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Cracking Idea Mafia

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Revision as of 22:54, 11 June 2013 by Xdaamno (talk | contribs)
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Cracking Idea Mafia is a British (one of those is redundant) semi-open setup intended to maximise the goofiness and balance in the inherently unbalanced Greater Idea Mafia, due to Xdaamno feeling a top-down design effort on this bottom-up setup idea would be fun to play.

As in Greater Idea Mafia, each player is randomly dealt two roles from the deck (You can use the Random.org List Randomizer for this purpose.) They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod checks that there is at least one anti-town role in the game. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information is usually sufficient to replace the random vote stage.

Setup

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Vanilla Townie
  10. Vanilla Townie
  11. Vanilla Townie
  12. Vanilla Townie
  13. Bulletproof Townie
  14. Bulletproof Townie
  15. Ascetic Townie
  16. Ascetic Townie
  17. Doctor
  18. Doctor
  19. Bodyguard
  20. Bulletproof Bodyguard (Can only die from own ability)
  21. Watcher
  22. Watcher
  23. Tracker
  24. Tracker
  25. Cop (Can detect Mafia & Serial Killers)
  26. Cop (Can detect Mafia & Serial Killers)
  27. Ascetic Cop (Can detect Mafia & Serial Killers)
  28. Backup Cop (Becomes a Cop if any role with 'Cop' in the name dies)
  29. Hider (Dies if the target is Mafia or Serial Killer)
  30. One-shot Commuter
  31. Roleblocker
  32. Compulsive Roleblocker
  33. Redirector
  34. Jailkeeper
  35. Jailkeeper
  36. Jack Of All Trades (Cop/Doc/Roleblocker abilities, all one-shot)
  37. Conspiracy Theorist (Immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as "Alien")
  38. Conspiracy Theorist
  39. Conspiracy Theorist
  40. Tentacled Mutant Townie (Investigates as Alien; has a one-shot roleblock)
  41. Tentacled Mutant Townie
  42. Area 51 Detective (Bulletproof to Alien kills; Target is roleblocked if Alien)
  43. Retired Area 51 Detective (Bulletproof to Alien kills)
  44. Marine (Bulletproof to Serial Killer kills; Target is roleblocked if Serial Killer)
  45. Retired Marine (Bulletproof to Serial Killer kills)
  46. Retired Werewolf Hunter (Bulletproof to- oh, wait)
  47. Ugly Townie (Can win with the town or goo)
  48. Ugly Townie (Can win with the town or goo)
  49. Black Goo (Town role. Anyone who successfully targets Black Goo with an action becomes goo-aligned and vanillerized)
  50. Mason
  51. Mason
  52. Mason Miller
  53. Mason Compulsive Bodyguard
  54. Mason Hesitant Cop Doctor (Both abilities are used on one player; but auto-roleblocked if they themselves are not targeted at night)
  55. Friendly Neighbor
  56. Nymphomaniac (Compulsively chooses a lover on night 1; the other lover is not informed)
  57. Nymphomaniac
  58. Gravedigger (Acquires abilities of first killed town player)
  59. Gravedigger
  60. One-shot Unlynchable Townie*
  61. Judas
  62. Saulus
  63. Supersaint
  64. Vengeful Townie
  65. One-shot Kingmaker
  66. Macho Death Kingmaker (Only activates upon death)
  67. Treestump
  68. One-shot Vigilante
  69. One-shot Vigilante
  70. Ascetic Vigilante
  71. One-shot Day Vigilante
  72. One-shot Paranoid Gun Owner (activates on the first night they are targeted, and kill all roles which target them that night.)
  73. Mafia Goon
  74. Mafia Goon
  75. Mafia Goon
  76. Mafia Goon
  77. Mafia Goon
  78. Mafia Goon
  79. Ascetic Mafia Goon
  80. Mafia Conspiracy Theorist (Immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")
  81. Mafia Cupid (Targets player Night 1; all other players who targeted same player become Lovers with target)
  82. Mafia Mason
  83. Mafia Prostitute
  84. Mafia Tracker
  85. Mafia One-shot Day Vigilante
  86. Mafia Godfather
  87. Alien Avenger (Supersaint)
  88. Alien Silencer (Target is voteless for the following day)
  89. Alien Mesmerizer (Ascetic; Has a roleblock)
  90. Alien Vanillerizer (Effective immediately the next morning)
  91. Alien Psychotrooper (While alive, all roles which expect a result receive 'no result' as if role blocked)
  92. Alien Psychomagnet (All night actions are redirected to the target. This ability is one-shot)
  93. Alien Monarch (Bulletproof, Unlynchable, Day Vigilante - but loses all abilities when any ability is activated)
  94. Serial Killer
  95. Bulletproof Serial Killer
  96. Reflexively Vanillerizing Serial Killer (Effective immediately the next morning)
  97. Lyncher (on a mod-selected player)
  98. Pseudojester (One-shot unlynchable, and converts to the alignment of the hammering player when lynched)
  99. Grey Goo (Goo-aligned. Anyone who successfully targets Grey Goo an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies)
  100. Shapeshifting Goo (Identical to Grey Goo, but also a mason)

Terms & Conditions

  • Vanillerizing a role means to strip it of any abilities (save team nightkills.) The player is not told of this (so cops receive 'no result' from then on, etc.)
  • Lynching an Unlynchable role brings the game to night, but with no role reveal.
  • Ascetic roles are immune to non-kill actions.
  • Macho roles cannot be protected.
  • No roles can self-target.

Factional Notes

  • Aliens have a one-shot nightkill.
  • Goo have no nightkill.

See Also