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  • <li>I do not "almost always" pull mafia roles now. Phew. I've been asked quite a few times so here they are -- Favorite r ...d ready to play games again. If you remember me, send me a PM. I've missed all you guys!</li>
    1 KB (184 words) - 00:26, 7 January 2018
  • |Introduction = An '''Isolator''' is a player who can make roles that affect a player not function that Night. Active abilities will be [[ro |Standard = An Isolator stops all other Night actions from affecting that player in any way, and makes passiv
    709 bytes (102 words) - 22:26, 28 March 2024
  • *'''25% chance''' of 3 Vigs (50% Blank Vig) and 4 town roles (50/50% Bomb or Supersaint) *'''50% chance''' of 4 Vigs (50% Blank Vig) and 3 town roles (50/50% Bomb or Supersaint)
    3 KB (461 words) - 10:34, 4 April 2022
  • {{SetupNav|Roles}} This is a collection of as many role PM's for as many roles possible by [[wgeurts]]. It's a large project and he'll try and update as f
    10 KB (1,736 words) - 21:10, 7 September 2016
  • |Introduction=Guardians of the Fortress is an innovative setup without power roles. Daytalk is recommended for an exciting initial phase. ...r will be forced to the last location without three people at it. Then, if all three mafia members are at the same location, the town wins immediately.
    2 KB (349 words) - 01:26, 1 May 2023
  • ...(as sending them to the newly eliminated player would not be very useful). Roles that investigate players' actions need to reveal the results at the end of | Variations = Venge-investigations into players' roles (as opposed to actions) could plausibly take place immediately; it is thus
    3 KB (490 words) - 23:00, 28 March 2024
  • ...sage for players with multiple roles. A Combined role necessarily performs all of its constituent actions on the single player it targets each night. ...y:Normal modifiers]][[Category:Known modifiers]][[Category: Complex Normal roles]]
    1 KB (195 words) - 18:27, 4 March 2024
  • ...he Town, there comes a point where increasing the number of pro-Town power roles may actually tilt the game balance in favour of the Mafia.''''' ...having plain Townies. But the point quickly comes where adding more power roles just makes life more difficult for the Town.
    4 KB (768 words) - 15:13, 11 August 2022
  • ...eople refer to when they talk about mafia on IRC. Xyl posted a list of the roles used in this channel in [http://mafiascum.net/forum/viewtopic.php?t=12368 t ...ember of the wolf team. The traitor looks like a villager to all, but when all other wolves are gone, the traitor has some mighty, uh, how shall we say it
    4 KB (584 words) - 16:59, 15 November 2022
  • ...ce|night ability]] on its target. The role is very similar to a [[Jack-of-All-Trades]] except that a JOAT can decide which of their actions they do to th ...ption for a MUP, if the Nothing ability is used the MUP will do nothing at all.
    3 KB (563 words) - 00:20, 11 January 2024
  • Pick Your Poison is an Open Game Setup. In it, the [[Mafia]] choose three roles out of five before the game begins to the town. It was originally designed * [[Pregame]] the mafia picks the three powerroles the town has. Those roles are then randomly given to three town players.
    4 KB (660 words) - 11:34, 4 February 2024
  • ...ier, when used on a townie's action, prevents the action affecting scum at all (as opposed to merely preventing it affecting the scum's kill). ...ed a Mafia [[Rolecop]] from investigating. So the Personal modifier allows roles to be used for their minor uses, while cutting out the use that has the mos
    3 KB (474 words) - 10:50, 1 November 2023
  • ...ll choose a random target and use their ability on that target. Randomized roles can be blocked just like a non-Randomized role. Usually, a Randomized role If the role usually has multiple targets, all targets are randomized.
    823 bytes (125 words) - 22:47, 28 March 2024
  • ...ir own alignment (typically [[Town]]), and thus deduce by elimination that all other results were for anti-town factions. ...players who were not Vanilla Townies, but not know which result was which. Roles such as Parity [[Tracker]], while meaningful, are likely too weak to be usa
    4 KB (594 words) - 22:41, 28 March 2024
  • * Hurts and Heals, dealt in-thread by all players. In normal-speed versions on MafiaScum.net, these actions recharge * [[Nightless]]; all actions recharge based on time and resolve ''strictly'' in time order even
    3 KB (421 words) - 13:02, 26 December 2012
  • A common variation of Cult causes all of the Cultists to unavoidably die if the Cult Leader dies (i.e. making the ...nics (or to the Cult mechanics) than it is using [[power roles]]; although roles like [[Alarmist]] help, they come nowhere close to the amount of power need
    4 KB (716 words) - 00:23, 11 January 2024
  • ..., however, trumped by roles that prevent the victim from being targeted at all, namely [[Commuter]] and, in some open setups, [[Hider]].
    1 KB (222 words) - 00:25, 8 November 2023
  • {{SetupNav|Roles}} This is a collection of as many role PM's for as many roles possible by [[wgeurts]]. It's a large project and he'll try and update as f
    3 KB (476 words) - 23:13, 6 October 2023
  • |Introduction=The '''Savior''' is a [[Third-party roles|third-party role]] whose objective is to prevent a specific player from bei Sometimes a Savior will have more than one Savior target assigned to them. All of them must be protected. An Savior with this kind of Win Condition will u
    2 KB (292 words) - 22:49, 28 March 2024
  • ...s their better judgement to re-roll as necessary, they may begin assigning roles. At the beginning of the game the mod will notify the town of their paramet There are too many roles to list, and new roles may be added at any time.
    6 KB (986 words) - 04:35, 24 April 2024
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