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Destructor/Records

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This page is mostly for my own reference. If you stumbled upon it avert your prying eyes! Or... if you wish to, enjoy its contents.

Playing

Stats

/in'd: 22 (replaced into 11)
Won: 6
- as town: 4
- as scum: 2
Lost: 11
- as town: 9
- as scum: 2
Tied: 0
Other: 3
- mod-abandonded: 2 (3)
- /out'd: 1
Ongoing: 2
- alive: 1
- dead: 1

Ongoing

Newbie Games

None

Mini Normal Games

None

Open Games

None

Mini Theme Games

Mini 733: Congratulations! You are... Mafia
Mod: Mirth
Status: Ongoing (Day 3)
Role: Dschinghis Khan (Cop) - Killed Night 1
Notes: -
Mini 733: Congratulations! You are... Mafia
Mod: Mirth
Status: Ongoing (Day 3)
Role: ???
Notes: Replaced back in Day 2

Large Normal Games

None

Large Theme Games

None

Completed

Newbie Games

Newbie 480
Setup: C9 (Cop)
Mod: pablito
Status: Mafia won (Day 2)
Role: Mafia Goon - Survived
Notes: WoWs can work.
Newbie 516
Setup: C9 (Vanilla)
Mod: bird1111
Status: Town won (Day 3)
Role: Vanilla Townie - Survived
Notes: Tunnel-vision is terrible and destructive. Always be honest. Stick to your guns. Don't give shitty play any slack. Or lurkers, newbie or not.
Newbie 530
Setup: Pie E7
Mod: JDodge
Status: Town won (Day 2)
Role: Vanilla Townie - Survived
Notes: My gut has credibility. Pursue its leads.
Newbie #606
Setup: F11
Mod: armlx
Status: Scum Won (Day 3)
Role: Vanilla Townie - Alive
Notes: IC's can bus their newbie scum-buddy. (Especially if they're Mirth.) Also, lynch the guy you thought was scum since Day 1 instead of someone else.

Mini Normal Games

Mini 475 - CA9653 Mafia
Mod: Mert
Stauts: Mod-abandoned (Day 2)
Role: Vanilla Townie - Alive
Notes: Scumtells are bad. Generate discussion by any means so long as it benefits the town. Fight the Dogma. It almost got me lynched for no good reason.
Mini 497
Mod: Cavane, replaced by JDodge
Stauts: Mafia won (Day 5)
Role: Doctor - Killed Night 1
Notes: Beat lurkers up good. Don't give people arguing over semantics any slack. If someone's attack against another player seems weak, it's probably because it is and they're distancing scum.
Mini 545 - The Last Stand Mafia
Mod: death_omen
Status: Town won (Night 4)
Role: Mafia Goon - Killed Night 3
Notes: I think I played ok, but that seemed to get me killed by the SK. Don't know if I learnt anything profound from it though. A few unpredictable and unreadable things happened, like mafia and SK killing the same targets nights 1 and 2.
Mini 570, A Small Town in Italy Mafia
Mod: Niv
Status: Mafia won (Day 6)
Role: Generic Townie - Lynched (by dice roll) Day 5
Notes: LALurkers. Don't ever use dice rolls while modding.
Mini 601 - Cog City: Trouble Below
Mod: Incognito
Status: Mafia won (Day 5)
Role: Vanilla Townie - Lynched Day 5
Notes: Don't play more games that you can handle. It's a shame for yourself, your team and the mod whose game you're (barely) playing.
Mini #553
Mod: shaka!!, replaced by Talitha
Status: Town won (Day 4)
Role: Mafia Goon - Lynched Day 4
Notes: Guardian showed how to revive a game in your favour. Fake claiming is powerful.

Open Games

Open 55 - Vanilla 2:10
Mod: UltimaAvalon
Status: Asked for replacement. Mod-abandoned.
Role: Townie
Notes: Pick and choose games carefully. And LAL.

Mini Theme Games

Mini 513 - Stargate Atlantis Mafia
Mod: ChannelDelibird
Stauts: Mod-abandoned Day 1
Role: Ladon Radin - Genii Mafia Godfather - Alive
Notes: --
Mini 534 - Vegetable Mafia
Mod: Aimee, replaced by Patrick
Stauts: Scum Won (Day 5)
Role: Brussels Sprout - Vigilante - Killed Night 3
Notes: Be wary of reading into flavour too much. If someone seems scummy, it's probably because they're scum, not a lurking powerrole. Occam's razor is good.
Mini 664 - Adventures of a Drunken Alchemist
Mod: Incognito
Status: Scum Won (Day 3)
Role: Isaac Newton - Vanilla Townie - End-gamed Day 3
Notes: This was a good game. Assumptions about setups based on the metagame were what crippled the town (besides some individually poor play) who otherwise played really well. The only safe assumption to make about a setup is that it should be balanced.
Mini 704: Hunchback of Notre Dame
Mod: petroleumjelly
Status: Scum won (Day 6)
Role: Dom Claude Frollo (Mafia Goon)
Notes: Awesome game. I need to work on my Day 1 scum play.

Large Normal Games

Mafia 80 - Nice Shot! Mafia
Mod: Adel
Stauts: Mafia Won (Day 6)
Role: Townie - Lynched Day 6
Notes: I don't know what else I could have done to have won this game. Tunnel-vision needs to be nipped at the bud. I'm pretty sure that's what lost the game for the town.

Large Theme Games

Stargate SG1 Mafia
Mod: ChannelDelibird, replaced by Battle Mage
Stauts: Replicator Mafia Won (Night 10)
Role: Teal'c - Mason - Killed Night 6
Notes: If you're the final mason, let the world know it so that scum can't claim to be another of you in the event of your death. It is possibly significant if in a game with two scum groups a player keeps catching scum from only one of them. Also, be sure to counterclaim scum counterclaiming scum. LAWL
California Trilogy - Going to San Francisco
Mod: Mr. Grey
Stauts: Town Won (Day 6)
Role: Huey Lewis - Innocent - Survived
Notes: Stop thinking everything's bussing.
Mars 3 - Weasles Mafia
Mod: Iammars, replaced by Yosarian2
Stauts: Scum won (Day 10)
Role: Headcount Weasel (Vanilla Towie) - Killed in endgame
Notes: Try to sort issues with players out early. I had a gut scum read of Glork from right when I replaced in and I was left in end-game, after he'd been replaced, to try and resolve it, which ended up costing the town the game.
Crackers! Mafia
Mod: Adel
Status: Town won (Day 5)
Role: Vanilla Townie - Survived
Notes: Awesome game. Full of town tells. I still have to work out of lynching Tajo at the end there was "sensible" play. It was, by the numbers, but we were all pretty sure he was town.

Modding

Ongoing

Newbie Games

Newbie 765 - The Death of Destructor
Status: Pregame.
Notes: Using pre-set and fixed 3 week deadlines.

Completed

Mini Normal Games

Mini 568 - Nubigena
Satus: Scum won (Day 3)
Notes: A bit of swing isn't too bad, but keep it contained and tasteful. Try to make sure everyone has a chance of actually figuring the setup out for maximum enjoyment. Activity rules seems to work well, as well as reasonable pre-set deadlines. Spreadsheets FTW.

Open Games

Open 86 - Lovers Multiball
Satus: Town won (Day 7)
Notes: I need to take more care in ensuring that my actions as a mod can't be used to influence games. Day-talking is an interesting mechanic that could be used more.

Mini Theme Games

Mini 679 - Battlestar Galactica: The Basestar
Satus: Town won (Day 6)
Notes: Swung a huge way against scum, but it had a lot to do with how things just happened to go. I liked what happened, and the mechanics worked pretty well. I think my flavour was done well, but there are a few things I should be more aware of, like making sure fake-claims are given all the info they actually need ("Race").

Newbie Games

Newbie 750 - Dinner at Destructor's
Status: Town won (Day 2)
Notes: Used pre-set and fixed 3 week deadlines. This and activity requirements worked well. Game was active and I think it was a good "first-steps" environment.