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Action Detector

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Revision as of 01:37, 1 January 2024 by TemporalLich (talk | contribs) (Created page with "{{RolePage | Type = Investigative | Choice = Night | Normal = Experimental | Introduction = The '''Action Detector''' is a Combined Reporter Inspector, that is, they will learn whether someone has acted or not, and whether they were targeted by another action or not. | Standard = Each night, the Action Detector may detect actions around a player. If their action succeeds, they will know if their target has acted or not and if their target has been targeted...")
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Action Detector
Alias: none
Alignment: any
Role type:
  • Investigative
Choice:
  • Night
Status: Experimental Normal

The Action Detector is a Combined Reporter Inspector, that is, they will learn whether someone has acted or not, and whether they were targeted by another action or not.

Normal version

This role is on the Experimental Role List, and is currently allowed in Complex Normal games.

Each night, the Action Detector may detect actions around a player. If their action succeeds, they will know if their target has acted or not and if their target has been targeted by anyone else or not.

An Action Detector should receive the same result if they see an action being performed by their target as they would if they see an action being performed on their target (and the same if they see both). If their target is Ascetic or targeted by a Rolestopper, they should receive a "No Result" pm, the same as if they'd been blocked themselves. An Action Detector would not see a Ninja performing a kill and would not see Stealthy actions.

Variations

The Motion Detector is a role that learns if any actions were performed by or on that player. Unlike an Action Detector, a Motion Detector will get only one result instead of two.



Sample Role PMs

The standardized Role PM for "Action Detector" describes the action as follows:

  • As a targeted action: you will learn if that player has acted or not, and you will learn if anyone else targeted that player that Night. (edit)

Example (simplest form)

Welcome to game! You are a Town Action Detector.

You have the following active ability:

  • Each Night, you may target a player. Assuming no interference with your action, you will learn if that player has acted or not, and you will learn if anyone else targeted that player that Night.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.

Example (with modifiers)

Welcome to game! You are a Town 1-shot Loud Action Detector.

You have the following active ability:

  • Once in the game at Night, you may target a player. Assuming no interference with your action, you will learn if that player has acted or not, and you will learn if anyone else targeted that player that Night. Your target will learn that you targeted them (but not what action you targeted them with).

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Confirm by replying to this PM with a summary of your role.