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Mykonian/moderation
The First Mafia | |||||
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Game Type | Setup | Outcome | |||
Large theme | Game surrounding a leader mechanic, with a few roles. | Mafia win | |||
Town proved incapable of producing leaders in actual play and this proved disastrous. After a promising day one, town disappeared day two and never got back in the game.
The winners were Cogito Ergo Sum, DrippingGoofball, PetroleumJelly, Killthestory |
mini 1742: Flash Blitz | |||||
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Game Type | Setup | Outcome | |||
Mini Normal | 10p hider 1 shot bp vs goons | Mafia win | |||
I still get upset about this review, where the setup got dragged into places where imo it was worse than it had been halfway the process. I think town was dealt a crap hand and the result was unsurprising.
The winners were Albert B. Rampage, Jeanne11 |
Blitz 22: Flash Blitz | |||||
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Game Type | Setup | Outcome | |||
Blitz | Cult, Mafia without a kill but 1 rb, 2 halves of a vig, a watcher and some town | Mafia win | |||
Town was more or less taken out by a set of modkills, that was a shame.
The winners were Firebringer, Masquerade |
Death Miller Mafia | |||||
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Game Type | Setup | Outcome | |||
Micro | Semi Open | Town win | |||
Flubbernugget ruined scum's chances by being a great Jailkeeper.
The winners were Flubbernugget, ZZZX, Ika, Oddmusic, Soft-Spoken, Mikazuki, Fellisan |
micro 425 antartic mafia | |||||
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Game Type | Setup | Outcome | |||
Micro | 3:6 nightless | Mafia win | |||
Lylo wasn't brilliant, town should have had a shot at this after a successful d1 lynch.
The winners were Ggg, Lostpatience, Droog |
micro 372 | |||||
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Game Type | Setup | Outcome | |||
Micro | Werewolves vs Seer/Odd night BG/Deputy/Townies | Werewolf win | |||
Lylo wasn't brilliant, town should have had a shot at this after a successful d1 lynch.
The winners were Feirei, BroodkingEXE |
Mini 1586: Shoot yourself in the foot mafia | |||||
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Game Type | Setup | Outcome | |||
Mini Theme | neighbourizer/janitor vs 1shot bp/champion vs 7 townies where the scum could not nk, but had to give one shot daykills away. | Mafia win | |||
Was an attempt at making a multiball setup where town stayed in control and crosskills were avoided. In the end, they indeed did, after murdering many townies, the scumteams won together. |
Micro 306: Maneuvre mafia | |||||
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Game Type | Setup | Outcome | |||
Micro | IC makers vs commuter/RB/3VT's | Mafia win | |||
Not being able to kill but in stead having to try to make every townie an innocent child seemed interesting, but scum won just as quickly. |
Red Wine Mafia | |||||
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Game Type | Setup | Outcome | |||
Large Theme | 3 goons/Neighbourizer vs Elite Bodyguard/busdriver/vengeful | Mafia win | |||
I think I was too conservative giving town what they deserved here. Despite great play by them, scum just had too many players. |
Lord Patator Charlixion the 6th | |||||
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Game Type | Setup | Outcome | |||
Large Theme | 2 Zombies vs voyeur/lookout/neighbourizer/ascetic and bunch of townies | Zombie win | |||
I do like keeping towns on their toes, but I knocked them out here. An unanounced recruiting faction was a mistake. |
/invitational 13: Battle of Yarmouk | |||||
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Game Type | Setup | Outcome | |||
Micro | Nightless, champion/conditional doublevoter/goon vs 6 town. | Mafia win | |||
Well that was one off the bucket list. And it was a pleasure to see Mith play. A favourite player of mine, Fishythefish, did not stand a chance.
The winners were Mith, KittyMo, Deathrowkitty |
Mafia 158: Titanium | |||||
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Game Type | Setup | Outcome | |||
Large Normal | 1 goon 1 assassin vs 2 masons, 2 RB's, 10 VT | Mafia win | |||
Titanium doesn't stop bullets, despite what David Guetta and Sia claim. The idea was that in a balanced game scum got to shoot holes in town, see how town would hold up. Scum chose to not use their daykill, meaning this was a dragged out game where town didn't manage to actually hit scum with their lynches. This wasn't a good game. |
micro 38: 7p Micro normal | |||||
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Game Type | Setup | Outcome | |||
Micro | 2 goons vs Watcher/JK/3VT | Mafia win | |||
7P games are still harsh on Town
The winners were Empking, twoupstandinggentlemen |
The Game of the Year | |||||
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Game Type | Setup | Outcome | |||
Large theme | 7 goons, 6 mimes vs 3 angels and 34 VT's | Town win | |||
Tiny bit proud of this one. I think I managed to deliver a 50p game that was as fun and as real mafia as it could be without being constricting on the players. The mimes sadly rushed into it a bit too eagerly, or it could have been much closer and easier for the scum, but in the end town just did work.
The winners are in the game thread. Lots of them. |
Marius And Sulla | |||||
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Game Type | Setup | Outcome | |||
Micro (before that was a thing) theme | 2 goons vs Watcher/Busdriver/3VT | Mafia win | |||
Town never really were in this one, I fear.
The winners were CogitoErgoSum, Fenchurch |
Flash Mafia 3 | |||||
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Game Type | Setup | Outcome | |||
Large theme | Ninja/Janitor/Goon vs White mage, RB, Tracker | Town win | |||
Epic list somewhat let down by replacements. This game reinforced my belief from the house of Claudius that Ellibereth is a wonderful PR player. He ruined scum on the white mage, taking out 3 of their kills.
The winners were VPBaltar, Fate, iamausername, shaft.ed, springlullaby, regfan, VPBaltar, Ghostwriter, Farside22, Porochaz |
The Big Game | |||||
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Game Type | Setup | Outcome | |||
Micro (before that was a thing) theme | Lightingrod/GF vs 2 cops and 3VT | Mafia win | |||
CES showed his class by winning the game 1v5 without a nightkill, lynching town after town. Shouldn't have given the town 2 cops (which didn't do anything) but they managed to be mature about them anyway. The players made it a good game.
The winners were CogitoErgoSum, Uite |
NY120: Flash Mafia 2 | |||||
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Game Type | Setup | Outcome | |||
Large Normal | Forgotten. | Mafia win | |||
A young Fishythefish and an old Internet Stranger created a perfect scum win with Untrod Tripod.
The winners were Fishythefish, Untrod_tripod, Internet_Stranger |
The house of Claudius | |||||
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Game Type | Setup | Outcome | |||
Micro (before that was a thing) theme | Mafia poisoners vs one shot vig + 4 town | Town win | |||
Scum's later influence into the game hurt them, with Fate and Ellibereth leading the town to a convincing victory
The winners were Ellibereth, Fate, Deathnote, Hackerhuck, Ademisk |
Flash Mafia | |||||
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Game Type | Setup | Outcome | |||
Closed Theme | 1 cop, 9 town vs Goon/usurper/GF | Mafia win | |||
Inspired by MD, an game with old style roles from MBF's flash as possible roles. MikeBurnFire solo'd as Usurper to a victory, which was impressive given the strength of the town.
The winners were Rayfrost, Mikeburnfire, PopularTajo |
Mini Theme 814 | |||||
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Game Type | Setup | Outcome | |||
Closed "Theme" | Town Tracker and 6 town vs Goon and Silencer, with a neighbour mechanic | Town win | |||
Finally past the initial bottleneck of a huge open and normal queue, a "mechanic" of daytalk through QT's was put on a 9p game with a tracker for town and a silencer for scum. Nobody used the mechanic, but the themed queue was way shorter. Town was decisive, didn't bother with coming calmly to lynches, and it showed. In 3 days and 20 pages they rolled up the scum.
The winners were KittyMo, Sanjay, Droideka_11, Oddin, Spinach, Tarballs, Locke_Lamora |
Open 126 | |||||
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Game Type | Setup | Outcome | |||
Open | Goons vs 2 out of {cop/doc/rb/vt} | Town win | |||
Opens were quicker, apparently, to get modding experience. I think this was my first experience with the amazing Kast. After a succesful lynch d1, town got a reasonably easy win.
The winners were Kast, Acemarksman, Zwetschenwasser, PhilyEc, Wulfy, Gregory, Lowell |