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Cracking Idea Mafia: Difference between revisions

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#Area 51 Immunologist (permanently renders target immune to Alien kills)
#Area 51 Immunologist (permanently renders target immune to Alien kills)
#[[Hider]] (dies if the target is Mafia - otherwise, is simply protected)
#[[Hider]] (dies if the target is Mafia - otherwise, is simply protected)
#[[Roleblocker]]
#[[Compulsive]] Roleblocker
#[[Redirector]]
#[[Jailkeeper]]
#Jailkeeper
#[[Jack-of-all-trades|Jack Of All Trades]] (cop/doc/roleblock abilities, all one-shot)
#Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
#Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
#Conspiracy Theorist
#Conspiracy Theorist
Line 53: Line 47:
#Conspiracy Theorist
#Conspiracy Theorist
#Conspiracy Theorist
#Conspiracy Theorist
#Tentacled Mutant Townie (investigates as Alien; has a one-shot roleblock)
#[[Roleblocker]]
#Black Goo (Town-aligned; anyone who successfully targets Black Goo with an action becomes goo-aligned and vanillerized)
#[[Compulsive]] Roleblocker
#Excellent Sense of Smell Townie (Informed Night 0 regarding the presence or non-presence of Blue Goo, Red Goo, Grey Goo, Chameleon Goo in the game (each individually))
#[[Redirector]]
#Excellent Sense of Smell Townie
#[[Jailkeeper]]
#Excellent Sense of Smell Townie
#Jailkeeper
#Ugly Townie (both town-aligned and goo-aligned; same ability as Excellent Sense of Smell Townie)
#[[Jack-of-all-trades|Jack Of All Trades]] (cop/doc/roleblock abilities, all one-shot)
#Really Ugly Townie (both town-aligned and goo-aligned; same ability as Excellent Sense of Smell Townie; investigates as "Alien")
#[[Mason]]
#[[Mason]]
#Mason
#Mason
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#[[Macho]] One-shot [[Kingmaker]] (cannot be protected)
#[[Macho]] One-shot [[Kingmaker]] (cannot be protected)
#[[Macho]] Death [[Kingmaker]] (cannot be protected; kingmaker action activates upon death)
#[[Macho]] Death [[Kingmaker]] (cannot be protected; kingmaker action activates upon death)
#Excellent Sense of Smell Townie (Informed Night 0 regarding the presence or non-presence of Blue Goo, Red Goo, Grey Goo, Chameleon Goo in the game (each individually))
#Excellent Sense of Smell Townie
#Excellent Sense of Smell Townie
#Ugly Townie (both town-aligned and goo-aligned; same ability as Excellent Sense of Smell Townie)
#Really Ugly Townie (both town-aligned and goo-aligned; same ability as Excellent Sense of Smell Townie; investigates as "Alien")
#Tentacled Mutant Townie (investigates as Alien; has a one-shot roleblock)
#Black Goo (Town-aligned; anyone who successfully targets Black Goo with an action becomes goo-aligned and vanillerized)
#[[Treestump]]
#[[Treestump]]
#Lynchbait (guaranteed to be the target of the Lyncher, if one exists)
#Lynchbait (guaranteed to be the target of the Lyncher, if one exists)

Revision as of 14:05, 12 June 2013

Cracking Idea Mafia is a goofy British (look, redundancy!) semi-open setup intended to maximise the playability of Greater Idea Mafia. Xdaamno felt a top-down design effort on this bottom-up setup idea would be fun to play. The main two design principles were to stop the splintering of the anti-town groups, and to give players a better chance of figuring out what's the hell's happening.

Rules

As in Greater Idea Mafia, each player is randomly dealt two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod checks that there is at least one anti-town role in the game. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information is usually sufficient to replace the random vote stage.

Anti-town roles are in three main factions: Mafia, Aliens and Goo. Scum are advised to consider creative fakeclaiming.

Setup

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Vanilla Townie
  10. Ascetic Townie
  11. Bulletproof Townie
  12. Bulletproof Townie
  13. Doctor
  14. Doctor
  15. Autopsy Doctor (can target a dead player to discover which role(s) killed them; can also target a living player, succeeding if they die that night)
  16. Autopsy Doctor
  17. Autopsy Doctor
  18. Bodyguard
  19. Bulletproof Bodyguard (can only die from own ability)
  20. One-shot Commuter
  21. Watcher
  22. Watcher
  23. Tracker
  24. Tracker
  25. Cop
  26. Cop
  27. Ascetic Cop
  28. Backup Cop (becomes a Cop if any role with 'Cop' in the name dies)
  29. Area 51 Detective (target is roleblocked if Alien)
  30. Area 51 Immunologist (permanently renders target immune to Alien kills)
  31. Hider (dies if the target is Mafia - otherwise, is simply protected)
  32. Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
  33. Conspiracy Theorist
  34. Conspiracy Theorist
  35. Conspiracy Theorist
  36. Conspiracy Theorist
  37. Conspiracy Theorist
  38. Conspiracy Theorist
  39. Roleblocker
  40. Compulsive Roleblocker
  41. Redirector
  42. Jailkeeper
  43. Jailkeeper
  44. Jack Of All Trades (cop/doc/roleblock abilities, all one-shot)
  45. Mason
  46. Mason
  47. Mason Miller
  48. Mason Compulsive Bodyguard
  49. Mason Hesitant Cop Doctor (both abilities are used on one player; but this role is auto-roleblocked if it itself is not targeted at night)
  50. Friendly Neighbor
  51. One-shot Vigilante
  52. Ascetic Vigilante
  53. One-shot Day Vigilante
  54. One-shot Paranoid Gun Owner (activates on the first night they are targeted, and kill all roles which target them that night.)
  55. Nymphomaniac (compulsively chooses a lover on night 1; the other lover is not informed)
  56. Gravedigger (acquires current abilities of first killed town player)
  57. Gravedigger
  58. Macho One-shot Kingmaker (cannot be protected)
  59. Macho Death Kingmaker (cannot be protected; kingmaker action activates upon death)
  60. Excellent Sense of Smell Townie (Informed Night 0 regarding the presence or non-presence of Blue Goo, Red Goo, Grey Goo, Chameleon Goo in the game (each individually))
  61. Excellent Sense of Smell Townie
  62. Excellent Sense of Smell Townie
  63. Ugly Townie (both town-aligned and goo-aligned; same ability as Excellent Sense of Smell Townie)
  64. Really Ugly Townie (both town-aligned and goo-aligned; same ability as Excellent Sense of Smell Townie; investigates as "Alien")
  65. Tentacled Mutant Townie (investigates as Alien; has a one-shot roleblock)
  66. Black Goo (Town-aligned; anyone who successfully targets Black Goo with an action becomes goo-aligned and vanillerized)
  67. Treestump
  68. Lynchbait (guaranteed to be the target of the Lyncher, if one exists)
  69. Supersaint
  70. Vengeful Townie
  71. One-shot Unlynchable Townie
  72. Mafia Goon
  73. Mafia Goon
  74. Mafia Goon
  75. Ascetic Mafia Goon
  76. Ascetic Mafia Goon
  77. Bulletproof Mafia Goon
  78. Mafia Conspiracy Theorist (immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")
  79. Mafia Conspiracy Theorist
  80. Mafia One-shot Silencer (target is voteless for the following day)
  81. Mafia Tracker
  82. Mafia Clairvoyant (told at the start of the game how many factions there are; lyncher/pseudojester count as factions)
  83. Mafia Cupid (targets a player; all other players who targeted same player become Lovers with target; can only use this action Night 1)
  84. Mafia Prostitute
  85. Mafia Role Cop
  86. Mafia One-shot Day Vigilante
  87. Mafia Godfather
  88. Alien Avenger (supersaint)
  89. Alien Mesmerizer (two-shot roleblock+rolecop ability)
  90. Alien Vanillerizer
  91. Alien Psychotrooper (while alive, all roles which expect a result receive 'no result' as if role blocked)
  92. Alien Psychomagnet (all night actions are redirected to the target; one-shot)
  93. Alien Monarch (bulletproof unlynchable day-vigilante - but loses all abilities when any ability is activated; bulletproof ability can absorb multiple shots in one night; Alien Monarch isn't told explicitly when the bulletproof ability activates)
  94. Baby Alien (on the dawn of Day 4, becomes an Alien Monarch; the town is publicly informed of this development; until then, cannot perform the Alien factional kill)
  95. Lyncher (game ends if lyncher wins; lyncher dies if target is otherwise killed; mod personally selects a lynchee target after all players have chosen their roles)
  96. Pseudojester (one-shot unlynchable; converts to the alignment of the hammering player when lynched; cannot win otherwise)
  97. Blue Goo (goo-aligned; untargetable)
  98. Red Goo (goo-aligned; targeted player unstoppably dies, even if bulletproof etc; one-shot; cannot be redirected/blocked)
  99. Grey Goo (goo-aligned; anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies)
  100. Chameleon Goo (same as grey goo; also a mason)

Terms & Conditions

  • Cops return 'Guilty' upon investigating Mafia, 'Not Guilty' otherwise.
  • A player Vanillerized at night loses any abilities they have, effective immediately the next morning; the player is informed of this
  • Ascetic roles are immune to non-kill actions.
  • When mentioned, the abilities of a role refer to all of their role details which are unrelated to their faction or win condition.
  • Lynching an Unlynchable role brings the game to night, but with no role reveal.
  • Roleblocks only work on targeting actions - but roleblocking effects cannot be roleblocked. The psychomagnet (followed by the redirector) has top priority.
  • No roles can self-target.

Factional Notes

  • Aliens have a one-shot nightkill.
  • Goo have no nightkill, but beat anything in endgames.

See Also