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  • 17:40, 11 May 2024Best Friend (hist | edit) ‎[921 bytes]TemporalLich (talk | contribs) (Created page with "{{RolePage | Image = Companion.png | Alias = Knowledgeable | Align = Town | Align2 = Mafia | Type = Investigative | Normal = Experimental | Introduction = '''Best Friends''' are players who know each player in that group is aligned with the Town. | Standard = A Best Friend group is a set of players who know that every member of the group is aligned with the Town. Best Friends cannot communicate privately. Multiple independent Best Friend groups may exist in th...")
  • 15:25, 11 May 2024Monitor (hist | edit) ‎[795 bytes]TemporalLich (talk | contribs) (Created page with "{{RolePage | Type = Communicative | Type2 = Investigative | Choice = Night | Normal = Untested | Introduction = A '''Notifier''' is a role that may notify a player of whether they were targeted by anyone else or not. In effect, they are a Inspector that gives their results to their target. | Standard = Each Night, a Notifier may notify a player of whether they were targeted by anyone else or not. If their action succeeds, the Notifier's target will learn if they we...") originally created as "Notifier"
  • 03:07, 9 May 2024Timid (hist | edit) ‎[359 bytes]TemporalLich (talk | contribs) (Created page with "{{RolePage | Type = Negative Utility | Normal = Untested | Introduction = '''Timid''' is a role modifier that causes your ability to fail if you have been targeted that night. | Standard = A Timid role fails if any action targets the player with that role. That is, a Timid role fails if an Inspector would see someone targeting the player with a Timid role.}}")
  • 00:12, 8 May 2024Amnesiac (hist | edit) ‎[1,575 bytes]TemporalLich (talk | contribs) (Created page with "{{RolePage | Type = Investigative | Type2 = Communicative | Normal = Untested | Introduction = '''Disjoint''' is a modifier that causes a role's results to be sent to another target player. This modifier only makes sense for investigative roles. | Standard = A Disjoint role has their results posted in the game thread instead of being sent to them via PM. In the case of a Disjoint investigative role failing, no results PM will be sent (as Disjoint investigative role...") originally created as "Disjoint"
  • 21:44, 4 May 2024Ketchup777 (hist | edit) ‎[3,466 bytes]Ketchup777 (talk | contribs) (Created page with "hi (:")
  • 23:34, 1 May 2024Base Role Cop (hist | edit) ‎[678 bytes]TemporalLich (talk | contribs) (Created page with "{{RolePage | Type = Investigative | Choice = Night | Normal = Untested | Introduction = A '''Base Role Cop''' is an investigative role that learns a player's base role without learning any modifiers that apply to their role. There is no indication of the target's alignment. | Standard = A Base Role Cop will learn a player's base role but will not learn any modifiers that apply to that base role. For example, a Base Role Cop investigating a Loyal Doctor will...")
  • 02:38, 28 April 2024The Cabal (hist | edit) ‎[137 bytes]The Cabal (talk | contribs) (Created page with "A shadowy organization that controls mafiascum.net I have no idea why we aren't just called the mafia. Also, we don't control anything.")
  • 04:15, 24 April 2024Mutual (hist | edit) ‎[570 bytes]TemporalLich (talk | contribs) (Created page with "{{RolePage | Normal = Untested | Type = Manipulative | Introduction = '''Mutual''' is a role modifier that causes you to be affected by your own role, thus making the role affect both the performer and target. | Standard = Anyone targeted by a Mutual role will reflexively target you with the base role. For example, a Mutual Role Cop's target will learn the Mutual Role Cop's role, and a Mutual Bodyguard will create a circular protection such as that a k...")
  • 22:00, 21 April 2024Party Host (hist | edit) ‎[743 bytes]TemporalLich (talk | contribs) (Created page with "{{RolePage | Type = Communicative | Normal = Untested | Introduction = A '''Party Host''' allows the game thread to be unlocked during the night. | Standard = A Party Host causes the game thread to remain unlocked during the Night, allowing anyone alive during that Night to post during the Night. The moderator will say that the game thread will remain unlocked for that night and that players may still post during that night. An Activated or X-shot Party Ho...")
  • 11:01, 11 April 2024Biancospino/rulesofconduct (hist | edit) ‎[9,073 bytes]Biancospino (talk | contribs) (Created page with "(This is an experimental concept) (N.B.: work in progress) In games I mod, a card system will be used to enforce fairness. Whenever a player breaks one of the rules below, they will receive a penalty, which may be one of the following (in ascending order of gravity): * A warning * A white card * A yellow card. Two white cards make a yellow. * A red card. Two yellow cards make a red. Any player who receives a red card will be forcibly replaced. * A black card, for extrem...")
  • 23:02, 31 March 2024Newbie Queue (hist | edit) ‎[25 bytes]TemporalLich (talk | contribs) (Redirected page to Newbie Game) Tag: New redirect
  • 21:31, 28 March 2024Experimental role (hist | edit) ‎[41 bytes]TemporalLich (talk | contribs) (Redirected page to Category:Experimental roles) Tag: New redirect
  • 17:35, 28 March 2024Mathematician (hist | edit) ‎[1,171 bytes]TemporalLich (talk | contribs) (Created page with "{{RolePage | Align = Town | Type = Investigative | Choice = Night | Introduction = A '''Mathematician''' may learn how many players have had their abilities interfered with that Day/Night cycle. | Standard = A Mathematician may learn how many players have had their abilities with interfered with that Day/Night cycle due to other players. They will not learn any specifics on how the abilities were interfered with, just how many abilities were interfered with. For ex...")
  • 01:30, 28 March 2024Mystery (hist | edit) ‎[26 bytes]TemporalLich (talk | contribs) (Redirected page to Mystery Role) Tag: New redirect
  • 23:19, 27 March 2024Peaceful Archon (hist | edit) ‎[20 bytes]TemporalLich (talk | contribs) (Redirected page to Martyr) Tag: New redirect
  • 05:30, 9 March 2024Limiter (hist | edit) ‎[503 bytes]TemporalLich (talk | contribs) (Created page with "{{RolePage | Type = Manipulative | Choice = Night | Introduction = A '''Limiter''' is a player who can limit a player to one more non-factional night action for the game (effectively making them 1-shot from that night onward). | Standard = A limiter may limit a player. A limited player is informed they are limited and may only use a non-factional active ability once for the rest of the game after being limited. | Variations = Limiters may also affect the factional...")
  • 15:06, 8 March 2024Little Will o' Wisp (hist | edit) ‎[38 bytes]Little Will o' Wisp (talk | contribs) (Redirecting to the User namespace) Tag: New redirect
  • 03:48, 6 March 2024Neighboriser (hist | edit) ‎[26 bytes]TemporalLich (talk | contribs) (Redirected page to Neighborizer) Tag: New redirect
  • 20:08, 4 March 2024Antineapolitan (hist | edit) ‎[928 bytes]TemporalLich (talk | contribs) (Created page with "{{RolePage |Align = Town |Type = Investigative |Choice = Night |Introduction = An '''Antineapolitan''' is a role that can learn if their target is a Mafia Power Role or not. |Standard = Am Antineapolitan investigates a player to determine whether or not they are a Mafia Power Role (or Werewolf Power Role). A Mafioso who isn't Vanilla will return a result of "''target'' is a Mafia Power Role"; other players will give a result of "''target'' is not a Maf...")
  • 18:40, 4 March 2024BooneyToonz Mutations (hist | edit) ‎[52 bytes]TemporalLich (talk | contribs) (Redirected page to BooneyToonz Game#BooneyToonz Mutations) Tag: New redirect
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