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'''Greater Idea Mafia''' is a semi-open setup, based on [[Great Idea Mafia]], designed to be flexible while adding an extra layer of [[WIFOM]] and almost entirely removing the need for random votes.
'''Greater Idea Mafia''' is a semi-open setup, based on [[Great Idea Mafia]], designed to be flexible while adding an extra layer of [[WIFOM]] and almost entirely removing the need for random votes.


In setup, each player is randomly assigned two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role - and there is at least one antitown role in the game - any roles with partners are informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed.
In setup, each player is randomly assigned two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role - and there is at least one antitown role in the game (if all town, abandon or reshuffle) - any roles with partners are informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed.


==Setup==
==Setup==

Revision as of 19:19, 12 April 2013

Greater Idea Mafia is a semi-open setup, based on Great Idea Mafia, designed to be flexible while adding an extra layer of WIFOM and almost entirely removing the need for random votes.

In setup, each player is randomly assigned two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role - and there is at least one antitown role in the game (if all town, abandon or reshuffle) - any roles with partners are informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed.

Setup

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Vanilla Townie
  10. Vanilla Townie
  11. Vanilla Townie
  12. Watcher
  13. Tracker
  14. Cop
  15. Cop
  16. Cop Lover
  17. Seer
  18. FBI Agent
  19. Doctor
  20. Doctor
  21. Roleblocker
  22. Jailkeeper
  23. Bodyguard
  24. Vigilante
  25. One-shot Vigilante
  26. One-shot Dayvig
  27. One-shot Dayvig
  28. Bulletproof Townie
  29. Supersaint
  30. One-shot Paranoid Gun Owner
  31. Mason
  32. Mason
  33. Mason
  34. Mason
  35. Mason Doctor
  36. Lover
  37. Lover
  38. Jack-of-all-trades (One Roleblock, One Cop, One Doctor)
  39. Vengeful Townie
  40. Retired Werewolf Hunter
  41. Retired Marine (Immune to Serial Killer kills)
  42. Miller
  43. Hirsute Townie (Investigates as Werewolf)
  44. Black Goo (Town; anyone who targets it with an action becomes Cult)
  45. Ascetic Townie
  46. Private Investigator (Gets result "Cult" or "Not Cult")
  47. Gravedigger (Shows up as targeting all nightkilled players to Trackers and Watchers on night of said players' deaths)
  48. Nymphomaniac (Compulsively chooses a Lover on Night 1)
  49. One-shot Governor
  50. One-shot Unlynchable Townie
  51. Town Godfather
  52. Innocent Child
  53. Hider
  54. Enabler
  55. Treestump
  56. Conspiracy Theorist (Gets result "Alien" or "Not Alien"; investigates as "Alien")
  57. Mafia Goon
  58. Mafia Goon
  59. Mafia Goon
  60. Mafia Goon
  61. Mafia Goon
  62. Mafia Godfather
  63. Mafia Tracker
  64. Mafia Doctor
  65. Mafia Roleblocker
  66. Mafia Lover
  67. Mafia Seer
  68. Mafia One-shot Dayvig
  69. Mafia One-shot Governor
  70. Mafia Strongman
  71. Mafia Reflexive Doctor (protects anyone who targets them)
  72. Hirsute Goon
  73. Werewolf
  74. Werewolf
  75. Werewolf
  76. Werewolf
  77. Alpha Werewolf
  78. Werewolf Roleblocker
  79. Werewolf One-shot Bulletproof
  80. Werewolf Cop
  81. Werewolf Mason
  82. Werewolf Watcher
  83. Werewolf FBI Agent
  84. Ninja Werewolf
  85. Werewolf One-shot PGO
  86. Werewolf Miller (investigates as Mafia)
  87. Alien One-shot Unlynchable
  88. Alien Prober (targets one player; target is roleblocked and Prober gets investigation result of "Werewolf" or "Not werewolf")
  89. Alien Vanillaiser
  90. Alien Silencer
  91. Survivor
  92. Lyncher (target to the left)
  93. Lyncher (target to the right)
  94. Serial Killer (Two-shot Bulletproof)
  95. Serial Killer (Immune to Mafia kills)
  96. Serial Killer (Immune to Werewolf kills)
  97. One-shot Cult Recruiter

Possibly Confusing Setup-Specific Things

  • If only one Mason or Lover is chosen, then they are essentially a named Vanilla Townie.
  • If more than 2 Masons or Lovers are chosen, then all the Masons form one Mason group, and all the Lovers form one Lover group (rather than separate pairs). The Nymphomaniac, however, creates a separate Lover group when it uses its action on Night 1. It is possible to unite the two groups if the Nymphomaniac targets an existing Lover, however.
  • The One-Shot PGO will target only one player. If multiple players target him in a single night, he will target the one that arrives first, according to NAR. If there is still a tie, then the player which dies is randomized via Random.org.
  • On the forum, it is strongly advised to only run setups that start with at least 50% Town roles. This should also be advertised to the players. Broken setups are no fun. On scumchat or Skype or a Marathon Day, go crazy. Crazy setups ARE fun.
  • The Alien faction has only a one-shot factional nightkill for the whole game. The faction was designed to appear rarely but have powerful role actions.

Mechanics

Setup Design

This setup was invented as a Face-to-Face game at the 2013 UK Scummers Meet, using a constantly expanded card deck. The setup is intentionally goofy and designed for slightly shorter, less serious games - at the meet, it was frequently played at night. The initial deck was designed by ChannelDelibird but was modified and then vastly expanded by all the other attendees of the UK meet.