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'''Cracking Idea Mafia''' is a goofy British (look, redundancy!) semi-open setup intended to maximise the playability of [[Greater Idea Mafia]]. [[Xdaamno]] felt a top-down design effort on this bottom-up setup idea would be fun to play.  Currently, a small handful of roles are infeasible for real-life play and would need adjusting.
{{Setups
|Title=Cracking Idea Mafia
|Setup Size=Variable
|type=Multiball
|type2=Great Idea
|type3=Semi-Open
|type4=
|type5=
|type6=
|Players=?
|Designer=Xdaamno
|Designer2=
|Designer3=
|Notes=
}}


==Rules==
'''Cracking Idea Mafia''' is a goofy British (look, redundancy!) semi-open setup intended to maximise the playability of [[Greater Idea Mafia]]. [[Xdaamno]] felt a top-down design effort on this bottom-up setup idea would be fun to play.


As in [[Greater Idea Mafia]], each player is randomly dealt two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod checks that there is at least one anti-town role in the game. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information is usually sufficient to replace the [[random vote]] stage.
==Introduction to Cracking Idea Mafia==


Anti-town roles are in three main factions: '''Mafia''', '''Aliens''' and '''Goo'''. Scum are advised to consider creative fakeclaiming.
Here's how the '[[Greater Idea Mafia|Greater Idea]]' idea works: each player is randomly dealt two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod checks the game is satisfactory (e.g., they may require between 2-4 anti-town roles) - otherwise the game is rerolled. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information is usually sufficient to replace the [[random vote]] stage.


==Design Elements==
In this setup, anti-town roles are in three main factions: '''Mafia''', '''Aliens''' and '''Goo'''. Aliens have a limited number of teamkills, and the Goo have no teamkill. Picking either of these factions generally give you more fun abilities, but the downsides are a lack of teamkills and teammates - so, sometimes, they're functionally equivalent to [[Serial Killer|serial killers]]. There are a lot of wacky roles, so before playing, skim the list and get to know how most of them work. There are a couple of new roles on the town side to counter the Alien and Goo threats. For example, some games may revolve around the Conspiracy Theorists, each of which investigate each of the others as being Alien. Others may contain a mason group, but be complicated by the presence of a Chameleon Goo.


The main two design principles were to stop the splintering of the anti-town groups, and to ensure that the game isn't obscure to the players (that is to say, that there are a finite number of reasonable hypothesis consistent with any information the town has - except if forced by the excellent play of anti-town groups.) For these reasons, Greater Idea-style games have a different set of roles that work as opposed to regular mafia games, so some common roles are omitted (e.g. serial killers, strongmen, etc.) Overthinking a goofy game like this had its own appeal to me, so this is my best effort.
Greater Idea is necessarily an unpredictable goofy game, but the setup mitigates this by attempting to reduce the number of 'opaque' setups for which the town has no chance of deciphering the roles in the game. For this reason, some common roles like [[Serial Killer|Serial Killers]], [[Strongman|Strongmen]] and straightforward scum [[Roleblocker|Roleblockers]] are omitted. Finally, some invented roles which would be unusual in standard games fit neatly into the Greater Idea format, such as the Persona Non Grata, the Coroner and the Pseudojester.
 
[[User:Xdaamno|Xdaamno]] 17:32, 13 June 2013 (EDT)


==Setup==
==Setup==
Line 22: Line 34:
#Vanilla Townie
#Vanilla Townie
#Vanilla Townie
#Vanilla Townie
#Bulletproof Townie
#Vanilla Townie
#Bulletproof Townie
#Vanilla Townie
#Vanilla Townie
#[[Doctor]]
#[[Doctor]]
#Doctor
#Doctor
#[[Coroner]] (can target a dead player to discover which role(s) killed them, but not the player who owns it; can also target a living player, succeeding if they die that night)
#[[Coroner]] <small>(can target a dead player to discover which role(s) killed them, but not the player who owns it; can also target a living player, succeeding if they die that night)</small>
#Coroner
#Coroner
#Coroner
#Coroner
#Coroner
#[[Bodyguard]]
#[[Bodyguard]]
#Bulletproof Bodyguard (can only die from own ability)
#Bodyguard
#One-shot [[Commuter]]
#One-shot [[Commuter]]
#[[Watcher]]
#Watcher
#[[Tracker]]
#Tracker
#[[Cop]]
#[[Cop]]
#Cop
#Cop
#[[Ascetic]] Cop
#[[Ascetic]] Cop
#Backup Cop (becomes a Cop if any role with 'Cop' in the name dies)
#Backup Cop <small>(becomes a Cop if a Cop, Ascetic Cop, Traitor Cop or Jack Of All Trades dies)</small>
#[[Hider]] (dies if the target is Mafia - otherwise, is protected from kills)
#[[Watcher]]
#Area 51 Detective (target is roleblocked if Alien)
#[[Tracker]]
#Area 51 Immunologist (permanently renders target immune to Alien kills)
#[[Hider]] <small>(dies if successfully targets a Mafia, Alien or Goo, or a player that died that night; immune to night actions if successfully targets a player otherwise.)</small>
#Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
#Ascetic Hider
#Area 51 Detective <small>(target is roleblocked if Alien)</small>
#Area 51 Immunologist <small>(permanently renders target immune to any kind of death by Aliens, except elimination)</small>
#Conspiracy Theorist <small>(gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")</small>
#Conspiracy Theorist
#Conspiracy Theorist
#Conspiracy Theorist
#Conspiracy Theorist
Line 50: Line 63:
#Conspiracy Theorist
#Conspiracy Theorist
#Conspiracy Theorist
#Conspiracy Theorist
#Clairvoyant (told at the start of the game how many factions there are; lyncher/pseudojester count as factions)
#[[Roleblocker]]
#[[Compulsive]] Roleblocker
#[[Compulsive]] Roleblocker
#[[Redirector]]
#[[Jailkeeper]]
#[[Jailkeeper]]
#Jailkeeper
#Jailkeeper
#[[Jack-of-all-trades|Jack Of All Trades]] (cop/doc/roleblock abilities, all one-shot)
#[[Jack-of-all-trades|Jack Of All Trades]] <small>(cop/doc/roleblock abilities, all one-shot)</small>
#[[Mason]]
#[[Mason]]
#Mason
#Mason
#Mason
#Ascetic Mason
#Ascetic Mason
#Mason Compulsive Bodyguard
#Mason [[Compulsive]] Bodyguard
#Mason Hesitant Cop Doctor (targets a player, investigating and protecting them; this ability only works if the Mason Hesitant Cop Doctor is targeted by another player that night)
#Mason [[Reflexive]] Doctor
#[[Friendly Neighbor]]
#One-shot [[Vigilante]]
#One-shot [[Vigilante]]
#[[Miller]] Vigilante
#[[Miller]] Vigilante
#One-shot Day Vigilante
#One-shot Day Vigilante
#One-shot [[Paranoid Gun Owner]] (activates on the first night they are targeted, and kill all roles which target them that night.)
#Nymphomaniac <small>(compulsively chooses a lover on night 1; the other lover is not informed)</small>
#Nymphomaniac (compulsively chooses a lover on night 1; the other lover is not informed)
#Excellent Sense of Smell Townie <small>(immediately informed how many of each Goo roles are in the game)</small>
#Gravedigger (acquires current abilities of first killed town player)
#Gravedigger
#[[Macho]] One-shot [[Kingmaker]] (cannot be protected)
#[[Macho]] Death [[Kingmaker]] (cannot be protected; kingmaker action activates upon death, applies to the next day)
#Excellent Sense of Smell Townie (Informed Night 0 regarding the presence or non-presence of Blue Goo, Red Goo, Grey Goo, Chameleon Goo in the game (each individually))
#Excellent Sense of Smell Townie
#Excellent Sense of Smell Townie
#Excellent Sense of Smell Townie
#Ugly Townie <small>(immediately informed how many of each goo roles are in the game; can win with the goo [[survivor]]-style; investigates as Alien)</small>
#Ugly Townie (both town-aligned and goo-aligned; same ability as Excellent Sense of Smell Townie)
#Ugly Townie
#Really Ugly Townie (both town-aligned and goo-aligned; same ability as Excellent Sense of Smell Townie; investigates as "Alien")
#Clairvoyant <small>(immediately informed how many factions there are; condemner/pseudojester count as factions)</small>
#Tentacled Mutant Townie (investigates as Alien; has a one-shot roleblock)
#Clairvoyant
#Black Goo (Town-aligned; anyone who successfully targets Black Goo with an action becomes goo-aligned and vanillerized)
#Clairvoyant
#Clairvoyant
#[[Treestump]]
#[[Treestump]]
#Lynchbait (guaranteed to be the target of the Lyncher, if one exists)
#Persona Non Grata <small>(guaranteed to be the target of the Condemner, if one exists)</small>
#[[Macho]] One-shot [[Kingmaker]] <small>(cannot be protected)</small>
#[[Macho]] Death [[Kingmaker]] <small>(cannot be protected; kingmaker action activates publicly upon death, applies to the next day)</small>
#[[Supersaint]]
#[[Supersaint]]
#[[Vengeful Townie]]
#[[Vengeful Townie]]
#One-shot Unlynchable Townie
#Town One-shot Diplomat
#[[Universal Backup]] <small>(acquires ''current'' abilities of first killed town player)</small>
#Universal Backup
#[[Mafia Goon]]
#[[Mafia Goon]]
#Mafia Goon
#Mafia Goon
#Mafia Goon
#Mafia Goon
#Mafia Goon
#[[Ascetic]] Mafia Goon
#Ascetic Mafia Goon
#Ascetic Mafia Goon
#Ascetic Mafia Goon
#Bulletproof Mafia Goon
#Bulletproof Mafia Goon
#Mafia Conspiracy Theorist (immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")
#Bulletproof Mafia Goon
#Mafia [[Tracker]]
#Mafia One-Shot [[Role Cop]]
#Mafia One-Shot [[Role Cop]]
#Mafia [[Traitor]] Cop <small>(initially unaware of teammates, and vice-versa)</small>
#Mafia Conspiracy Theorist <small>(immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")</small>
#Mafia Conspiracy Theorist
#Mafia Conspiracy Theorist
#Mafia One-shot [[Silencer]] (target is voteless for the following day)
#Mafia Clairvoyant <small>(immediately informed how many factions there are; condemner/pseudojester count as factions)</small>
#Mafia Clairvoyant (told at the start of the game how many factions there are; lyncher/pseudojester count as factions)
#Mafia Clairvoyant
#Mafia Clairvoyant
#Mafia Pillar of the Community (flips vanilla townie upon death, until the start of the next day when the real role is revealed)
#Mafia Cupid (targets a player; all other players who targeted same player become [[Lovers]] with target; can only use this action Night 1)
#Mafia [[Prostitute]]
#Mafia [[Role Cop]]
#Mafia [[Traitor]] Cop (initially unaware of teammates, and vice-versa)
#Mafia One-shot Day Vigilante
#Mafia One-shot Day Vigilante
#Mafia [[Godfather]]
#Mafia [[Godfather]]
#Alien Avenger (supersaint; fails on players immunized by Area 51 Immunologist)
#Alien Avenger <small>(supersaint)</small>
#Alien Mesmerizer (roleblocks and rolecops the target; two-shot)
#Alien Avenger
#Alien Vanillerizer
#Alien Vanillerizer
#Alien Psychotrooper (while alive, all roles which expect a result receive 'no result' as if role blocked)
#Alien Vanillerizer
#Alien Psychomagnet (all night actions are redirected to the target; one-shot)
#Alien Psychotrooper <small>(while alive, all roles which expect a result receive 'no result' as if role blocked)</small>
#Alien Monarch (bulletproof unlynchable day-vigilante - but loses all abilities when any ability is activated; bulletproof ability can absorb multiple shots in one night; Alien Monarch isn't told explicitly when the bulletproof ability activates)
#Alien One-Shot Psychomagnet <small>(all night actions are redirected to the target)</small>
#Baby Alien Monarch (on the dawn of Day 4, becomes an Alien Monarch; the town is publicly informed of this development; until then, cannot perform the Alien factional kill)
#Alien Monarch <small>(bulletproof diplomat day-vigilante - but loses all abilities when any ability is activated; bulletproof ability can absorb multiple shots in one night; Alien Monarch isn't told explicitly when the bulletproof ability activates)</small>
#Lyncher (game ends if lyncher wins; lyncher dies if target is otherwise killed; mod personally selects a lynchee target after all players have chosen their roles)
#Baby Alien Monarch <small>(on the dawn of Day 4, becomes an Alien Monarch; at that point, the town is publicly informed of the presence of this role; until then, cannot perform Alien factional kills)</small>
#Pseudojester (one-shot unlynchable; converts to the alignment of the hammering player when lynched; cannot win otherwise)
#Baby Alien Monarch
#Blue Goo (goo-aligned; untargetable)
#[[Condemner]] <small>(game ends if condemner wins; condemner becomes vanilla townie if target is killed; mod personally selects a town condemnee target after all players have chosen their roles)</small>
#Red Goo (goo-aligned; targeted player unstoppably dies, even if bulletproof etc; one-shot; cannot be redirected/blocked)
#Pseudojester <small>(one-shot diplomat; converts to the alignment of the hammering player when eliminated; cannot win otherwise)</small>
#Grey Goo (goo-aligned; anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies)
#Red Goo <small>(goo-aligned; targeted player unstoppably dies, even if bulletproof etc; one-shot; cannot be redirected/blocked; mod announces the death being due to a Red Goo)</small>
#Chameleon Goo (same as grey goo; also a mason)
#Red Goo
#Grey Goo <small>(goo-aligned; anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. The goo faction gains immediate knowledge of this. Immediately after night 2, Grey Goo (unblockably) dies)</small>
#Chameleon Goo <small>(same as grey goo; also a mason)</small>


==Terms & Conditions==
==Terms & Conditions==
*'''Cops''' return 'Guilty' upon investigating Mafia, 'Not Guilty' otherwise.
*'''Cops''' return 'Guilty' upon investigating Mafia, 'Not Guilty' otherwise.
*A player '''Vanillerized''' at night loses any abilities they have, effective immediately the next morning; the player is informed of this
*The role-related '''death of Bodyguards''' can be protected. Extra notes for multiple bodyguards: Their protections can chain, but if two bodyguards target each other, both die if one is killed.
*'''Ascetic''' roles are immune to non-kill actions.
*A player '''Vanillerized''' at night loses any abilities they have, effective immediately the next morning. The player is informed of this.
*Eliminating a '''diplomat''' role brings the game to night, but with no role reveal.
*'''Roleblocks''' only work on targeting actions - but roleblocking effects cannot be roleblocked. Roleblockers (followed by the psychomagnet) have top priority.
*No roles can '''self-target'''.
*When mentioned, the '''abilities''' of a role refer to all of their role details which are unrelated to their faction or win condition.
*When mentioned, the '''abilities''' of a role refer to all of their role details which are unrelated to their faction or win condition.
*Lynching an '''Unlynchable''' role brings the game to night, but with no role reveal.
*'''Roleblocks''' only work on targeting actions - but roleblocking effects cannot be roleblocked. Roleblockers (followed by the redirector, then the psychomagnet) have top priority.
*No roles can '''self-target'''.


==Factional Notes==
==Factional Notes==
*'''Aliens''' have a one-shot nightkill.
*'''Aliens''' have a limited number of teamkills corresponding to the number of players:
*'''Goo''' have no nightkill, but beat anything in endgames.
** 4-7 players: 1 kill
** 8-11 players: 2 kills
** 12-15 players: 3 kills
** 16-19 players: 4 kills
** (etc)
*'''Goo''' have no teamkills, but beat anything in endgames.
*Factional kills must be performed by a specified member of the team.
 
==Role PMs==
 
Really? Yes. See [[/RolePMs]]


==See Also==
==See Also==
* [http://www.random.org/lists/ Random.org List Randomizer]
* [http://www.random.org/lists/ Random.org List Randomizer]
* [[Greater Idea Mafia]]
* [[Greater Idea Mafia]]
* Xdaamno's [[ScumDeck]]
[[Category:Open_Setups]]

Latest revision as of 20:14, 18 June 2021

Name:
  • Cracking Idea Mafia
Setup Size:
Players:
  • ?
Setup Type:
Designer:

Cracking Idea Mafia is a goofy British (look, redundancy!) semi-open setup intended to maximise the playability of Greater Idea Mafia. Xdaamno felt a top-down design effort on this bottom-up setup idea would be fun to play.

Introduction to Cracking Idea Mafia

Here's how the 'Greater Idea' idea works: each player is randomly dealt two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod checks the game is satisfactory (e.g., they may require between 2-4 anti-town roles) - otherwise the game is rerolled. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information is usually sufficient to replace the random vote stage.

In this setup, anti-town roles are in three main factions: Mafia, Aliens and Goo. Aliens have a limited number of teamkills, and the Goo have no teamkill. Picking either of these factions generally give you more fun abilities, but the downsides are a lack of teamkills and teammates - so, sometimes, they're functionally equivalent to serial killers. There are a lot of wacky roles, so before playing, skim the list and get to know how most of them work. There are a couple of new roles on the town side to counter the Alien and Goo threats. For example, some games may revolve around the Conspiracy Theorists, each of which investigate each of the others as being Alien. Others may contain a mason group, but be complicated by the presence of a Chameleon Goo.

Greater Idea is necessarily an unpredictable goofy game, but the setup mitigates this by attempting to reduce the number of 'opaque' setups for which the town has no chance of deciphering the roles in the game. For this reason, some common roles like Serial Killers, Strongmen and straightforward scum Roleblockers are omitted. Finally, some invented roles which would be unusual in standard games fit neatly into the Greater Idea format, such as the Persona Non Grata, the Coroner and the Pseudojester.

Setup

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Vanilla Townie
  10. Vanilla Townie
  11. Doctor
  12. Doctor
  13. Coroner (can target a dead player to discover which role(s) killed them, but not the player who owns it; can also target a living player, succeeding if they die that night)
  14. Coroner
  15. Coroner
  16. Coroner
  17. Bodyguard
  18. Bodyguard
  19. One-shot Commuter
  20. Cop
  21. Cop
  22. Ascetic Cop
  23. Backup Cop (becomes a Cop if a Cop, Ascetic Cop, Traitor Cop or Jack Of All Trades dies)
  24. Watcher
  25. Tracker
  26. Hider (dies if successfully targets a Mafia, Alien or Goo, or a player that died that night; immune to night actions if successfully targets a player otherwise.)
  27. Ascetic Hider
  28. Area 51 Detective (target is roleblocked if Alien)
  29. Area 51 Immunologist (permanently renders target immune to any kind of death by Aliens, except elimination)
  30. Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
  31. Conspiracy Theorist
  32. Conspiracy Theorist
  33. Conspiracy Theorist
  34. Conspiracy Theorist
  35. Conspiracy Theorist
  36. Conspiracy Theorist
  37. Compulsive Roleblocker
  38. Jailkeeper
  39. Jailkeeper
  40. Jack Of All Trades (cop/doc/roleblock abilities, all one-shot)
  41. Mason
  42. Mason
  43. Mason
  44. Ascetic Mason
  45. Mason Compulsive Bodyguard
  46. Mason Reflexive Doctor
  47. One-shot Vigilante
  48. Miller Vigilante
  49. One-shot Day Vigilante
  50. Nymphomaniac (compulsively chooses a lover on night 1; the other lover is not informed)
  51. Excellent Sense of Smell Townie (immediately informed how many of each Goo roles are in the game)
  52. Excellent Sense of Smell Townie
  53. Ugly Townie (immediately informed how many of each goo roles are in the game; can win with the goo survivor-style; investigates as Alien)
  54. Ugly Townie
  55. Clairvoyant (immediately informed how many factions there are; condemner/pseudojester count as factions)
  56. Clairvoyant
  57. Clairvoyant
  58. Clairvoyant
  59. Treestump
  60. Persona Non Grata (guaranteed to be the target of the Condemner, if one exists)
  61. Macho One-shot Kingmaker (cannot be protected)
  62. Macho Death Kingmaker (cannot be protected; kingmaker action activates publicly upon death, applies to the next day)
  63. Supersaint
  64. Vengeful Townie
  65. Town One-shot Diplomat
  66. Universal Backup (acquires current abilities of first killed town player)
  67. Universal Backup
  68. Mafia Goon
  69. Mafia Goon
  70. Mafia Goon
  71. Mafia Goon
  72. Ascetic Mafia Goon
  73. Ascetic Mafia Goon
  74. Bulletproof Mafia Goon
  75. Bulletproof Mafia Goon
  76. Mafia Tracker
  77. Mafia One-Shot Role Cop
  78. Mafia One-Shot Role Cop
  79. Mafia Traitor Cop (initially unaware of teammates, and vice-versa)
  80. Mafia Conspiracy Theorist (immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")
  81. Mafia Conspiracy Theorist
  82. Mafia Clairvoyant (immediately informed how many factions there are; condemner/pseudojester count as factions)
  83. Mafia Clairvoyant
  84. Mafia One-shot Day Vigilante
  85. Mafia Godfather
  86. Alien Avenger (supersaint)
  87. Alien Avenger
  88. Alien Vanillerizer
  89. Alien Vanillerizer
  90. Alien Psychotrooper (while alive, all roles which expect a result receive 'no result' as if role blocked)
  91. Alien One-Shot Psychomagnet (all night actions are redirected to the target)
  92. Alien Monarch (bulletproof diplomat day-vigilante - but loses all abilities when any ability is activated; bulletproof ability can absorb multiple shots in one night; Alien Monarch isn't told explicitly when the bulletproof ability activates)
  93. Baby Alien Monarch (on the dawn of Day 4, becomes an Alien Monarch; at that point, the town is publicly informed of the presence of this role; until then, cannot perform Alien factional kills)
  94. Baby Alien Monarch
  95. Condemner (game ends if condemner wins; condemner becomes vanilla townie if target is killed; mod personally selects a town condemnee target after all players have chosen their roles)
  96. Pseudojester (one-shot diplomat; converts to the alignment of the hammering player when eliminated; cannot win otherwise)
  97. Red Goo (goo-aligned; targeted player unstoppably dies, even if bulletproof etc; one-shot; cannot be redirected/blocked; mod announces the death being due to a Red Goo)
  98. Red Goo
  99. Grey Goo (goo-aligned; anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. The goo faction gains immediate knowledge of this. Immediately after night 2, Grey Goo (unblockably) dies)
  100. Chameleon Goo (same as grey goo; also a mason)

Terms & Conditions

  • Cops return 'Guilty' upon investigating Mafia, 'Not Guilty' otherwise.
  • The role-related death of Bodyguards can be protected. Extra notes for multiple bodyguards: Their protections can chain, but if two bodyguards target each other, both die if one is killed.
  • A player Vanillerized at night loses any abilities they have, effective immediately the next morning. The player is informed of this.
  • Eliminating a diplomat role brings the game to night, but with no role reveal.
  • Roleblocks only work on targeting actions - but roleblocking effects cannot be roleblocked. Roleblockers (followed by the psychomagnet) have top priority.
  • No roles can self-target.
  • When mentioned, the abilities of a role refer to all of their role details which are unrelated to their faction or win condition.

Factional Notes

  • Aliens have a limited number of teamkills corresponding to the number of players:
    • 4-7 players: 1 kill
    • 8-11 players: 2 kills
    • 12-15 players: 3 kills
    • 16-19 players: 4 kills
    • (etc)
  • Goo have no teamkills, but beat anything in endgames.
  • Factional kills must be performed by a specified member of the team.

Role PMs

Really? Yes. See /RolePMs

See Also