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Tierce

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User:Tierce/toc

Game Statistics

(stolen from Vi)
6-7-2 (Total - 46.2%)
3-6-1 (Town - 33.3%)
3-1-0 (Mafia - 75%)
0-0-1 (Anything Else - 0%)

Lynched: 2/16 (12.5%)
Killed: 9/16 (56.3%)
Suicided: 0/16 (0%)
Survived/Endgamed: 5/16 (31.3%)
Abandoned: 0/16 (0%)

Alive in/Ongoing: 4/6 (66.7%)

Games entered as replacement, invitation, or IC: 11/20 (55%)

Average Lifespan (real life): 389/16 = 24.31 days/game
Average Lifespan (game days): 36/16 = 2.25 days/game

Lynch SWA: 4/15 (26.7%)

Rules for Lynch Scum/Wagon Average (shamelessly plagiarized from Mr. Flay):

  1. Pro-Town role, or part of a Team Anti-Town Faction where at least one other Anti-Town Faction existed for me to successfully lynch. SKs don't count, because it doesn't matter who they lynch;
  2. Vigilante attempts count. So do S-Kills;
  3. Getting lynched myself counts as a failure;
  4. No ongoing games, unless I'm already dead;
  5. No Mafia Mutations so distorted that lynching is essentially meaningless (RPS, Unknown Role, etc.).

Games Played

Games are listed in chronological order from the date I joined them.

2011

Newbie 1185

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Newbie iamausername Town Vanilla Started Survived Day 2 34 days 2/2 Town Win
My first game in MS. Both scum ended up replacing out on Day 1, and Town was left pointing fingers at each other. Fortunately, we managed to nail one of the scum and the replacement (LostGirlChan) was in a hopeless position. The Jailkeeper (haycorn) jailed me Night 1, so I was confirmed Town come Day 2 and managed to push the other players into some semblance of activity. Workdawg hammered rather unexpectedly once we got another wagon to L-1, but luckily for us it was the other scum. Flawless Town victory!
My second in-game post, while a joke, actually nailed down the scum team.

Tiger MetaTiger

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Large Theme Vi Scummers shaft.ed, Rigged Gaydar Started Lynched Day 2 3 days 0/2 Town Win
Quicklynched Day 2 with two scum and Traitor on the wagon. It was a very entertaining and educational game to follow from the dead QT, and Town still won by a large margin. Vi-flavor is a thing of beauty, if you know what I'm talking about.

Newbie 1178 - Ye Olde Newbie

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Newbie Xalxe Mafia Goon Replaced wazzatron Day 2 Survived Day 4 34 days n/a Mafia Win
Replace in, turn L-1 wagon on me around, lynch Town, go on to do great things. Excellent game, usually active playerlist and a scum IC (Thor665) that had me trying to adapt to him at every turn. We killed the Cop Night 2, which resulted on a confirmed Day 3 Jailkeeper role on the hands of zMuffinMan. SnakePlissken placed an ill-advised vote in 5p LyLo and we quicklynched within seconds of each other.

Mini 1284 - Cookie Mafia

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Mini Normal kiwieagle Town Vanilla Replaced syndromeofadown Day 1 Killed Night 1 9 days 0/1 Mafia Win
Replace in, turn L-1 wagon on me around, lynch Town, die Night 1. This game heralded a tendency to die early as Town. Town likely lost due to apathy and zMuffinMan's good scum game--turn about is fair play.

Mini 1290 - Mafia.txt

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Mini Normal CooLDoG Town Vanilla Replaced Dekes Day 1 Killed Night 1 13 days 0/1 Town / Mafia Win
Replace in, be considered Town by most everyone, tunnel on the Cop (oops), lead a tunnel on the SK (yay), end up lynching Town... Die Night 1 by mod error via confusion of usernames. I spent a good chunk of my time in the dead QT figuring out the roles and the scumteam. The joint win is due to a wonky win condition for scum, and the mod ruled that the game would continue with the scum players in the game after they got their victory.

Mini 1295 - Warlocks and Werewolves

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Mini Theme Ghostlin Town Herbalist Started Mauled Night 2 20 days 1/2 Town / Mafia / Werewolves Draw
Great flavor, varied playerlist. The setup was swingy, yet very fun. A drawn-out Town v. Town Day 1 led to several PR claims, including mine, and that hurt us in the long run. I chose to use my role as protection over investigation, and posthumously saved the Town Medium (Pine) from a delayed Night 2 kill from the Warlocks. In the end, Town found itself on a 2:1:1 situation after one of the Warlocks (BBmolla) deliberately claimed and the modified Werewolf-directed SK (Whiskers) was killed, and the players were offered a draw.

Open 369 - Rise of the Tigers: The Encryption

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Open Xalxe Panicked Scummers Panicked Scummer Started Survived Day 4 35 days n/a Town / Third-party Draw
Mime with Nobody Special, who told unsuspecting me he is usually night-killed. This did not happen, so my amazing pro-Town Day 1 and Day 2 powerwagons on scummy Town did not get me NK'd either because I was stupendously 'wrong'. Eventually, Nobody Special got lynched and I made a plan playing on the Town's perceptions of win condition resolution order to get myself lynched in the guise of a joint win (that would actually result in mime solo victory). The plan was overruled by the Listmod, however--sad mime--and a draw ensued.


Open #374 - Pick Your Power Redux

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Open Magister Ludi Ongoing Ongoing Started {{{fate}}} Ongoing Ongoing Ongoing

Newbie #1209 - Newbie.exe

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Newbie Xalxe Mafia Goon Replaced Ubertin Day 1 {{{fate}}} 84 days n/a Mafia Win
This game was an interesting lesson in how to take advantage of town's shortcomings, and in knowing the players you're facing to nudge them just right. Being an apparent asset to the town got me jailed by Pyro Paid Pyro N2, thus blocking the scumkill, and that threw a temporary wrench in our plans. However, the wrong JK choice in N3 allowed me to kill the pesky jailkeeper for a scum win.

Weather Mafia II - Grey Skies

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Large Theme Glork Ongoing Ongoing Started {{{fate}}} Ongoing Ongoing Ongoing

Mini #1313 - Blood Bowl Mafia

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Mini Theme Johoohno Grutto's Gangsta's Retch the Renowned Started {{{fate}}} 45 days 1/2 Mafia Win
The setup was heavily scumsided. Mafia had two bulletproof goons, a godfather, an odd-night extra kill. Town had a flavor cop that suffered from the godfather and a secret bulletproof miller, an unpredictable bomb, a mechanic that might give town vigilante shots (that didn't work versus the bulletproof scum) or single-night bulletproof, a bus driver that was not very effective due to the bulletproof scum. We mislynched D1, lynched scum D2 and D3, vigged scum N3 (stopped by bulletproof) and still lost due to the apparent evidence of a serial killer in the extra scumkill. It was sad to see the game end as it did, after I did all in my power during D2 to ensure my strongest townreads would survive the night.

Mini #1314 - Destiny Mafia: The Land of Hearts

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Mini Theme Fate Hearts Nine of Hearts Replaced UberNinja Night 2 {{{fate}}} 3 days 0/0 Mafia Win
Replace in at night, send the mod a thorough cache dump of pre-rollback D1, be nightkilled before I can speak. The game's mechanics via Lady Lambdadelta's correct guess of AurorusVox's (lynched D2 and janitored) alignment gave the dead one post to make in-thread. I went all out, did a full VC dump, colored-by-alignment cache page, full reads, and caught 2/3 of the scumteam (xRECKONERx and Parama). While few living town actually paid attention to what I wrote, the scumteam's reactions to it eventually led to their lynch. Sadly, Nuwen carried the game through for the mafia.
If most games are painful to watch from the dead QT, this one was especially so, as town made error after error after two glorious scum lynches.

Mini #1324 - Mostly Mute Martyr Mafia: Haiku Redux

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Mini Theme Glork Town Kamikaze Started {{{fate}}} 10 days 0/1 Ongoing

Paranoia Mafia

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Large Theme Magua Ongoing Ongoing Started {{{fate}}} Ongoing Ongoing Ongoing

Open #390 - Brass & Shrapnel

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Open Korts Town Bomb Replaced Kassadin Day 1 {{{fate}}} 8 days 0/1 Ongoing

Worst Role Mafia

Type Moderator Faction Role Entry Fate Lifespan SWA Outcome
Large Theme izakthegoomba Ongoing Ongoing Joined Day 2 {{{fate}}} Ongoing Ongoing Ongoing

Miscellaneous

Prefer to be a Pro-town Player. J townie opt16.gif


Graffiti

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