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Destructor/Records

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This page is mostly for my own reference. If you stumbled upon it avert your prying eyes! Or... if you wish to, enjoy its contents.

Playing

Stats

/in'd: 15 (replaced into 6)
Won: 3
- as town: 2
- as scum: 1
Lost: 4
- as town: 3
- as scum: 1
Tied: 0
Other: 3
- mod-abandonded: 2
- /out'd: 1
Ongoing: 5
- alive: 5
- dead: 0

Ongoing

Newbie Games

Newbie #606
Setup: F11
Mod: armlx
Status: Ongoing (Day 1)
Role: ??? - Alive

Mini Normal Games

Mini #553
Mod: shaka!!, replaced by Talitha
Status: Ongoing (Day 3)
Role: ??? - Alive
Mini 570, A Small Town in Italy Mafia
Mod: Niv
Status: Ongoing (Day 5)
Role: ??? - Alive

Open Games

None

Mini Theme Games

None

Large Normal Games

None

Large Theme Games

Mars 3 - Weasles Mafia
Mod: Iammars, replaced by Yosarian2
Stauts: Ongoing (Day 5)
Role: ??? - Alive
California Trilogy - Going to San Francisco
Mod: mith
Stauts: Ongoing (Day 5)
Role: ??? - Alive

Completed

Newbie Games

Newbie 480
Setup: C9 (Cop)
Mod: pablito
Status: Mafia won (Day 2)
Role: Mafia Goon - Survived
Notes: WoWs can work.
Newbie 516
Setup: C9 (Vanilla)
Mod: bird1111
Status: Town won (Day 3)
Role: Vanilla Townie - Survived
Notes: Tunnel-vision is terrible and destructive. Always be honest. Stick to your guns. Don't give shitty play any slack. Or lurkers, newbie or not.
Newbie 530
Setup: Pie E7
Mod: JDodge
Status: Town won (Day 2)
Role: Vanilla Townie - Survived
Notes: My gut has credibility. Pursue its leads.

Mini Normal Games

Mini 475 - CA9653 Mafia
Mod: Mert
Stauts: Mod-abandoned (Day 2)
Role: Vanilla Townie - Alive
Notes: Scumtells are bad. Generate discussion by any means so long as it benefits the town. Fight the Dogma. It almost got me lynched for no good reason.
Mini 497
Mod: Cavane, replaced by JDodge
Stauts: Mafia won (Day 5)
Role: Doctor - Killed Night 1
Notes: Beat lurkers up good. Don't give people arguing over semantics any slack. If someone's attack against another player seems weak, it's probably because it is and they're distancing scum.
Mini 545 - The Last Stand Mafia
Mod: death_omen
Status: Town won (Night 4)
Role: Mafia Goon - Killed Night 3
Notes: I think I played ok, but that seemed to get me killed by the SK. Don't know if I learnt anything profound from it though. A few unpredictable and unreadable things happened, like mafia and SK killing the same targets nights 1 and 2.

Open Games

Open 55 - Vanilla 2:10
Mod: UltimaAvalon
Status: Asked for replacement
Role: ???
Notes: Pick and choose games carefully.

Mini Theme Games

Stargate Atlantis Mafia
Mod: ChannelDelibird
Stauts: Mod-abandoned Day 1
Role: Ladon Radin - Genii Mafia Godfather - Alive
Notes: --
Vegetable Mafia
Mod: Aimee, replaced by Patrick
Stauts: Scum Won (Day 5)
Role: Brussels Sprout - Vigilante - Killed Night 3
Notes: Be wary of reading into flavour too much. If someone seems scummy, it's probably because they're scum, not a lurking powerrole. Occam's razor is good.

Large Normal Games

None

Large Theme Games

Stargate SG1 Mafia
Mod: ChannelDelibird, replaced by Battle Mage
Stauts: Replicator Mafia Won (Night 10)
Role: Teal'c - Mason - Killed Night 6
Notes: If you're the final mason, let the world know it so that scum can't claim to be another of you in the event of your death. It is possibly significant if in a game with two scum groups a player keeps catching scum from only one of them. Also, be sure to counterclaim scum counterclaiming scum. LAWL


Modding

Ongoing

None

Completed

Mini Normal Games

Mini 568 - Nubigena
Satus: Scum won (Day 3)
Notes: A bit of swing isn't too bad, but keep it contained and tasteful. Try to make sure everyone has a chance of actually figuring the setup out for maximum enjoyment. Activity rules seems to work well, as well as reasonable pre-set deadlines. Spreadsheets FTW.