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#Red Goo (Goo-aligned. Has a one-shot kill)
#Red Goo (Goo-aligned. Has a one-shot kill)
#Grey Goo (Goo-aligned. Anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies)
#Grey Goo (Goo-aligned. Anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies)
#Shapeshifting Goo (Identical to Grey Goo, but also a mason)
#Shapeshifting Grey Goo (Identical to Grey Goo, but also a mason)


==Terms & Conditions==
==Terms & Conditions==

Revision as of 00:06, 12 June 2013

Cracking Idea Mafia is a goofy British (look, redundancy!) semi-open setup intended to maximise the playability of Greater Idea Mafia. Xdaamno felt a top-down design effort on this bottom-up setup idea would be fun to play.

As in Greater Idea Mafia, each player is randomly dealt two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod checks that there is at least one anti-town role in the game. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information is usually sufficient to replace the random vote stage.

Setup

  1. Vanilla Townie
  2. Vanilla Townie
  3. Vanilla Townie
  4. Vanilla Townie
  5. Vanilla Townie
  6. Vanilla Townie
  7. Vanilla Townie
  8. Vanilla Townie
  9. Ascetic Townie
  10. Bulletproof Townie
  11. Bulletproof Townie
  12. Doctor
  13. Doctor
  14. Bodyguard
  15. Bulletproof Bodyguard (Can only die from own ability)
  16. Watcher
  17. Watcher
  18. Tracker
  19. Tracker
  20. Cop
  21. Cop
  22. Ascetic Cop
  23. Backup Cop (Becomes a Cop if any role with 'Cop' in the name dies)
  24. Hider (Dies if the target is Mafia or Serial Killer)
  25. One-shot Commuter
  26. Roleblocker
  27. Compulsive Roleblocker
  28. Redirector
  29. Jailkeeper
  30. Jailkeeper
  31. Jack Of All Trades (Cop/Doc/Roleblocker abilities, all one-shot)
  32. Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
  33. Conspiracy Theorist
  34. Conspiracy Theorist
  35. Conspiracy Theorist
  36. Conspiracy Theorist
  37. Conspiracy Theorist
  38. Conspiracy Theorist
  39. Tentacled Mutant Townie (Investigates as Alien; has a one-shot roleblock)
  40. Tentacled Mutant Townie
  41. Area 51 Detective (Bulletproof to Alien kills; Target is roleblocked if Alien)
  42. Retired Area 51 Detective (Bulletproof to Alien kills)
  43. Retired Werewolf Hunter (Bulletproof to- oh, wait)
  44. Black Goo (Town role. Anyone who successfully targets Black Goo with an action becomes goo-aligned and vanillerized)
  45. Excellent Sense of Smell Townie (Informed each night regarding the presence or non-presence of goo-aligned roles in the game; cannot be roleblocked)
  46. Excellent Sense of Smell Townie
  47. Excellent Sense of Smell Townie
  48. Ugly Townie (Can win with the town or goo)
  49. Really Ugly Townie (Can win with the town or goo; investigates as 'Alien')
  50. Mason
  51. Mason
  52. Mason Miller
  53. Mason Compulsive Bodyguard
  54. Mason Hesitant Cop Doctor (Both abilities are used on one player; but this role is auto-roleblocked if it itself is not targeted at night)
  55. Friendly Neighbor
  56. Nymphomaniac (Compulsively chooses a lover on night 1; the other lover is not informed)
  57. Nymphomaniac
  58. Gravedigger (Acquires current abilities of first killed town player)
  59. Gravedigger
  60. Macho One-shot Kingmaker (Cannot be protected)
  61. Macho Death Kingmaker (Cannot be protected; kingmaker action activates upon death)
  62. Supersaint
  63. Vengeful Townie
  64. Judas
  65. Saulus
  66. One-shot Unlynchable Townie
  67. Treestump
  68. One-shot Vigilante
  69. One-shot Vigilante
  70. Ascetic Vigilante
  71. One-shot Day Vigilante
  72. One-shot Paranoid Gun Owner (activates on the first night they are targeted, and kill all roles which target them that night.)
  73. Mafia Goon
  74. Mafia Goon
  75. Mafia Goon
  76. Mafia Goon
  77. Mafia Goon
  78. Ascetic Mafia Goon
  79. Ascetic Mafia Goon
  80. Mafia Conspiracy Theorist (Immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")
  81. Mafia Cupid (targets a player; all other players who targeted same player become Lovers with target; can only use this action Night 1)
  82. Mafia Mason
  83. Mafia One-shot Silencer (Target is voteless for the following day)
  84. Mafia Prostitute
  85. Mafia Tracker
  86. Mafia One-shot Day Vigilante
  87. Mafia Godfather
  88. Alien Avenger (Supersaint)
  89. Alien Silencer
  90. Alien Mesmerizer (Ascetic; Has a roleblock)
  91. Alien Vanillerizer (Removes any abilities the player has, effective immediately the next morning; the player is informed of this)
  92. Alien Psychotrooper (While alive, all roles which expect a result receive 'no result' as if role blocked)
  93. Alien Psychomagnet (All night actions are redirected to the target; one-shot)
  94. Alien Monarch (Bulletproof, Unlynchable, Day Vigilante - but loses all abilities when any ability is activated; although isn't told explicitly when this happens)
  95. Lyncher (on a mod-selected player; game ends if lyncher wins; lyncher dies if target is otherwise killed)
  96. Pseudojester (One-shot unlynchable, and converts to the alignment of the hammering player when lynched)
  97. Blue Goo (Goo-aligned. Untargetable)
  98. Red Goo (Goo-aligned. Has a one-shot kill)
  99. Grey Goo (Goo-aligned. Anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies)
  100. Shapeshifting Grey Goo (Identical to Grey Goo, but also a mason)

Terms & Conditions

  • Cops return 'Guilty' upon investigating Mafia or Serial Killers, 'Not Guilty' otherwise.
  • Ascetic roles are immune to non-kill actions.
  • When mentioned, the abilities of a role refer to all of their role details which are unrelated to their faction or win condition.
  • Lynching an Unlynchable role brings the game to night, but with no role reveal.
  • No roles can self-target.

Factional Notes

  • Aliens have a one-shot nightkill.
  • Goo have no nightkill.

See Also