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Cracking Idea Mafia

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Revision as of 01:10, 12 June 2013 by Xdaamno (talk | contribs)
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Cracking Idea Mafia is a goofy British (look, redundancy!) semi-open setup intended to maximise the playability of Greater Idea Mafia. Xdaamno felt a top-down design effort on this bottom-up setup idea would be fun to play.

As in Greater Idea Mafia, each player is randomly dealt two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod checks that there is at least one anti-town role in the game. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information is usually sufficient to replace the random vote stage.

Setup

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Ascetic Townie
  10. Bulletproof Townie
  11. Bulletproof Townie
  12. Doctor
  13. Doctor
  14. Bodyguard
  15. Bulletproof Bodyguard (Can only die from own ability)
  16. Watcher
  17. Watcher
  18. Tracker
  19. Tracker
  20. Cop
  21. Cop
  22. Ascetic Cop
  23. Backup Cop (Becomes a Cop if any role with 'Cop' in the name dies)
  24. Hider (Dies if the target is Mafia or Serial Killer - otherwise, is simply protected)
  25. One-shot Commuter
  26. Roleblocker
  27. Compulsive Roleblocker
  28. Redirector
  29. Jailkeeper
  30. Jailkeeper
  31. Jack Of All Trades (Cop/Doc/Roleblock abilities, all one-shot)
  32. Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
  33. Conspiracy Theorist
  34. Conspiracy Theorist
  35. Conspiracy Theorist
  36. Conspiracy Theorist
  37. Conspiracy Theorist
  38. Conspiracy Theorist
  39. Tentacled Mutant Townie (Investigates as Alien; has a one-shot roleblock)
  40. Area 51 Detective (Bulletproof to Alien kills; Target is roleblocked if Alien)
  41. Retired Area 51 Detective (Bulletproof to Alien kills)
  42. Retired Werewolf Hunter (Bulletproof to- oh, wait)
  43. Black Goo (Town role. Anyone who successfully targets Black Goo with an action becomes goo-aligned and vanillerized)
  44. Excellent Sense of Smell Townie (Informed each night regarding the presence or non-presence of goo-aligned roles in the game; cannot be roleblocked)
  45. Excellent Sense of Smell Townie
  46. Excellent Sense of Smell Townie
  47. Ugly Townie (Can win with the town or goo)
  48. Really Ugly Townie (Can win with the town or goo; investigates as 'Alien')
  49. Mason
  50. Mason
  51. Mason Miller
  52. Mason Compulsive Bodyguard
  53. Mason Hesitant Cop Doctor (Both abilities are used on one player; but this role is auto-roleblocked if it itself is not targeted at night)
  54. Friendly Neighbor
  55. One-shot Vigilante
  56. One-shot Vigilante
  57. Ascetic Vigilante
  58. One-shot Day Vigilante
  59. One-shot Paranoid Gun Owner (activates on the first night they are targeted, and kill all roles which target them that night.)
  60. Nymphomaniac (Compulsively chooses a lover on night 1; the other lover is not informed)
  61. Nymphomaniac
  62. Gravedigger (Acquires current abilities of first killed town player)
  63. Gravedigger
  64. Macho One-shot Kingmaker (Cannot be protected)
  65. Macho Death Kingmaker (Cannot be protected; kingmaker action activates upon death)
  66. Treestump
  67. Supersaint
  68. Vengeful Townie
  69. One-shot Unlynchable Townie
  70. Judas
  71. Saulus
  72. Mafia Goon
  73. Mafia Goon
  74. Mafia Goon
  75. Mafia Goon
  76. Mafia Goon
  77. Ascetic Mafia Goon
  78. Ascetic Mafia Goon
  79. Mafia Conspiracy Theorist (Immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")
  80. Mafia Cupid (targets a player; all other players who targeted same player become Lovers with target; can only use this action Night 1)
  81. Mafia Mason
  82. Mafia One-shot Silencer (Target is voteless for the following day)
  83. Mafia Prostitute
  84. Mafia Tracker
  85. Mafia One-shot Day Vigilante
  86. Mafia Godfather
  87. Alien Avenger (Supersaint)
  88. Alien Silencer
  89. Alien Mesmerizer (Ascetic; Has a roleblock)
  90. Alien Vanillerizer (Removes any abilities the player has, effective immediately the next morning; the player is informed of this)
  91. Alien Psychotrooper (While alive, all roles which expect a result receive 'no result' as if role blocked)
  92. Alien Psychomagnet (All night actions are redirected to the target; one-shot)
  93. Alien Monarch (Bulletproof, Unlynchable, Day Vigilante - but loses all abilities when any ability is activated; bulletproof ability can absorb multiple shots in one night; Alien Monarch isn't told explicitly when the bulletproof ability activates)
  94. Baby Alien (On the dawn of Day 4, becomes an Alien Monarch; the town is publicly informed of this development; until then, cannot perform the Alien factional kill)
  95. Lyncher (on a mod-selected player; game ends if lyncher wins; lyncher dies if target is otherwise killed)
  96. Pseudojester (One-shot unlynchable, and converts to the alignment of the hammering player when lynched)
  97. Blue Goo (Goo-aligned. Untargetable)
  98. Red Goo (Goo-aligned. Targeted player unstoppably dies; one-shot; cannot be redirected/blocked)
  99. Grey Goo (Goo-aligned. Anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies)
  100. Shapeshifting Grey Goo (Identical to Grey Goo, but also a mason)

Terms & Conditions

  • Cops return 'Guilty' upon investigating Mafia or Serial Killers, 'Not Guilty' otherwise.
  • Ascetic roles are immune to non-kill actions.
  • When mentioned, the abilities of a role refer to all of their role details which are unrelated to their faction or win condition.
  • Lynching an Unlynchable role brings the game to night, but with no role reveal.
  • Roleblocks only work on targeting actions - but roleblocking effects cannot be roleblocked. The psychomagnet (followed by the redirector) has top priority.
  • No roles can self-target.

Factional Notes

  • Aliens have a one-shot nightkill.
  • Goo have no nightkill, but beat anything in endgames.

See Also