-Town Faction existing within this game may '''not''' pass an ability to any of their partners.
    6 KB (1,007 words) - 00:37, 13 December 2010
  • ...tigators. They will need to submit a fake actor, a fake target, and a fake ability. For example, a Jammer can make a fake action that Player A has used a fact ...seen by action investigators. A fake action needs a fake target and a fake ability. For example, a Jammer can make a fake action that Player A has used a fact
    1 KB (177 words) - 22:26, 28 March 2024
  • ...Result normally, such as [[Tracker]], will generally not be told if their ability did not work. For obvious reasons, this modifier lowers the power of any ability it is attached to.
    3 KB (448 words) - 00:34, 11 January 2024
  • ...would receive a message saying "You were targeted by an announcing doctor ability during the night". ...by an announcing modified X", merely "you were targeted by an announcing X ability".
    2 KB (283 words) - 10:56, 1 November 2023
  • |Standard=A Grand Vizier gains a random active ability each Night.
    323 bytes (46 words) - 22:19, 28 March 2024
  • * Each neighborhood shares a vigilante ability that can be used each night. <br> * If one neighbor dies, that neighborhood loses the ability to shoot. <br>
    2 KB (282 words) - 18:12, 7 May 2021
  • ...block a kill from an [[Ascetic]]. A [[Juggernaut]] will ignore a Bulwark's ability.
    1 KB (188 words) - 21:58, 28 March 2024
  • ...he lost manuscripts of the robot pteradactyl were key to rediscovering our ability to dance's Chain== ...sp;pteradactyl&nbsp;were&nbsp;key&nbsp;to&nbsp;rediscovering&nbsp;our&nbsp;ability&nbsp;to&nbsp;dance}} - Phrase '''</span>
    4 KB (698 words) - 12:46, 22 April 2013
  • {{player|PimHel|re=|re2=|Town Ability Thief|link=Ability Thief|Night 1}} |role=Town Ability Thief
    2 KB (209 words) - 14:08, 28 October 2013
  • {{RolePM| Custom| green| Town| Odd Night Doctor| {{Ability| Doctor| ONight}}}} {{RolePM| Custom| green| Town| Even Night Cop| {{Ability| Cop| ENight}}}}
    963 bytes (127 words) - 12:57, 11 April 2018
  • * 1 [[Arsonist]] [[Bus Driver]] (with the ability to both kill and bus each night)
    651 bytes (90 words) - 12:10, 1 January 2010
  • *Daytalk (passive ability) ...to your faction, but for each ability you add town will get an additional ability:
    6 KB (953 words) - 01:36, 11 April 2018
  • ...o really I don't mind, just remember I'm always a 3rd party [[SK]] with an ability to wipe out the whole of the enemy team, so I can always win. I just never
    744 bytes (117 words) - 05:56, 21 November 2009
  • | Introduction = A '''Lazy''' player or power role loses their ability when there is only one [[anti-town]] player remaining. ...know how many non-town players remain, they may attempt to use their Lazy ability, but nothing will happen if only one non-town player was alive at the start
    2 KB (339 words) - 10:50, 1 November 2023
  • ...at are not [[Compulsive]] may opt to simply do nothing at Night with their ability.
    325 bytes (55 words) - 13:31, 12 August 2011
  • ...bout 70% challenge ability 30% social ability (roughly) and will test your ability to outlast and outplay more than you ever have before.
    2 KB (344 words) - 05:22, 24 September 2023
  • As a noun, '''Block''' is a type of action that can stop a target's active ability from working.
    348 bytes (56 words) - 17:14, 11 August 2011
  • In three player [[ELo]], when the town player either has the ability to shoot scum after their elimination (and win). However, the ability for roles like [[Vengeful (role)|Vengeful]] or [[Loved]] Townie to break th
    1 KB (215 words) - 06:56, 4 July 2020
  • | Introduction = '''Timid''' is a role modifier that causes your ability to fail if you have been targeted that night.
    359 bytes (56 words) - 03:08, 9 May 2024
  • ...he cause of the player's death does not matter in determining the player's ability to vote. ...sual in practice, so typically a Restless Spirit is permitted to use their ability more often than usual, usually during the Day.)
    2 KB (369 words) - 00:25, 11 January 2024
  • ...bility is targeted at an Absorber, the Absorber will permanently gain that ability (in addition to any other abilities they might have). The Absorber can then ...ia's kill, and are not [[Multitasking]] by default – they can use only one ability per night, even if they've absorbed multiple abilities.
    4 KB (651 words) - 07:58, 11 January 2024
  • '''Serial Killer chooses its ability pregame''' *{{Ability|Vanilla}}
    8 KB (1,263 words) - 02:28, 2 November 2023
  • ...ath, they can choose a player to use it on, this – and the result from the ability – is subsequently revealed to every living player the following game day ...r true ability will still flip, however you will be unable to utilise said ability.
    5 KB (826 words) - 20:41, 18 June 2021
  • ...ere unable to communicate at all with their scum team and did not have the ability to get recruited at any point in the game. Their performance in this game e
    1 KB (198 words) - 06:35, 10 June 2014
  • ...reveal this card at Day if targeted by a Day ability in order to block the ability's effect. While holding the Handmaid, you are immune from the mafia nightki
    2 KB (348 words) - 10:53, 16 June 2017
  • ...e targeted Vraak X, unless there is a killer around with immunity to V X's ability. ...[[Mafia|maf]] try and get mikehart (who would've died anyway due to V X's ability)
    3 KB (593 words) - 04:57, 21 November 2009
  • | Introduction = '''Confabulating''' is a role modifier that causes your ability to fail if your target is not in a [[Private Topic]].
    408 bytes (62 words) - 21:59, 28 March 2024
  • ...text of the ability, players may have to post that they want to use their ability inthread, or may have the option of sending in their action via PM.
    2 KB (277 words) - 07:37, 11 January 2024
  • ...as [[Framer]]. In short, it greatly increases the chance of the player's ability working like the player wants it to. | Standard = A Strong-Willed ability cannot be stopped unless attempting to target a [[Commuter|commuting]] play
    2 KB (274 words) - 11:33, 1 December 2023
  • ..."color:forestgreen">'''Toxic Goo:'''</span> Anyone who targets you with an ability will die of poison at the end of the next day. .../span> Whenever someone targets you with a non-group action, they lose the ability to use that action and you gain it.
    4 KB (678 words) - 22:16, 28 March 2024
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