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(Created page with "Original Lecture: [http://forum.mafiascum.net/viewtopic.php?p=5465753#p5465753 On being heard] In general? I don't advocate getting "louder". If you look at my play in games,...")
 
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Original Lecture: [http://forum.mafiascum.net/viewtopic.php?p=5465753#p5465753 On being heard]
Part of [[Mastin Academy]].


In general? I don't advocate getting "louder". If you look at my play in games, for instance, I am decently-charismatic and am generally listened to...but I'm not loud. Not in the sense I think of being the word "loud", anyway. That word brings up connotations of the Fate school of thought, and CAPS LOCK ALLIANCE. If your playstyle is naturally aggressive, sure! That can work for ya. It works for people like kuribo and all that.
[http://forum.mafiascum.net/viewtopic.php?p=5465753#p5465753 '''Original Lecture:''' On being heard]


But if you're generally a more "reserved" player? Heck no, that's not you. Don't try to make it you. If you did, then you're probably going to get lynched for fakerage regardless of your alignment. :P Because it's not you. It's not your style. Don't try to force it to be your style. Instead, you should focus not on being loud, but on having your voice be heard. Being loud is one method OF making your voice be heard--but it is not the only one!
Generally? I don't advocate getting "louder". I might be reasonably charismatic and frequently listened to...but I'm not loud. Not in the sense I think of the word 'loud', anyway. That word invokes connotations of the [[Fate]] school of thought, and [[Screaming Death Clan|CAPS LOCK ALLIANCE]]. If your playstyle is naturally aggressive, sure! That can work for ya. It works for people like [[kuribo]] and all that.


Often-times, it's not the person with the best arguments who wins. Often-times, it's also not the "loudest" player who wins. (At least, not in the long-term. I call these tactics strong-arming. They'll work for a while, as people get pushed into obedience. But eventually, they'll rebel, and bite back hard.) It's the player in-between the two that gets it. By which, I mean...it's the player who works with the others. They're not off in their own world randomly posting things which are insightful but completely out-of-touch with the game. They're not shoving their reads down others' throats. They're people who, when talking to other people, come across as being reasonable individuals and want to work together with them.


Thus, the solution to your problem isn't that you need to shout more. It's that you need to talk more, to the players rather than AT them. As town, you work as a team. As town, you need to collaborate in order to win. As town, you need to trust other town players. So as town, you need to work on gaining that common ground and working together to lynch the scum. (And as scum, you need to be able to fake having done the same!) Appealing to specific players is a great way to build that corroboration, and make your standing in the town be much higher.
...Not so much if you're more reserved. If it's not you, don't try to make it you. You'd probably get [[Lynch|lynched]] for fakerage regardless of your alignment...because it's not natural; don't force anything. Instead of focusing on being loud, try to have your voice be heard. Being loud is ''a method'' of making your voice be heard--but it is not the only one!


Basically, there will be players who are timid and don't interact with others. Interact with them! Try to see where they're coming from, explain where you're coming from, and see if you can work together. There will be players who're trying to force others to obey them. Don't obey nor disobey them. Talk to them, ask where they're coming from, explain where you're coming from, and try to work towards having that common ground. They might not listen, but here's the key part--your effort at trying will look good, if not to the loud player, than to the other players, who see you trying to work with a person who normally can't be worked with.


I think you can see where a lot of this is going. It builds off of my lesson on "appearing to be town". Basically, overall, the best way to get a strong standing in a town is to actually treat the other players reasonably and to treat them as equals, who you're working with. Try and make it so that you're a team, or as scum, make it look like you are a team. You'll quickly find you have a long list of allies, if done right. People don't like lynching people that are friendly, nice people. It's one reason why Mastin mislynches are far and few between. I don't not get lynched because I'm an excellent player. I avoid getting lynched because I'm a player who treats others with respect.
Often, it is not the person with the best argument who wins. Nor the loudest [[Player|player]] that wins. At least, not in the long-term. (I call the shouting loudly strong-arming, and while strong-arming works for a while as people get pushed into obedience...they ''always'' rebel, and bite back hard.)
 
 
Most frequently, the player [[Town Leader|leading the charge]] is the player who best balances both: someone who works with others actively. They're neither in their own world randomly posting insightful things which're out of touch with the game, nor shoving their reads down others' throats. They're people who, when talking to others, come across as being reasonable individuals that inspire others to ''want'' to work together with them.
 
 
Thus, the answer isn't to shout more--it's to ''talk'' more, TO the players rather than AT them. As [[Town|town]], you work as a team, which requires collaborating in order to win. You [[The Importance of Trust|need to trust other players]]. Find a common ground allowing you to work together. And as [[Scum|scum]], you need to be able to fake having done the same. Appealing to specific players builds that corroboration, increasing your standing in a game significantly.
 
 
Basically, there will be players who are timid and don't interact with others--interact with them! Try to see where they're coming from, explain where you're coming from, and find overlap. In reads, in reasons, ideally in both. Some will try to force others to obey them; neither [[Sheeping|blindly obey]] nor disobey; engage them in a conversation. Talk to them, ask about what they see, give what you've observed, and establish common ground.
 
 
They might not listen to you...but your effort at trying will look good, if not to the loud player, than to others around them, who see you trying to work with a person that is notoriously difficult to be worked with. And that is something which will gain you allies, maybe not immediately, but in the long-run.
 
 
You might see the overlap here and on [[on Appearing Town|my lecture on appearing town]]. There's good reason for that! Both are part of having a strong standing in the town. And the best way to obtain that status is to actually treat players reasonably with respect, as equals you're working with.
 
 
If you make it so you're a team (or as scum make it appear that way), you'll quickly find your strength of presence has increased significantly. People don't like lynching someone who is nice and friendly. I don't dodge [[Mislynch|mislynches]] because I'm an excellent player. I avoid the noose because I make people not ''want'' to lynch me, and critically, to ''help me lynch someone else''.
 
 
It doesn't take much. A little respect, basic cooperation, a desire to seek friendship and form bonds, building a sense of kinship. Put together, it goes a long way in getting scum lynched. It's not perfect; it will fail. But if you treat everyone as the person they are, acknowledging their skills and stances, you'll often get them to do the same for you. Simple as that! Treat others as you expect to be treated.


In showing that respect, in showing that cooperation, in showing that friendship, that bond, I build a sense of kinship with the town, working with them to get scum lynched. It's not a perfect method, obviously. But it's a method that works remarkably well. People like being treated as a person. So if you do so, if you treat everyone as the person they are, and respect that they have skills as a player...you'll be able to get them to do the same for you. It's as simple as that! Treat others as you expect to be treated.


And in this case...
And in this case...
If you want others to listen to your reads...listen to theirs!
If you want others to listen to your reads...listen to theirs!


That's really all it takes.
That's really all it takes.


[[Category:MastinMD]]
[[Category:MastinMD]]

Revision as of 00:44, 14 April 2017

Part of Mastin Academy.

Original Lecture: On being heard

Generally? I don't advocate getting "louder". I might be reasonably charismatic and frequently listened to...but I'm not loud. Not in the sense I think of the word 'loud', anyway. That word invokes connotations of the Fate school of thought, and CAPS LOCK ALLIANCE. If your playstyle is naturally aggressive, sure! That can work for ya. It works for people like kuribo and all that.


...Not so much if you're more reserved. If it's not you, don't try to make it you. You'd probably get lynched for fakerage regardless of your alignment...because it's not natural; don't force anything. Instead of focusing on being loud, try to have your voice be heard. Being loud is a method of making your voice be heard--but it is not the only one!


Often, it is not the person with the best argument who wins. Nor the loudest player that wins. At least, not in the long-term. (I call the shouting loudly strong-arming, and while strong-arming works for a while as people get pushed into obedience...they always rebel, and bite back hard.)


Most frequently, the player leading the charge is the player who best balances both: someone who works with others actively. They're neither in their own world randomly posting insightful things which're out of touch with the game, nor shoving their reads down others' throats. They're people who, when talking to others, come across as being reasonable individuals that inspire others to want to work together with them.


Thus, the answer isn't to shout more--it's to talk more, TO the players rather than AT them. As town, you work as a team, which requires collaborating in order to win. You need to trust other players. Find a common ground allowing you to work together. And as scum, you need to be able to fake having done the same. Appealing to specific players builds that corroboration, increasing your standing in a game significantly.


Basically, there will be players who are timid and don't interact with others--interact with them! Try to see where they're coming from, explain where you're coming from, and find overlap. In reads, in reasons, ideally in both. Some will try to force others to obey them; neither blindly obey nor disobey; engage them in a conversation. Talk to them, ask about what they see, give what you've observed, and establish common ground.


They might not listen to you...but your effort at trying will look good, if not to the loud player, than to others around them, who see you trying to work with a person that is notoriously difficult to be worked with. And that is something which will gain you allies, maybe not immediately, but in the long-run.


You might see the overlap here and on my lecture on appearing town. There's good reason for that! Both are part of having a strong standing in the town. And the best way to obtain that status is to actually treat players reasonably with respect, as equals you're working with.


If you make it so you're a team (or as scum make it appear that way), you'll quickly find your strength of presence has increased significantly. People don't like lynching someone who is nice and friendly. I don't dodge mislynches because I'm an excellent player. I avoid the noose because I make people not want to lynch me, and critically, to help me lynch someone else.


It doesn't take much. A little respect, basic cooperation, a desire to seek friendship and form bonds, building a sense of kinship. Put together, it goes a long way in getting scum lynched. It's not perfect; it will fail. But if you treat everyone as the person they are, acknowledging their skills and stances, you'll often get them to do the same for you. Simple as that! Treat others as you expect to be treated.


And in this case...

If you want others to listen to your reads...listen to theirs!


That's really all it takes.