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Greater Idea Mafia

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Revision as of 21:34, 7 September 2013 by ChannelDelibird (talk | contribs)
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Greater Idea Mafia is a semi-open setup, based on Great Idea Mafia, designed to be flexible while adding an extra layer of WIFOM and almost entirely removing the need for random votes.

In this setup, each player is randomly assigned two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role - and there is at least one antitown role in the game (if all town, abandon or reshuffle) - any roles with partners are informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed.

Setup

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Vanilla Townie
  10. Vanilla Townie
  11. Vanilla Townie
  12. Vanilla Townie
  13. Watcher
  14. Tracker
  15. Cop
  16. Cop
  17. Cop Lover
  18. Seer
  19. FBI Agent
  20. Doctor
  21. Doctor
  22. Roleblocker
  23. Jailkeeper
  24. Bodyguard
  25. Vigilante
  26. One-shot Vigilante
  27. One-shot Dayvig
  28. One-shot Dayvig
  29. Bulletproof Townie
  30. Supersaint
  31. One-shot Paranoid Gun Owner
  32. Mason
  33. Mason
  34. Mason
  35. Mason
  36. Mason Doctor
  37. Mason Lover
  38. Lover
  39. Lover
  40. Lover
  41. Jack-of-all-trades (One Roleblock, One Cop, One Doctor)
  42. Vengeful Townie
  43. Retired Werewolf Hunter
  44. Retired Marine (Immune to Serial Killer kills)
  45. Miller
  46. Hirsute Townie (Investigates as Werewolf)
  47. Evangelistic Townie (Investigates as Cult)
  48. Tentacled Townie (Investigates as Alien)
  49. Watchlisted Townie (Investigates as Serial Killer)
  50. Wrong Place at the Wrong Time Townie (Universal Miller)
  51. Black Goo (Town; anyone who targets it with an action becomes Cult)
  52. Ascetic Townie
  53. Private Investigator (Gets result "Cult" or "Not Cult")
  54. Gravedigger (Shows up as targeting all nightkilled players to Trackers and Watchers on night of said players' deaths)
  55. Nymphomaniac (Compulsively chooses a Lover on Night 1; NOT part of pre-existing Lover groups unless united by N1 choice)
  56. One-shot Governor
  57. One-shot Unlynchable Townie
  58. Town Godfather
  59. Innocent Child
  60. Hider
  61. Enabler
  62. Treestump
  63. Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
  64. Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
  65. Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
  66. One-shot Kingmaker
  67. Weak Jailkeeper
  68. Bloodhound (Gets result "Town" or "Not town")
  69. Vanilla Cop (VTs, basic Werewolves and Mafia Goons are Vanilla)
  70. Hero (If a King tries to execute you, the King dies instead)
  71. Tourist (Compulsively targets someone every night. No effect)
  72. Nurse (If a Town Doctor dies, you inherit their power)
  73. One-shot Commuter
  74. Cop-of-all-Trades (One-shot Cop, One-shot Seer, One-shot FBI Agent, One-shot Conspiracy Theorist, One-shot Private Investigator)
  75. Judas
  76. Saulus
  77. Mafia Goon
  78. Mafia Goon
  79. Mafia Goon
  80. Mafia Goon
  81. Mafia Goon
  82. Mafia Godfather
  83. Mafia Tracker
  84. Mafia Doctor
  85. Mafia Roleblocker
  86. Mafia Lover
  87. Mafia Seer
  88. Mafia One-shot Dayvig
  89. Mafia One-shot Governor
  90. Mafia Strongman
  91. Mafia Reflexive Doctor (protects anyone who targets them)
  92. Hirsute Goon
  93. Mafia Cupid (Targets player Night 1; all OTHER players who targeted same player become Lovers with target)
  94. Alpha Goon (essentially a named goon)
  95. Werewolf
  96. Werewolf
  97. Werewolf
  98. Werewolf
  99. Alpha Werewolf
  100. Werewolf Roleblocker
  101. Werewolf One-shot Bulletproof
  102. Werewolf Cop
  103. Werewolf Mason
  104. Werewolf Watcher
  105. Werewolf FBI Agent
  106. Ninja Werewolf
  107. Werewolf One-shot PGO
  108. Werewolf Miller (investigates as Mafia)
  109. Werewolf Supersaint
  110. Werewolf Godfather (essentially a named werewolf)
  111. Alien One-shot Unlynchable
  112. Alien Prober (targets one player; target is roleblocked and Prober gets investigation result of "Werewolf" or "Not werewolf")
  113. Alien Vanillaiser
  114. Alien Silencer
  115. Bulletproof Alien Lover
  116. Alien Psychotrooper (While alive, all cops with 'guilty/not guilty' format results are Insane)
  117. Alien Psychomagnet (Once per game, choose a player at night. All actions are redirected to that player that night, making the Psychomagnet essentially a 1-Shot Lightning Rod-izer)
  118. Alien Bloodsucker (Treestump someone at night. No Alien may perform the factional nightkill on the same night that you do this)
  119. Alien Sympathiser (If there are Aliens in the game, you are an Alien goon. If there are no other Aliens, you are a VT.)
  120. Survivor
  121. Compulsive Bodyguard Survivor
  122. Survivor Mason
  123. Lyncher (target to the left; or on forum: target above in playerlist; or on skype/chat: target chosen randomly from all other players)
  124. Lyncher (target to the right; or on forum: target below in playerlist; or on skype/chat: target chosen randomly from all other players)
  125. Serial Killer (Two-shot Bulletproof)
  126. Serial Killer (Immune to Mafia kills)
  127. Serial Killer (Immune to Werewolf kills)
  128. One-shot Cult Recruiter

Possible additions

  1. Reflexive CPR Doctor

Possibly Confusing Setup-Specific Things

  • If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie.
  • If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs).
  • The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is not part of any pre-existing Lover groups at gamestart. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however.
  • The One-Shot PGO is activated on the first night during which someone targets it. Any and all players who target it in that one night die.
  • On the forum, it is strongly advised to only run setups that start with at least 50% Town roles. This should also be advertised to the players. Broken setups are no fun. On scumchat or Skype or a Marathon Day, go crazy. Crazy setups ARE fun.
  • The Alien faction has only a one-shot factional nightkill for the whole game. The faction was designed to appear rarely but have powerful role actions.
  • The Innocent Child can choose to reveal itself at whatever moment it chooses. It is not revealed automatically at the start of Day 1.
  • The Enabler affects one randomly mod-selected other player. If the Enabler dies, its Enablee can no longer use any role powers other than a factional nightkill.

History of Additions

  • The Alien Bloodsucker, Alien Sympathiser, Werewolf Godfather, Alpha Goon, Cop-of-all-Trades, One-shot Commuter, Nurse, Tourist, Hero and Vanilla Cop were added to the deck at Scumdon 2013.
  • The Compulsive Bodyguard Survivor, Survivor Mason, Werewolf Supersaint, Mafia Cupid, Bloodhound, Weak Jailkeeper, Wrong Place at the Wrong Time Townie, Tentacled Townie, Watchlisted Townie, Evangelistic Townie and Mason Lover were added to the deck at BaltoMeet 2013.

Mechanics

Setup Design

This setup was invented as a Face-to-Face game at the UK Scummers Meet 2013, using a constantly expanded card deck. The setup is intentionally goofy and designed for slightly shorter, less serious games - at the meet, it was frequently played at night. The initial deck was designed by ChannelDelibird but was modified and then vastly expanded by all the other attendees of the UK meet.

A small expansion of 19 cards added to the Greater Idea deck at the 2013 Baltimore meet by the attendees thereof was also intended to serve as the Greatest Idea Mafia deck.

Role PMs

See /RolePMs.

See Also