You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Gunsmith: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
(updating)
(goon cop is likely a role gunsmith checks for)
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{role
{{RolePage
|image= T-gunsmith.png
| Image = T-gunsmith.png
|color= {{rgb|town}}
| Alias = Firearms Inspector
|alias = Firearms Inspector
| Type = Investigative
|align =  
| Choice = Night
|type = Investigative
| Normal = Simple
|choice = Night
}}


The '''Gunsmith''' is an information role that can target a player at Night to learn if they have a gun in flavor.  Members of the Mafia (that are not [[Doctor|Doctors]]), [[Cop|Cops]], [[FBI Agent|FBI Agents]], [[Vig|Vigilantes]], other Gunsmiths, [[Paranoid Gun Owner|Paranoid Gun Owners]], etc. all have guns in traditional flavor.  Notably, [[Serial Killer|Serial Killers]] and [[Doctor|Doctors]] do ''not'' have guns.
| Introduction = The '''Gunsmith''' is an information role that can target a player at Night to learn if they have a gun in flavor.  Members of the Mafia (that are not [[Doctor|Doctors]]), [[Cop|Cops]], [[FBI Agent|FBI Agents]], [[Vig|Vigilantes]], other Gunsmiths, [[Paranoid Gun Owner|Paranoid Gun Owners]], etc. all have guns in traditional flavor.  Notably, [[Serial Killer|Serial Killers]] and [[Doctor|Doctors]] do ''not'' have guns.


Gunsmiths are usually, but not necessarily, pro-Town.  They are considered somewhat weaker than standard [[Cop|Cops]] and are usually included in setups where they can get positive results on players who are not Mafia-aligned.
Gunsmiths are usually, but not necessarily, pro-Town.  They are considered somewhat weaker than standard [[Cop|Cops]] and are usually included in setups where they can get positive results on players who are not Mafia-aligned.
Line 14: Line 12:
For more information, see [[Cop]] and [[Flavor Cop]].
For more information, see [[Cop]] and [[Flavor Cop]].


== Variants ==
| Standard = A Gunsmith checks if a player has a gun or not, based on a cumulative list of roles dependent on the [[Compartment]] of the game.


The name "Gunsmith" is also occasionally used for a [[Psychologist]], but this terminology is almost unheard of on mafiascum.net (it's more commonly seen on other sites).
In [[Simple Normal]] games on mafiascum.net, a Gunsmith gets [[guilty|guilties]] on all [[Mafia]] (except [[Doctor|Doctors]]), [[Cop|Cops]], [[Vigilante|Vigilantes]], Gunsmiths, [[Role Cop|Role Cops]], [[Vanilla Cop|Vanilla Cops]], and [[Neapolitan|Neapolitans]].


== Normal Guidelines ==
For [[Regular Normal]] games, a Gunsmith gets [[guilty|guilties]] on all [[Mafia]] (except [[Doctor|Doctors]]), [[Cop|Cops]], [[Vigilante|Vigilantes]], Gunsmiths, [[Role Cop|Role Cops]], [[Vanilla Cop|Vanilla Cops]], [[PT Cop|PT Cops]], [[Detective|Detectives]], [[Neapolitan|Neapolitans]], and [[Jack of All Trades|JoATs]] that have any of these listed powers.
In [[Normal]] games on mafiascum.net, a Gunsmith gets [[guilty|guilties]] on all [[Mafia]] (except [[Traitor|Traitors]] and [[Doctor|Doctors]]), [[Cop|Cops]], [[Vigilante|Vigilantes]], Gunsmiths, [[Role Cop|Role Cops]], [[Vanilla Cop|Vanilla Cops]], [[Vengeful|Vengefuls]], [[Detective|Detectives]], [[Neapolitan|Neapolitans]], [[Backup|Backups]] of roles with guns and [[Jack of All Trades|JoATs]] that have any of these listed powers. A [[Werewolf]] faction should be treated the same as any other Mafia family.


[[Category:Normal roles]]
For [[Complex Normal]] games, a Gunsmith gets [[guilty|guilties]] on all [[Mafia]] (except [[Traitor]]s and [[Doctor|Doctors]]), [[Cop|Cops]], [[Vigilante|Vigilantes]], Gunsmiths, [[Role Cop|Role Cops]], [[Vanilla Cop|Vanilla Cops]], [[PT Cop|PT Cops]], [[Vengeful]]s, [[Modifier Cop|Modifier Cops]], [[Detective|Detectives]], [[Neapolitan|Neapolitans]], [[Goon Cop|Goon Cops]], [[Backup|Backups]] of roles with guns, [[Inventor]]s that can give out roles with guns, players with inventions that have any of these listed powers, and [[Jack of All Trades|JoATs]] that have any of these listed powers.
 
| Variations = The name "Gunsmith" is also occasionally used for a [[Psychologist]], but this terminology is almost unheard of on mafiascum.net (it's more commonly seen on other sites).}}

Latest revision as of 15:05, 1 January 2024

Gunsmith
T-gunsmith.png
Alias:
  • Firearms Inspector
Alignment: any
Role type:
  • Investigative
Choice:
  • Night
Status: Simple Normal

The Gunsmith is an information role that can target a player at Night to learn if they have a gun in flavor. Members of the Mafia (that are not Doctors), Cops, FBI Agents, Vigilantes, other Gunsmiths, Paranoid Gun Owners, etc. all have guns in traditional flavor. Notably, Serial Killers and Doctors do not have guns.

Gunsmiths are usually, but not necessarily, pro-Town. They are considered somewhat weaker than standard Cops and are usually included in setups where they can get positive results on players who are not Mafia-aligned.

For more information, see Cop and Flavor Cop.

Normal version

This role is allowed in Simple Normal games.

A Gunsmith checks if a player has a gun or not, based on a cumulative list of roles dependent on the Compartment of the game.

In Simple Normal games on mafiascum.net, a Gunsmith gets guilties on all Mafia (except Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, and Neapolitans.

For Regular Normal games, a Gunsmith gets guilties on all Mafia (except Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Detectives, Neapolitans, and JoATs that have any of these listed powers.

For Complex Normal games, a Gunsmith gets guilties on all Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Modifier Cops, Detectives, Neapolitans, Goon Cops, Backups of roles with guns, Inventors that can give out roles with guns, players with inventions that have any of these listed powers, and JoATs that have any of these listed powers.

Variations

The name "Gunsmith" is also occasionally used for a Psychologist, but this terminology is almost unheard of on mafiascum.net (it's more commonly seen on other sites).



Sample Role PMs

The standardized Role PM for "Gunsmith" describes the action as follows:

  • As a targeted action: you will learn whether or not that player has a gun. Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Modifier Cops, Detectives, Neapolitans, Goon Cops, Backups and JoATs of the aforementioned roles, Inventors that can give out the aforementioned roles, and players with inventions of the aforementioned roles have guns. (You will get "no result" if this action is blocked.) (edit)

Example (simplest form)

Welcome to game! You are a Town Gunsmith.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has a gun. Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Modifier Cops, Detectives, Neapolitans, Goon Cops, Backups and JoATs of the aforementioned roles, Inventors that can give out the aforementioned roles, and players with inventions of the aforementioned roles have guns. (You will get "no result" if this action is blocked.)

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Gunsmith.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, you will learn whether or not that player has a gun. Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, PT Cops, Vengefuls, Modifier Cops, Detectives, Neapolitans, Goon Cops, Backups and JoATs of the aforementioned roles, Inventors that can give out the aforementioned roles, and players with inventions of the aforementioned roles have guns. (You will get "no result" if this action is blocked.) Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.