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Cracking Idea Mafia: Difference between revisions
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#Pseudojester (One-shot unlynchable, and converts to the alignment of the hammering player when lynched) | #Pseudojester (One-shot unlynchable, and converts to the alignment of the hammering player when lynched) | ||
#Blue Goo (Goo-aligned. Untargetable) | #Blue Goo (Goo-aligned. Untargetable) | ||
#Red Goo (Goo-aligned. | #Red Goo (Goo-aligned. Targeted player unstoppably dies; one-shot; cannot be redirected/blocked) | ||
#Grey Goo (Goo-aligned. Anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies) | #Grey Goo (Goo-aligned. Anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies) | ||
#Shapeshifting Grey Goo (Identical to Grey Goo, but also a mason) | #Shapeshifting Grey Goo (Identical to Grey Goo, but also a mason) |
Revision as of 00:50, 12 June 2013
Cracking Idea Mafia is a goofy British (look, redundancy!) semi-open setup intended to maximise the playability of Greater Idea Mafia. Xdaamno felt a top-down design effort on this bottom-up setup idea would be fun to play.
As in Greater Idea Mafia, each player is randomly dealt two roles from the deck. They must immediately choose one to keep and discard the other. Once every player has chosen a role, the mod checks that there is at least one anti-town role in the game. The game begins with any factional/partnered roles being informed of their partners. At the start of Day 1, every player's discarded role is publicly revealed - this information is usually sufficient to replace the random vote stage.
Setup
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Ascetic Townie
- Bulletproof Townie
- Bulletproof Townie
- Doctor
- Doctor
- Bodyguard
- Bulletproof Bodyguard (Can only die from own ability)
- Watcher
- Watcher
- Tracker
- Tracker
- Cop
- Cop
- Ascetic Cop
- Backup Cop (Becomes a Cop if any role with 'Cop' in the name dies)
- Hider (Dies if the target is Mafia or Serial Killer)
- One-shot Commuter
- Roleblocker
- Compulsive Roleblocker
- Redirector
- Jailkeeper
- Jailkeeper
- Jack Of All Trades (Cop/Doc/Roleblock abilities, all one-shot)
- Conspiracy Theorist (gets result for "Alien" or "Not Alien"; immune to Alien kills; investigates as "Alien")
- Conspiracy Theorist
- Conspiracy Theorist
- Conspiracy Theorist
- Conspiracy Theorist
- Conspiracy Theorist
- Conspiracy Theorist
- Tentacled Mutant Townie (Investigates as Alien; has a one-shot roleblock)
- Area 51 Detective (Bulletproof to Alien kills; Target is roleblocked if Alien)
- Retired Area 51 Detective (Bulletproof to Alien kills)
- Retired Werewolf Hunter (Bulletproof to- oh, wait)
- Black Goo (Town role. Anyone who successfully targets Black Goo with an action becomes goo-aligned and vanillerized)
- Excellent Sense of Smell Townie (Informed each night regarding the presence or non-presence of goo-aligned roles in the game; cannot be roleblocked)
- Excellent Sense of Smell Townie
- Excellent Sense of Smell Townie
- Ugly Townie (Can win with the town or goo)
- Really Ugly Townie (Can win with the town or goo; investigates as 'Alien')
- Mason
- Mason
- Mason Miller
- Mason Compulsive Bodyguard
- Mason Hesitant Cop Doctor (Both abilities are used on one player; but this role is auto-roleblocked if it itself is not targeted at night)
- Friendly Neighbor
- Nymphomaniac (Compulsively chooses a lover on night 1; the other lover is not informed)
- Nymphomaniac
- Gravedigger (Acquires current abilities of first killed town player)
- Gravedigger
- Macho One-shot Kingmaker (Cannot be protected)
- Macho Death Kingmaker (Cannot be protected; kingmaker action activates upon death)
- Supersaint
- Vengeful Townie
- Judas
- Saulus
- One-shot Unlynchable Townie
- Treestump
- One-shot Vigilante
- One-shot Vigilante
- Ascetic Vigilante
- One-shot Day Vigilante
- One-shot Paranoid Gun Owner (activates on the first night they are targeted, and kill all roles which target them that night.)
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Ascetic Mafia Goon
- Ascetic Mafia Goon
- Mafia Conspiracy Theorist (Immune to Alien kills; gets result for "Alien" or "Not Alien"; investigates as either "Alien" or "Mafia")
- Mafia Cupid (targets a player; all other players who targeted same player become Lovers with target; can only use this action Night 1)
- Mafia Mason
- Mafia One-shot Silencer (Target is voteless for the following day)
- Mafia Prostitute
- Mafia Tracker
- Mafia One-shot Day Vigilante
- Mafia Godfather
- Alien Avenger (Supersaint)
- Alien Silencer
- Alien Mesmerizer (Ascetic; Has a roleblock)
- Alien Vanillerizer (Removes any abilities the player has, effective immediately the next morning; the player is informed of this)
- Alien Psychotrooper (While alive, all roles which expect a result receive 'no result' as if role blocked)
- Alien Psychomagnet (All night actions are redirected to the target; one-shot)
- Alien Monarch (Bulletproof, Unlynchable, Day Vigilante - but loses all abilities when any ability is activated; bulletproof ability can absorb multiple shots in one night; Alien Monarch isn't told explicitly when the bulletproof ability activates)
- Baby Alien (On the dawn on Day 4, becomes an Alien Monarch; the town is publicly informed of this development; until then, cannot perform the Alien factional kill)
- Lyncher (on a mod-selected player; game ends if lyncher wins; lyncher dies if target is otherwise killed)
- Pseudojester (One-shot unlynchable, and converts to the alignment of the hammering player when lynched)
- Blue Goo (Goo-aligned. Untargetable)
- Red Goo (Goo-aligned. Targeted player unstoppably dies; one-shot; cannot be redirected/blocked)
- Grey Goo (Goo-aligned. Anyone who successfully targets Grey Goo with an action becomes goo-aligned and vanillerized. Immediately after night 2, Grey Goo (unblockably) dies)
- Shapeshifting Grey Goo (Identical to Grey Goo, but also a mason)
Terms & Conditions
- Cops return 'Guilty' upon investigating Mafia or Serial Killers, 'Not Guilty' otherwise.
- Ascetic roles are immune to non-kill actions.
- When mentioned, the abilities of a role refer to all of their role details which are unrelated to their faction or win condition.
- Lynching an Unlynchable role brings the game to night, but with no role reveal.
- No roles can self-target.
Factional Notes
- Aliens have a one-shot nightkill.
- Goo have no nightkill.