You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Cracking Idea Mafia

From MafiaWiki
Revision as of 09:39, 12 June 2013 by Xdaamno (talk | contribs)
Jump to navigation Jump to search

Cracking Idea Mafia is a goofy British (look, redundancy!) semi-open setup intended to maximise the playability of Greater Idea Mafia. Xdaamno felt a top-down design effort on this bottom-up setup idea would be fun to play.

As in Greater Idea Mafia, each player is randomly dealt two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod checks that there is at least one anti-town role in the game. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information is usually sufficient to replace the random vote stage.

Setup

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Vanilla Townie
  10. Vanilla Townie
  11. Ascetic Townie
  12. Bulletproof Townie
  13. Bulletproof Townie
  14. Doctor
  15. Doctor
  16. Bodyguard
  17. Bulletproof Bodyguard (Can only die from own ability)
  18. Watcher
  19. Watcher
  20. Tracker
  21. Tracker
  22. Cop
  23. Cop
  24. Ascetic Cop
  25. Backup Cop (Becomes a Cop if any role with 'Cop' in the name dies)
  26. Hider (Dies if the target is Mafia - otherwise, is simply protected)
  27. One-shot Commuter
  28. Roleblocker
  29. Compulsive Roleblocker
  30. Redirector
  31. Jailkeeper
  32. Jailkeeper
  33. Jack Of All Trades (Cop/Doc/Roleblock abilities, all one-shot)
  34. Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
  35. Conspiracy Theorist
  36. Conspiracy Theorist
  37. Conspiracy Theorist
  38. Conspiracy Theorist
  39. Conspiracy Theorist
  40. Conspiracy Theorist
  41. Tentacled Mutant Townie (Investigates as Alien; has a one-shot roleblock)
  42. Area 51 Detective (Bulletproof to Alien kills; Target is roleblocked if Alien)
  43. Retired Area 51 Detective (Bulletproof to Alien kills)
  44. Retired Werewolf Hunter (Bulletproof to- oh, wait)
  45. Black Goo (Town role. Anyone who successfully targets Black Goo with an action becomes goo-aligned and vanillerized)
  46. Excellent Sense of Smell Townie (Informed Night 0 regarding the presence or non-presence of Blue Goo, Red Goo, Grey Goo, Shapeshifting Grey Goo in the game (each individually))
  47. Excellent Sense of Smell Townie
  48. Excellent Sense of Smell Townie
  49. Ugly Townie (both town-aligned and goo-aligned; same ability as Excellent Sense of Smell Townie)
  50. Really Ugly Townie (both town-aligned and goo-aligned; same ability as Excellent Sense of Smell Townie; investigates as "Alien")
  51. Mason
  52. Mason
  53. Mason
  54. Mason Miller
  55. Mason Compulsive Bodyguard
  56. Mason Hesitant Cop Doctor (Both abilities are used on one player; but this role is auto-roleblocked if it itself is not targeted at night)
  57. Friendly Neighbor
  58. One-shot Vigilante
  59. One-shot Vigilante
  60. Ascetic Vigilante
  61. One-shot Day Vigilante
  62. One-shot Paranoid Gun Owner (activates on the first night they are targeted, and kill all roles which target them that night.)
  63. Nymphomaniac (Compulsively chooses a lover on night 1; the other lover is not informed)
  64. Gravedigger (Acquires current abilities of first killed town player)
  65. Gravedigger
  66. Macho One-shot Kingmaker (Cannot be protected)
  67. Macho Death Kingmaker (Cannot be protected; kingmaker action activates upon death)
  68. Treestump
  69. Supersaint
  70. Vengeful Townie
  71. One-shot Unlynchable Townie
  72. Mafia Goon
  73. Mafia Goon
  74. Mafia Goon
  75. Ascetic Mafia Goon
  76. Ascetic Mafia Goon
  77. Bulletproof Mafia Goon
  78. Mafia Conspiracy Theorist (Immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")
  79. Mafia Cupid (targets a player; all other players who targeted same player become Lovers with target; can only use this action Night 1)
  80. Mafia Mason
  81. Mafia One-shot Silencer (Target is voteless for the following day)
  82. Mafia Prostitute
  83. Mafia Tracker
  84. Mafia Role Cop
  85. Mafia One-shot Day Vigilante
  86. Mafia Godfather
  87. Alien Avenger (Supersaint)
  88. Alien Silencer
  89. Alien Mesmerizer (Two-shot Roleblocker+Role Cop ability)
  90. Alien Vanillerizer
  91. Alien Psychotrooper (While alive, all roles which expect a result receive 'no result' as if role blocked)
  92. Alien Psychomagnet (All night actions are redirected to the target; one-shot)
  93. Alien Monarch (Bulletproof, Unlynchable, Day Vigilante - but loses all abilities when any ability is activated; bulletproof ability can absorb multiple shots in one night; Alien Monarch isn't told explicitly when the bulletproof ability activates)
  94. Baby Alien (On the dawn of Day 4, becomes an Alien Monarch; the town is publicly informed of this development; until then, cannot perform the Alien factional kill)
  95. Lyncher (on a mod-selected player; game ends if lyncher wins; lyncher dies if target is otherwise killed)
  96. Pseudojester (One-shot unlynchable, and converts to the alignment of the hammering player when lynched; cannot win otherwise)
  97. Blue Goo (Goo-aligned. Untargetable)
  98. Red Goo (Goo-aligned. Targeted player unstoppably dies; one-shot; cannot be redirected/blocked)
  99. Grey Goo (Goo-aligned. Anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies)
  100. Shapeshifting Grey Goo (Identical to Grey Goo, but also a mason)

Terms & Conditions

  • Cops return 'Guilty' upon investigating Mafia or Serial Killers, 'Not Guilty' otherwise.
  • A player Vanillerized at night loses any abilities they have, effective immediately the next morning; the player is informed of this
  • Ascetic roles are immune to non-kill actions.
  • When mentioned, the abilities of a role refer to all of their role details which are unrelated to their faction or win condition.
  • Lynching an Unlynchable role brings the game to night, but with no role reveal.
  • Roleblocks only work on targeting actions - but roleblocking effects cannot be roleblocked. The psychomagnet (followed by the redirector) has top priority.
  • No roles can self-target.

Factional Notes

  • Aliens have a one-shot nightkill.
  • Goo have no nightkill, but beat anything in endgames.

See Also